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  1. #1
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    Abriael's Avatar
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    Quote Originally Posted by Azurymber View Post
    i
    unless your brain is different than the average person in which case depending on the difference a square could be a whole different experience.
    Marketing teaches that the whole concept of "average person" is a logical fallacy.

    Quote Originally Posted by Vesperia View Post
    Abriael, you don't know how to tell a story in a video-game medium.

    Wall-of-text never even worked for Star Wars intros.
    Go tell it to Monkey Island, King's Quest, Final Fantasy, Baldur's Gate and quite a lot of other extremely successful games the text of which could easily fill thousands of walls.

    Want more modern examples? Oblivion, The Witcher 1 and 2 (and The Witcher 2 is all the rage nowadays), Mass Effect 1 and 2... How do they convey the biggest part of their lore? With books )or similar). What are books? Walls of text.

    Sorry to burst a bubble, but text in videogames still isn't dead. It's actually quite far from that point, especially for telling stories, and even more side-stories and general lore.

    Quote Originally Posted by Azurymber View Post
    umm, pokemon is not a repetitive game in any way.
    Pokemon is the most shining example of repeatitive grinding brought to the extreme consequences. And people (me excluded, mind you) love it.

    Capture pokemon -> travel trough such an absolutely nondescript land that describing it as "monotonous" and "repeatitive" is equal to giving the designer undeserved prize -> fight aganst nondescript opponent through an oversimplified, skill-less fighting miningame -> Capture pokemon -> travel trough such an absolutely nondescript land that describing it as "monotonous" and "repeatitive" is equal to giving the designer undeserved prize -> fight aganst nondescript opponent through an oversimplified, skill-less fighting miningame -> Rinse, Repeat, until you chaugt them all.
    (2)
    Last edited by Abriael; 05-30-2011 at 05:27 PM.

  2. #2
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    Quote Originally Posted by Abriael View Post
    Marketing teaches that the whole concept of "average person" is a logical fallacy.



    Go tell it to Monkey Island, King's Quest, Final Fantasy, Baldur's Gate and quite a lot of other extremely successful games the text of which could easily fill thousands of walls.

    Want more modern examples? Oblivion, The Witcher 1 and 2 (and The Witcher 2 is all the rage nowadays), Mass Effect 1 and 2... How do they convey the biggest part of their lore? With books )or similar). What are books? Walls of text.

    Sorry to burst a bubble, but text in videogames still isn't dead. It's actually quite far from that point, especially for telling stories, and even more side-stories and general lore.
    Walls of texts in video games and movies can be done but why do that when it's the wrong medium? Go write a novel if you want to write one.

    People don't understand the medium they are using if they make a video game with ten times as much text as there is interactivity.

    /sigh

    Humans are peculiar.
    (0)

  3. #3
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    Quote Originally Posted by Vesperia View Post
    Walls of texts in video games and movies can be done but why do that when it's the wrong medium? Go write a novel if you want to write one.

    People don't understand the medium they are using if they make a video game with ten times as much text as there is interactivity.

    /sigh

    Humans are peculiar.
    Text it easier to read and understand then speech. It is also the better for memory.
    (1)

  4. #4
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    Quote Originally Posted by Kilta_Firelotus View Post
    Text it easier to read and understand then speech. It is also the better for memory.
    Depends who's writing it, evidently.
    (2)

  5. #5
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    Quote Originally Posted by Vesperia View Post
    Depends who's writing it, evidently.
    it was a general statement
    (1)

  6. #6
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    Abriael's Avatar
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    Quote Originally Posted by Azurymber View Post
    Marketing does not teach that. It teaches different people have different values and react to different things.
    All human brains have a number of "core" features, such as a drive to reproduce, instinctual reflexs, etc. These are all products of evolution over millions of years.
    And still even those features vary from person to person, in intensity, detail, orientation and so forth. But do go on oversimplifying

    If there weren't "average people" then everyone would be completely unique and nothing would appeal to a large enough group of people in order to warrant mass production.

    Put another way: If there wasn't an ingrained genetic reason as to why humans enjoy games, and only a few people liked games and they all liked completely different types of games, this MMO would not exist.
    Do they teach to resort to meaningless strawman arguments in behavioural sciences classes?

    Marketing teaches that there are many "averages", and that new "averages" can be created every day, that's the whole meaning of target. Cereating any kind of product for some abstract kind of all-encompassing "average" (including games), is something that can lead only to failure.

    Quote Originally Posted by Vesperia View Post
    Walls of texts in video games and movies can be done but why do that when it's the wrong medium? Go write a novel if you want to write one.
    And says who that it's the wrong medium? Videogames were born with text, even MMORPGs. Text in videogames will never go away, as it's a foundational part of the medium.

    People don't understand the medium they are using if they make a video game with ten times as much text as there is interactivity.
    I'm quite sure that "people" from Bethesda, CDProjekt, Bioware and, mind you, even Square Enix, understand the videogame medium quite a lot better than you.
    (2)
    Last edited by Abriael; 05-30-2011 at 05:36 PM.

  7. #7
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    Quote Originally Posted by Abriael View Post
    I'm quite sure that "people" from Bethesda, CDProjekt, Bioware and, mind you, even Square Enix, understand the videogame medium quite a lot better than you.
    If they emphasise scrolling text-walls over interactivity, then no, they don't understand the medium.
    (0)

  8. #8
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    Quote Originally Posted by Vesperia View Post
    If they emphasise scrolling text-walls over interactivity, then no, they don't understand the medium.
    Considering that you spend most of the time fighting monsters, walking around and doing similar things, they don't "emphasize scrolling text-walls over interactivity" in general (while it has to be noted that text and interactivity are NOT in conflict, and thinking that they are really means knowing nothing about the medium).
    This doesn't change the fact that text is still the best way to convey complex lore, which is what we're talking about.

    And yes, they understand the medium quite a lot better than you. That's why they're on the payroll and you're on a forum.
    (1)

  9. #9
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    Quote Originally Posted by Abriael View Post
    Considering that you spend most of the time fighting monsters, walking around and doing similar things, they don't "emphasize scrolling text-walls over interactivity".
    This doesn't change the fact that text is still the best way to convey complex lore, which is what we're talking about.

    And yes, they understand the medium quite a lot better than you. That's why they're on the payroll and you're on a forum.
    You say it's "the best way to convey complex lore" when in reality you just mean it's the easiest.

    And yes, I agree, I am severely underpaid considering I have to tell everyone how to do their job.
    (0)

  10. #10
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    azu
    not everyone get addicted to things
    or wants to have children.
    not everyone cares for gains
    and not care what they look like
    (1)

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