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  1. #171
    Player
    Vortok's Avatar
    Join Date
    Oct 2013
    Posts
    189
    Character
    Vortok Mercadia
    World
    Exodus
    Main Class
    Arcanist Lv 50
    What you said:
    Quote Originally Posted by PessimiStick View Post
    I ignored the single-target DPS because it doesn't really have any impact on overall clear speed.
    Essentially what I heard:

    http://www.youtube.com/watch?v=O-Y-ua3WBi4

    Damage doesn't disappear into thin air, even single target damage during aoe situations. Pretty much every class that isn't a Holy spamming WHM has some extra single target damage while doing aoe. If applied properly (depending on number of targets/situation, like someone was saying) it can make a difference, which should be enough to matter when you're talking about a 10% difference in BLM rotations.

    Shouldn't be too hard to add the + xx dps to single target on top of the aoe dps.
    (0)

  2. #172
    Player
    Synovius's Avatar
    Join Date
    Aug 2013
    Posts
    205
    Character
    Lala Swell
    World
    Gilgamesh
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Farmer View Post
    Flare Rotation 1 (With Mages Ballad)...
    We appreciate the effort here, Farmer, but we've already shown Fire III ==> Flare ==> Transpose ==> Blizzard II ==> Blizzard II to be the highest theoretical AoE DPS. As for ST, I'm very hard pressed to believe that fitting Flare into the rotation is a DPS gain at all considering it takes you to 0 mana meaning you have to wait on Transpose to give you a tick before you can start your rotation again.
    (0)

  3. #173
    Player
    PessimiStick's Avatar
    Join Date
    Sep 2013
    Posts
    266
    Character
    Ippon Seionage
    World
    Diabolos
    Main Class
    Gladiator Lv 63
    Quote Originally Posted by Vortok View Post
    What you said:


    Essentially what I heard:

    http://www.youtube.com/watch?v=O-Y-ua3WBi4

    Damage doesn't disappear into thin air, even single target damage during aoe situations. Pretty much every class that isn't a Holy spamming WHM has some extra single target damage while doing aoe. If applied properly (depending on number of targets/situation, like someone was saying) it can make a difference, which should be enough to matter when you're talking about a 10% difference in BLM rotations.

    Shouldn't be too hard to add the + xx dps to single target on top of the aoe dps.
    Clear speed is dependant on *every* mob dying. It's incredibly unlikely that the small handful of ST skills you use will change when that happens. You're nuking 7-10 mobs at a time, with RNG crits on AEs and whatnot. I usually tab to the highest target when using F3, but I'm fairly certain I could just tunnel on one mob and the overall pack clear speed would be different by like 1 GCD at most (and I wouldn't even bet on that).
    (0)

  4. #174
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Synovius View Post
    I'm very hard pressed to believe that fitting Flare into the rotation is a DPS gain at all considering it takes you to 0 mana meaning you have to wait on Transpose to give you a tick before you can start your rotation again.
    I assessed this the other day with a guy in my FC; it's pretty straightforward: a generic AF3 Flare at 260*1.8 takes 4.0s to execute, with an additional time penalty of 3.0s/2 average wait for a tick of mana after the Transpose.

    Net result is 260*1.8/(4.0+1.5) = 85pps, which is lower than a BLM's normal single target rotation, which floats in the ~105-110 area according to the sim from the other thread. Hence it is a DPS loss unless you do something more interesting (like swiftcast).

    Sidenote: this does, though, mean that it's a DPS increase on 2 targets, because 170pps > 105~110, unless you're T--. Nvm.
    (0)

  5. #175
    Player
    Synovius's Avatar
    Join Date
    Aug 2013
    Posts
    205
    Character
    Lala Swell
    World
    Gilgamesh
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by EasymodeX View Post
    I assessed this the other day with a guy in my FC; it's pretty straightforward: a generic AF3 Flare at 260*1.8 takes 4.0s to execute, with an additional time penalty of 3.0s/2 average wait for a tick of mana after the Transpose.

