Defiance gives the exact same ehp as shied oath does. The disrepancy is the fact that a warrior would require a little bit more healing to top again, which is supposed to be done with self-healing abilities.sarcasm... would u like to buy some? Dime a dozen
Everyone and their mom would take shield oath over defiance any day regardless if the skills are mathematically equal. As most of the discrepancy comes from if both classes suffer a double 4000 potency atk, a 8000 hp warrior would be dead, while a 6500 hp pld would survive not to mention the mental fatigue on healer when they see warrior health jump up and down.
Additionally you still have block which unlike parry reduces magic damage as well as physical. people seems to forgot how much block helps.
My mistake then, I do believe you can block death sentence, but I have never parried death sentence before.
lolwat do you even warr?
also it is not the same as i said 2 4000 potency attack will instantly kill a warrior but will not kill a similar geared pld.
I'm just going to sit this thread out. Getting way to out of hand for my liking. Just going to trust YoshiP and the dev team to do what they think is best for war buffs. If 80% of this makes it in I'll be happy.
20% off of 3600 is not 3000, it's 2880. so in your example+20% hp +20% heal = +20% def
it's the same.
PLD-> 6000 hp, loses 3000 hp, gets 3000 hp healed.
WAR-> 7200 hp, loses 3600 hp, gets 3600 hp healed.
no stress added, since on % it's the same. also war has a great time with lustrate and stoneskin when using thrill of battle.
Except defiance raises max hp by 25%, so it's actually better. well, will be. atm it sucks.
PLD -> 6000hp, loses 2880, only needs 2880 to be healed.
WAR -> 7200hp, loses 3600, needs to be healed for 3130 to get the 3600hp back (15% more healing).
War taking more damage is a given, but they need more healing to make up for it, which is the problem. Even at 20% more healing, in that example, we'd still need to be healed for 3000 to make up the health lost.
As it is now, you are right, but that's because pld has 4 skills to increase def except shield oath. sentinel, bulkwalk, rampart and foresight.
Also pld has a shield, so block rate is "added" to parry rate (using quotes since it's not really added, as both are exclusive events).
War only has foresight. So even if it has more HP it has way less def, block/parry, and not a reliable heal bonus to compensate the huge losses in hp.
In 2.1 it will be different. I see a lot of def buffs (even in the rotation with storm's path, not to mention inner beast and vengeance), and a fixed +20% heals on defiance.
again, do your math. 20% more hp + 20% more heals = 20% def.
but well, defiance gives 25% more hp
looks like i'm never going to use war again this takes all the enjoyment out of hte class for me, TY for f'ing up my main job SE
You can both block and parry death sentence as it is a standard physical attack. I regularly block and parry it.
Shield block functions exactly the same as parry, it's just an extra check that an enemy has to go through to do full damage to a Paladin. We can also fortunately improve it with better shields as well.
I will not discredit the overall benefit of shield block as it is a very nice bonus for tanking, however it simply is not a mechanic that can be compared to any 100% chance active mitigation skill since shield blocking is unreliable and it limited to physical type damage only.
Hi, please show math where what you say is true. Because my math above you proves you wrong.As it is now, you are right, but that's because pld has 4 skills to increase def except shield oath. sentinel, bulkwalk, rampart and foresight.
Also pld has a shield, so block rate is "added" to parry rate (using quotes since it's not really added, as both are exclusive events).
War only has foresight. So even if it has more HP it has way less def, block/parry, and not a reliable heal bonus to compensate the huge losses in hp.
In 2.1 it will be different. I see a lot of def buffs (even in the rotation with storm's path, not to mention inner beast and vengeance), and a fixed +20% heals on defiance.
again, do your math. 20% more hp + 20% more heals = 20% def.
but well, defiance gives 25% more hp
As ive said im perfectly fine with those changes to warriors, everyone can agree that they need em. BUT. Make it so paladins can have a reliable mitigation skill up on every death sentence like the warriors will have in 2.1. Thats all im asking.
People need to stop taking these skills as gospel, and reread the part where it said it was "subject to change"
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