I think he was just in a bad mood and didn't want to be there, so didn't pop CD's. Funny how I notice what the tank is doing when things don't go well. When that pull goes smoothly i'm more concerned with my cleric stance/holy numbers XD

I think he was just in a bad mood and didn't want to be there, so didn't pop CD's. Funny how I notice what the tank is doing when things don't go well. When that pull goes smoothly i'm more concerned with my cleric stance/holy numbers XD
Full Darklight and Relic +1 (Sword and Shield) with my second ring as Myth. That puts me just over 5,800 hitpoints. I use Rampart and the +healing CD on every pull. The second pull (the one that should be slept) I will pop invulnerable because I prefer the BLM focus on the Tonberry first before sleeping (I hate it when mobs sneak through the barrier). The other pull I use invulnerable on is the very last because of the ghosts. I also sprint while pulling to get into position faster (I don't need TP to hold aggro, just MP).
The reason I posted this in the first place is because of how frustrating it is with bad groups. Yes, a group playing with each other for a long time can afford to slack off since they know what the other people will, likely, be doing. However, this isn't true in a /shout group. Mistakes can happen and they will happen. And I've found speed runs are very unforgiving. A single mistake will, often, wipe the group and that's frustrating.
One final note. I don't ever expect a DF group to be a speed run. If I get into one with a preformed healer, BLM and Bard who are hoping for a geared tank to speed run it, that's great. And I've had that happen quite a few times. But I never expect that. It's also why I don't do DF groups these days because it just slows me down when I get an undergeared group (even with instant queuest).

It's not just that room. Was just making an example on how much they pull. I usually DF my crew. Rarely do I ever join local. So I'm just really chancing it. Rarely do I ever get all relic party but even then most of the time when that happens, DD was barely enough, thank God for Benedict. That DPS person can take adds on final boss if the player (with relic) is really that bad at its job... It's like 1:100 would I ever finish WP in 15 minutes. And most people don't know about the sleep method before first boss. I mean... can try it if the tank and the blm is up for it but it usually fails. But it's okay though. They probably get the idea.
But usually I don't like it when tanks speed run when deeps are low geared. Like don't take it hella slow if a low geared person showed up but don't assume that they can handle it (speed run) especially with new people. Casual with a little smuck of speed seems pretty good when ever that happens because I am not up for wiping 10 times in a row just because we can't DD enough. WP gives me gils man. GILS. I'm really chang (yes I can say chang because my race is actually chinese...) about this because... I just am. LOL I ain't ganna spend like 3k to repair if that gets me just ONE of those expensive craft materials.
Last edited by Eclair_Xysha; 11-21-2013 at 08:32 PM.

what about groups with 2 BLM and you pull 4 groups and wipe .. because healer and paladin go OOM and both BLM are standing around doing IDK because the mobs have 90% HP .. yeah those are the groups people come here and QQ about tank bailing from . Don't suck please don't suck because I got better things to do that dying because you suck .
Uh.... when we did my AK for my Bravura, so I was using Titan's Axe and we beat AK in 22 minutes, killing every single trash pack. I just did it with a few random people after Bravura and we cleared in 28 minutes, again killing every trash pack. Also to mention I am in full Hoplite, so my gear for tanking is sorta trash by todays standard.
I'm not sure how 30-35m are speed run AKs, I think even after it was made more difficult we've done speed runs at about 16m (not with me tanking obviously)

25 minutes AK with Tank (War/Pld doesn't matter), Whm, Bard and Summoner, no tank sacrificing himself speed run, just kill everything that cannot be avoided.snip...
AK speeds at around 30-35m depending on job combination, and safety of lag-oopsie
WP speed-semi speed- runs at around 20-25 depending on job combination and safety.
If you want to go make 15m the normal, then stop stating relic+1, because that's not, that's "I have nothing better to do between my coils".
Sub 15 minutes for WP with Pld, Whm, Brd and Blm, only Brd and Whm have 2 pieces of myth gear, the rest all DL and Relic+1
AK 35 minute is not speed run, that's going in with our sub class that needed to get AK done for Relic quests.
I am not exaggerating at all, ok to get to 17-20 mins ak run is going to be 3 times death run style, but we are talking about speed run, so nothing else matter but time. We are just compare average achievable with relic+1 after optimisation.You are exaggerating those numbers quite a lot.
AK speeds at around 30-35m depending on job combination, and safety of lag-oopsie
WP speed-semi speed- runs at around 20-25 depending on job combination and safety.
If you want to go make 15m the normal, then stop stating relic+1, because that's not, that's "I have nothing better to do between my coils".
As for wp 15 mins should be easily doable with relic +1 with 1 wipe. The "I have nothing better to do between my coils" group should be doing below 11 even 10 if they really push it.
The trick is not to heal, it is quite robotic for healer, it is divine seal cure 2 -> regen ->swifthcast -> holy x3 or until tank need heal. Use shroud to lose hate if tank can't keep up, benediction if things go wrong, there is actually quite a lot room for errors once you done a few.I had a very bad WP speed run last night. I seemed to be blamed by the tank for letting him die but curious of your opinion. Death on first pull in which the tank pulled every mob past the beetles, just before the 2nd coffer room (kill everything strat). I couldn't pour in enough heals, and we are both full DL, +1 relic.

To correct the above: Healers on WP SR should run in and Divine Seal, Regen, Cure2 tank. Immediately after the Cure2 they should Cleric's Stance and normal cast Holy 4 to 6 times then Swiftcast a final holy. While your 2.5s global cool-down is ticking away (from that last Holy) you should pop Shroud of Saints (First and Last pulls only), remove Cleric's Stance, and continue Cure2 spam until pull is about over. When the remaining mobs have 5% HP left you should begin casting Stoneskin on the tank so he/she can immediately begin next pull. Doing this I've been able to consistently get 9-12minute runs. 14-16mins if I forgot to use Shroud of Saints and we wipe.
Edit: Units on Global Cool-down.
Last edited by Curagaja; 11-22-2013 at 02:09 AM.
Just out of curiosity what's the preferred Black Mage rotation for SRs?
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