When I heal a speed-run, my PAL throws Hallowed down on that first pull (up to and including the room past the first beetles) if he has it (which is every other SR). If he has it, I just need to pop Divine Seal since he's likely to Cover me as I get some aggro from my Cure II spam as he runs to grab that last room.
If he doesn't have it, either we only pull up to the beetles or I have to pop Seal and Mind and start healing when the beetles spawn, as he runs to the other room.
And yes, the tank should be popping at least one or two defensive CDs (outside of Hallowed and Cover) during each pull, more if needed
I have a video of a 12:23 run - http://www.youtube.com/watch?v=r8AWl6xpC3A
As for gear: I am full i70 (Strategos Ring and Relic, everything else DL or Vanya), others have mix of i70 and i90.

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