Quote Originally Posted by Tano View Post
+20% hp +20% heal = +20% def
it's the same.

PLD-> 6000 hp, loses 3000 hp, gets 3000 hp healed.
WAR-> 7200 hp, loses 3600 hp, gets 3600 hp healed.

no stress added, since on % it's the same. also war has a great time with lustrate and stoneskin when using thrill of battle.

Except defiance raises max hp by 25%, so it's actually better. well, will be. atm it sucks.
20% off of 3600 is not 3000, it's 2880. so in your example

PLD -> 6000hp, loses 2880, only needs 2880 to be healed.
WAR -> 7200hp, loses 3600, needs to be healed for 3130 to get the 3600hp back (15% more healing).

War taking more damage is a given, but they need more healing to make up for it, which is the problem. Even at 20% more healing, in that example, we'd still need to be healed for 3000 to make up the health lost.