    Net result is 260*1.8/(4.0+1.5) = 85pps, which is lower than a BLM's normal single target rotation, which floats in the ~105-110 area according to the sim from the other thread. Hence it is a DPS loss unless you do something more interesting (like swiftcast).

    Sidenote: this does, though, mean that it's a DPS increase on 2 targets, because 170pps > 105~110, unless you're T--. Nvm.
    That's good to know and thanks, EasymodeX. I can absolutely agree that the Flare rotation would be an increase if you have more than one mob you're hitting.
    (0)

  6. #176
    Player avecha's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    190
    Character
    Etoinelle Dolet
    World
    Ultros
    Main Class
    Thaumaturge Lv 50
    All very interesting but i think i'm more confused than before.
    (0)

  7. #177
    Player
    Waliel's Avatar
    Join Date
    Aug 2013
    Posts
    1,153
    Character
    Waliel Hla
    World
    Cerberus
    Main Class
    Summoner Lv 90
    How about Flare - Transpose - B2 - B2 - Flare - Flare - Transpose - B2 - B2 etc., etc. aoe rotation? I was playing around with that and got about 10-15 DPS more against two targets than with F3 - Flare. If you wait 0.5 seconds after the last tick after the last B2, you can time your Flare perfectly to get 2x Flares without doing anything and both of them will have UI3 cast time, and the second one will have AF3 damage. You also get to B2 almost immediately after Transpose every time. The penalty is pretty heavy for missing the mana tick betwixt the Flares, though. I didn't do too heavy testing on this, only a couple of few minute runs, but double Flare seems better after those small tests.

    Another thing, would it be worth it to Transpose to AF for the extra damage, if you have Firestarter proc up in UI3 while casting Thunder?
    (1)

    Yoshi-P is doing his best and is patching Endwalker. Please wait warmly until it is ready.

  8. #178
    Player
    Youmu's Avatar
    Join Date
    Aug 2013
    Posts
    255
    Character
    Chachasamu Cocosamu
    World
    Exodus
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Waliel View Post
    Another thing, would it be worth it to Transpose to AF for the extra damage, if you have Firestarter proc up in UI3 while casting Thunder?
    Not going to comment on your flare rotation til I try it, but as far as the Firestarter procs go, if you're in a ST situation the use of transpose before your proc is usually a gain. Occasionally, youll have to wait after the thunder cast for your last UI3 tick, but generally this only to serves to negate the bonus 300 damage youre gaining (roughly) on your firestarter proc. In essence, there is no real downside, and a decent upside to transposing firestarter procs, since in a ST rotation transpose will be back off cooldown by the time you may need it again. However, I wouldnt advise it for AOE rotations involving flare, since you'll need transpose for your flare recoveries. I guess you could get away with it if youre planning to burst things down with convert/ether/swiftcast prior to needing convert.
    (0)
    Last edited by Youmu; 11-17-2013 at 04:57 AM.

  9. #179
    Player
    4649's Avatar
    Join Date
    Aug 2013
    Posts
    10
    Character
    Monroe D'asti
    World
    Carbuncle
    Main Class
    Thaumaturge Lv 50

    Flare rotation

    As someone suggested on this forum, I'm playing around with the following flare rotation.

    F3 --> Flare --> Transpose --> B2 --> B2

    After Transpose, sometimes I get my mana back right away and sometimes, I have to wait a few seconds.

    Can anyone enlighten me on how the mana refill works so that I can try to get it right all the time?

    Thanks in advance!
    (0)

  10. #180
    Player
    PessimiStick's Avatar
    Join Date
    Sep 2013
    Posts
    266
    Character
    Ippon Seionage
    World
    Diabolos
    Main Class
    Gladiator Lv 63
    Regen is on the same global tick as DoTs (3 seconds). There's no real way to game it.
    (0)

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