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  1. #361
    Player
    Wizhard's Avatar
    Join Date
    Sep 2013
    Posts
    239
    Character
    Wizhard Felfury
    World
    Cerberus
    Main Class
    Paladin Lv 70
    Quote Originally Posted by NightReach View Post
    sarcasm... would u like to buy some? Dime a dozen

    Everyone and their mom would take shield oath over defiance any day regardless if the skills are mathematically equal. As most of the discrepancy comes from if both classes suffer a double 4000 potency atk, a 8000 hp warrior would be dead, while a 6500 hp pld would survive not to mention the mental fatigue on healer when they see warrior health jump up and down.

    Additionally you still have block which unlike parry reduces magic damage as well as physical. people seems to forgot how much block helps.
    Defiance gives the exact same ehp as shied oath does. The disrepancy is the fact that a warrior would require a little bit more healing to top again, which is supposed to be done with self-healing abilities.
    (0)

  2. #362
    Player
    NightReach's Avatar
    Join Date
    Oct 2013
    Posts
    136
    Character
    Teresa Faintsmile
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Ladon View Post
    Since when? As far as I've seen, you can only block physical attacks. I have never blocked the ADS attacks from turn 2 for example.
    My mistake then, I do believe you can block death sentence, but I have never parried death sentence before.

    Quote Originally Posted by Tano View Post
    since inner beast is off gcd.
    lolwat do you even warr?

    also it is not the same as i said 2 4000 potency attack will instantly kill a warrior but will not kill a similar geared pld.
    (1)

  3. #363
    Player
    Ryios's Avatar
    Join Date
    Aug 2013
    Location
    VA
    Posts
    1,055
    Character
    Ryios Locke
    World
    Coeurl
    Main Class
    Gladiator Lv 68
    I'm just going to sit this thread out. Getting way to out of hand for my liking. Just going to trust YoshiP and the dev team to do what they think is best for war buffs. If 80% of this makes it in I'll be happy.
    (0)

  4. #364
    Player
    Sinax's Avatar
    Join Date
    Oct 2013
    Posts
    20
    Character
    Nyabrys Kirijou
    World
    Gilgamesh
    Main Class
    Botanist Lv 50
    Quote Originally Posted by Tano View Post
    +20% hp +20% heal = +20% def
    it's the same.

    PLD-> 6000 hp, loses 3000 hp, gets 3000 hp healed.
    WAR-> 7200 hp, loses 3600 hp, gets 3600 hp healed.

    no stress added, since on % it's the same. also war has a great time with lustrate and stoneskin when using thrill of battle.

    Except defiance raises max hp by 25%, so it's actually better. well, will be. atm it sucks.
    20% off of 3600 is not 3000, it's 2880. so in your example

    PLD -> 6000hp, loses 2880, only needs 2880 to be healed.
    WAR -> 7200hp, loses 3600, needs to be healed for 3130 to get the 3600hp back (15% more healing).

    War taking more damage is a given, but they need more healing to make up for it, which is the problem. Even at 20% more healing, in that example, we'd still need to be healed for 3000 to make up the health lost.
    (0)

  5. #365
    Player
    Tano's Avatar
    Join Date
    Oct 2011
    Posts
    272
    Character
    Kidel Aleron
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by NightReach View Post
    lolwat do you even warr?

    also it is not the same as i said 2 4000 potency attack will instantly kill a warrior but will not kill a similar geared pld.
    As it is now, you are right, but that's because pld has 4 skills to increase def except shield oath. sentinel, bulkwalk, rampart and foresight.
    Also pld has a shield, so block rate is "added" to parry rate (using quotes since it's not really added, as both are exclusive events).

    War only has foresight. So even if it has more HP it has way less def, block/parry, and not a reliable heal bonus to compensate the huge losses in hp.

    In 2.1 it will be different. I see a lot of def buffs (even in the rotation with storm's path, not to mention inner beast and vengeance), and a fixed +20% heals on defiance.

    again, do your math. 20% more hp + 20% more heals = 20% def.
    but well, defiance gives 25% more hp
    (0)

  6. #366
    Player
    Stonie's Avatar
    Join Date
    Aug 2013
    Posts
    57
    Character
    Serge Lynx
    World
    Adamantoise
    Main Class
    Marauder Lv 60
    looks like i'm never going to use war again this takes all the enjoyment out of hte class for me, TY for f'ing up my main job SE
    (0)

  7. #367
    Player
    Ladon's Avatar
    Join Date
    Aug 2012
    Posts
    570
    Character
    Resa Nome
    World
    Hyperion
    Main Class
    Paladin Lv 90
    Quote Originally Posted by NightReach View Post
    My mistake then, I do believe you can block death sentence, but I have never parried death sentence before.
    You can both block and parry death sentence as it is a standard physical attack. I regularly block and parry it.

    Shield block functions exactly the same as parry, it's just an extra check that an enemy has to go through to do full damage to a Paladin. We can also fortunately improve it with better shields as well.

    I will not discredit the overall benefit of shield block as it is a very nice bonus for tanking, however it simply is not a mechanic that can be compared to any 100% chance active mitigation skill since shield blocking is unreliable and it limited to physical type damage only.
    (0)

  8. 11-21-2013 08:24 AM

  9. #368
    Player
    Sinax's Avatar
    Join Date
    Oct 2013
    Posts
    20
    Character
    Nyabrys Kirijou
    World
    Gilgamesh
    Main Class
    Botanist Lv 50
    Quote Originally Posted by Tano View Post
    As it is now, you are right, but that's because pld has 4 skills to increase def except shield oath. sentinel, bulkwalk, rampart and foresight.
    Also pld has a shield, so block rate is "added" to parry rate (using quotes since it's not really added, as both are exclusive events).

    War only has foresight. So even if it has more HP it has way less def, block/parry, and not a reliable heal bonus to compensate the huge losses in hp.

    In 2.1 it will be different. I see a lot of def buffs (even in the rotation with storm's path, not to mention inner beast and vengeance), and a fixed +20% heals on defiance.

    again, do your math. 20% more hp + 20% more heals = 20% def.
    but well, defiance gives 25% more hp
    Hi, please show math where what you say is true. Because my math above you proves you wrong.
    (0)

  10. #369
    Player
    Wizhard's Avatar
    Join Date
    Sep 2013
    Posts
    239
    Character
    Wizhard Felfury
    World
    Cerberus
    Main Class
    Paladin Lv 70
    As ive said im perfectly fine with those changes to warriors, everyone can agree that they need em. BUT. Make it so paladins can have a reliable mitigation skill up on every death sentence like the warriors will have in 2.1. Thats all im asking.
    (0)

  11. #370
    Player
    Dragonsoad's Avatar
    Join Date
    Sep 2013
    Posts
    24
    Character
    Atacocries Hawtsoz
    World
    Famfrit
    Main Class
    Marauder Lv 50
    People need to stop taking these skills as gospel, and reread the part where it said it was "subject to change"
    (0)

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