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  1. #1
    Player
    Sinax's Avatar
    Join Date
    Oct 2013
    Posts
    20
    Character
    Nyabrys Kirijou
    World
    Gilgamesh
    Main Class
    Botanist Lv 50
    Quote Originally Posted by Tano View Post
    +20% hp +20% heal = +20% def
    it's the same.

    PLD-> 6000 hp, loses 3000 hp, gets 3000 hp healed.
    WAR-> 7200 hp, loses 3600 hp, gets 3600 hp healed.

    no stress added, since on % it's the same. also war has a great time with lustrate and stoneskin when using thrill of battle.

    Except defiance raises max hp by 25%, so it's actually better. well, will be. atm it sucks.
    20% off of 3600 is not 3000, it's 2880. so in your example

    PLD -> 6000hp, loses 2880, only needs 2880 to be healed.
    WAR -> 7200hp, loses 3600, needs to be healed for 3130 to get the 3600hp back (15% more healing).

    War taking more damage is a given, but they need more healing to make up for it, which is the problem. Even at 20% more healing, in that example, we'd still need to be healed for 3000 to make up the health lost.
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  2. #2
    Player
    Tano's Avatar
    Join Date
    Oct 2011
    Posts
    272
    Character
    Kidel Aleron
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Sinax View Post
    20% off of 3600 is not 3000, it's 2880. so in your example

    PLD -> 6000hp, loses 2880, only needs 2880 to be healed.
    WAR -> 7200hp, loses 3600, needs to be healed for 3130 to get the 3600hp back (15% more healing).

    War taking more damage is a given, but they need more healing to make up for it, which is the problem. Even at 20% more healing, in that example, we'd still need to be healed for 3000 to make up the health lost.
    Obviously i was talking about the +20% of the new defiance.
    However Defiance gives +25%, so it would be:

    PLD -> 6000hp, loses 2880, only needs 2880 to be healed.
    WAR -> 7500hp, loses 3600, needs to be healed for 3000 to get the 3600hp back (20% more healing).

    case 2:
    PLD -> 6000hp, loses 2880, only needs 2880 to be healed.
    WAR -> 7500hp, loses 3600, if healed of 2880 + 20% = 3465, it still has 7635 hp, so 22,7% more then a pld

    However in your case you are not considering overhealed HP. that is an advantage for war.

    Also stoneskin is 5% more effective on war
    Lustrate (almost useless on a pld compared to a normal heal from a relic healer) works pretty well on war

    not going into damage mitigation however.
    still need the numbers for that and i believe pld will still be better. also holmgang is nowhere close to hallowed ground
    (0)

  3. #3
    Player
    ZDamned's Avatar
    Join Date
    Sep 2011
    Location
    Limsa Lominsa
    Posts
    388
    Character
    Pacifica Auras
    World
    Sargatanas
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Tano View Post
    Also stoneskin is 5% more effective on war
    Lustrate (almost useless on a pld compared to a normal heal from a relic healer) works pretty well on war
    How did you come to this conclusion?
    (0)

  4. #4
    Player
    glen7187's Avatar
    Join Date
    Sep 2013
    Posts
    71
    Character
    Faitte Kurusu
    World
    Cactuar
    Main Class
    Archer Lv 50
    Quote Originally Posted by ZDamned View Post
    How did you come to this conclusion?
    Not sure about the Lustrate, but I assume the stoneskin part cause WAR has more HP and Stoneskin scales off HP.
    (0)

  5. #5
    Player
    Ladon's Avatar
    Join Date
    Aug 2012
    Posts
    570
    Character
    Resa Nome
    World
    Hyperion
    Main Class
    Paladin Lv 90
    Quote Originally Posted by glen7187 View Post
    Not sure about the Lustrate, but I assume the stoneskin part cause WAR has more HP and Stoneskin scales off HP.
    Lustrate is good because it's instant cast. Less about how much it heals.

    Also it appears that it generates a set amount of aggro rather than based off the amount healed.
    (0)
    Last edited by Ladon; 11-21-2013 at 08:40 AM.

  6. #6
    Player
    ZDamned's Avatar
    Join Date
    Sep 2011
    Location
    Limsa Lominsa
    Posts
    388
    Character
    Pacifica Auras
    World
    Sargatanas
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by glen7187 View Post
    Not sure about the Lustrate, but I assume the stoneskin part cause WAR has more HP and Stoneskin scales off HP.
    That mathematically works still in favor of Paladins. =P Stone Skin takes damage after the 20% Shield Oath reduction, so it's a wash pretty much, otherwise 2-4 points of damage in favor of Paladins.

    UNLESS timed to be cast with Thrill of Battle up, in which case, Warrior gets a Super powered Stone Skin. 25% Hp + 20% more HP to work with, but again, thats a coordinated buff with a Buff scenario, and only useful for 3 casts per 2 minutes.
    (0)

  7. #7
    Player
    Sinax's Avatar
    Join Date
    Oct 2013
    Posts
    20
    Character
    Nyabrys Kirijou
    World
    Gilgamesh
    Main Class
    Botanist Lv 50
    Quote Originally Posted by Tano View Post

    case 2:
    PLD -> 6000hp, loses 2880, only needs 2880 to be healed.
    WAR -> 7500hp, loses 3600, if healed of 2880 + 20% = 3465, it still has 7635 hp, so 22,7% more then a pld

    However in your case you are not considering overhealed HP. that is an advantage for war.

    Also stoneskin is 5% more effective on war
    Lustrate (almost useless on a pld compared to a normal heal from a relic healer) works pretty well on war

    not going into damage mitigation however.
    still need the numbers for that and i believe pld will still be better. also holmgang is nowhere close to hallowed ground
    Please check your math. 7500 - 3600 = 3900 + 3465 =7365. 135 short of healing the full amount of damage taken.

    Also, I'm not considering any outside buffs of either class, just Defiance vs Shield Oath. That would require making 1290381209381290389029054(not really but you get the idea) scenarios to be made.

    Edited to add that more health means nothing if I need more heals to make up for the damage I take. Warriors cost more mana for healers to keep alive.
    (0)
    Last edited by Sinax; 11-21-2013 at 08:45 AM.