Quote Originally Posted by FinagleABagel View Post
1. Taking into account the other thread that makes a fairly compelling case that SE relies on server side processing, that would mean you HAVE to wait for all animations to complete. Hence, the claim that animation lockout was working as intended.

2. Personally, it seems like a lot of the complaints stem from simply bad play. I play a healer, so I understand that its not simply doing things fast but its doing things at the right time. Even with the change to res, you will still have to rely on the target to res at the right time - particularly on things like Titan HM.
1.) Not really, the game can do anything it wants. They could allow you to execute every action at once, within a single second. You could, as some bosses can, cast multiple spells at once. Server or client limitiation has little impact here.

2.) Yes indeed, it's important for the healer to raise from a safe spot and the dps to time it. Certain fights are more difficult to do this in than others, but it's all about coordination, and common sense. Things can happen like the freshly raised target being the victim of land slide, but these things happen.

I have an understanding of game programming and client/server communications. I'm no professional so I keep my critques to a minimum, but take care not to give them a lot of leeway on bad design choices.

Things like not being able to stack macros are a sort of an additional straw to break the camel's back, there's not so bad in themselves, but are frustrating.