You mean the War/War team will shine. Legitimately, what does your Paladin bring to the table at this point that you don't? Hallowed Ground?
Hallowed Ground
Sentinel
Stun
Silence
Pacify
Blind
5% STR debuff
Cover
Block
Better cooldowns in general, more of them too.
rez
stoneskin
getto-heals
More reliable on demand mitigation. The only form of active mitigation that can be activated based on this, is vengeance, and to a lesser extent, inner beast(assuming you infuriate immediately). Our other mitigation skills will require us to go through a combo rotation, or have wrath ready to throw out inner beast. Paladin's will still be safer due to it being more on demand. Where I have to go through a combo to get inner beast or storm's path, you can just use rampart or bulwark, or sentinel right away if needed.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.