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  1. #181
    Player
    Youmu's Avatar
    Join Date
    Aug 2013
    Posts
    255
    Character
    Chachasamu Cocosamu
    World
    Exodus
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by PessimiStick View Post
    Regen is on the same global tick as DoTs (3 seconds). There's no real way to game it.
    You can, sort of. It ticks every third Eorzea game clock tick. Not too hard to time up.
    (0)

  2. #182
    Player
    PessimiStick's Avatar
    Join Date
    Sep 2013
    Posts
    266
    Character
    Ippon Seionage
    World
    Diabolos
    Main Class
    Gladiator Lv 63
    Quote Originally Posted by Youmu View Post
    You can, sort of. It ticks every third Eorzea game clock tick. Not too hard to time up.
    It's every game clock tick (1 Eorzean minute), but since almost nothing you do is a multiple of 3 seconds, you can't actually do anything useful with that information.
    (1)

  3. #183
    Player
    ShinryuReishiki's Avatar
    Join Date
    Sep 2013
    Posts
    184
    Character
    Shinryu Reishiki
    World
    Ultros
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Waliel View Post
    How about Flare - Transpose - B2 - B2 - Flare - Flare - Transpose - B2 - B2 etc., etc. aoe rotation?
    Once you have the timing down, that does seem better. On a single target (Not that you ever would), using Flare instead of Fire III would be close; slightly extra cast time for slightly more damage, but as soon as it's more than one enemy, Flare takes the lead. The only downside is, as you stated, the increased cost of a mistake. A mistimed first Flare could make the second Flare either a full cast time or nonexistent. It is pretty easy to do consistently, though.

    This makes me think of using Mage's Ballad for Blizzard III > Flare > Flare... I've done no testing to see how useful it actually is or isn't, but it certainly is fun to have a near constant stream of Flares to complement Holy spam.
    (0)

  4. #184
    Player
    PessimiStick's Avatar
    Join Date
    Sep 2013
    Posts
    266
    Character
    Ippon Seionage
    World
    Diabolos
    Main Class
    Gladiator Lv 63
    Replacing F3 with Flare is a lot of risk for marginal gain. UI3 Flare is 182 potency, and the cost of a miss is that you stand around twiddling your thumbs for 5+ seconds doing 0 damage, and never getting out your 468 potency Flare at all.

    Edit: Played around with this some more, and assuming you're not lagging it's actually fairly safe. The timing is really awkward to get HASTE on both Flares, but getting the mana tick is pretty controllable. I'll probably run WP with double Flare and see if it works as well as on dummies. I was parsing ~435 DPS over 3.5 minutes against 3 targets. That had some hardcasted second Flares in it, so theoretically it should be higher if you time it perfectly, but I'm still working on that.
    (0)
    Last edited by PessimiStick; 11-20-2013 at 03:36 AM.

  5. #185
    Player
    ShinryuReishiki's Avatar
    Join Date
    Sep 2013
    Posts
    184
    Character
    Shinryu Reishiki
    World
    Ultros
    Main Class
    Pictomancer Lv 100
    It may not work for everyone, but personally, I use a monosyllabic word as a counter for the timing. As soon as I see the tick, think/say "one", Flare -> Flare. Once I started doing that, I haven't had any issues getting the quick casts on both every time.
    (0)

  6. #186
    Player
    Youmu's Avatar
    Join Date
    Aug 2013
    Posts
    255
    Character
    Chachasamu Cocosamu
    World
    Exodus
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by PessimiStick View Post
    It's every game clock tick (1 Eorzean minute), but since almost nothing you do is a multiple of 3 seconds, you can't actually do anything useful with that information.
    Why I said sort of. You can start your 4 second flare cast right after a tick and ensure you can transpose for tick immediately afterwards, but this implies you stop casting to wait for the tick... so very situationally useful
    (0)

  7. #187
    Player
    Waliel's Avatar
    Join Date
    Aug 2013
    Posts
    1,153
    Character
    Waliel Hla
    World
    Cerberus
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Bayohne View Post
    On a side note, there was a bug that caused players to be able to use flare twice in a row, but that will be addressed.
    Well... there goes that. I will miss triple Flares with Convert. I hope we can still do F3 -> Flare.
    (0)

    Yoshi-P is doing his best and is patching Endwalker. Please wait warmly until it is ready.

  8. #188
    Player
    MouriceWayne's Avatar
    Join Date
    Nov 2013
    Posts
    6
    Character
    Erinysia Zereakiel
    World
    Tonberry
    Main Class
    Thaumaturge Lv 50
    nice guide here. Used the AOE for WP Speed runs! thanks for the guide
    (0)

  9. #189
    Player
    xyaie's Avatar
    Join Date
    Aug 2013
    Posts
    241
    Character
    Seyon Masters
    World
    Adamantoise
    Main Class
    Red Mage Lv 80
    im sure im worst mage US, but apparently mages can ignore twin's fly by swoop things? i imagine mana wall? (seems like it would be 2 out of 3 swoops on one of the phases?)
    (0)

  10. #190
    Player
    Youmu's Avatar
    Join Date
    Aug 2013
    Posts
    255
    Character
    Chachasamu Cocosamu
    World
    Exodus
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by xyaie View Post
    im sure im worst mage US, but apparently mages can ignore twin's fly by swoop things? i imagine mana wall? (seems like it would be 2 out of 3 swoops on one of the phases?)
    Yes, I usually pop manawall on second set of divebombs, as added insurance against mess ups. If you dont get hit by divebombs, you can go burst the next snake adds and tank a few hits before tank has agro back, since it should still be up.
    (0)

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