Page 6 of 6 FirstFirst ... 4 5 6
Results 51 to 60 of 60
  1. #51
    Player
    Steeled's Avatar
    Join Date
    Jun 2013
    Posts
    662
    Character
    Conchobar Pridwen
    World
    Ultros
    Main Class
    Gladiator Lv 50
    You want more evidence of the silly lag? Fine.

    Cast stoneskin on a target, watch them gain the buff in their short 5-icon bar, they take damage (as in, their hp goes down), and they still have stoneskin.

    Some people's blind stammering defense of this just baffles me. Yeah, there's a dozen people in this thread saying it's fine and good, because the people that truly dislike it will quit. They'll go back to other mmos where combat functions smoothly, because you have the right to expect that.

    Quote Originally Posted by Yumi_Hibiki View Post
    i almost stopped reading after i saw "TERA" and "AAA MMO" in the same sentence,
    that game was a complete mess, awful cutscenes where the lipsynch didnt fit the voice and the english voice didnt say the same as the english subtitle, AAA indeed
    I won't argue for a single second that beyond the combat, which TERA did better than anyone, and graphics (you might not like the style of art, but the quality of graphics were good), TERA phoned-it-in on everything else. Still, it was a "AAA" mmo. The reason TERA's questing, cs's, etc sucked was because they clearly didn't even try.

    Same is true for TSW. The game was AAA, and while the style of art was good, the graphics were pretty good, the questing was what they focused on and phoned-it-in on so much else, especially the combat, that the game quickly fizzled.

    i personally enjoy the combat of ARR because you can actually think about your next move for a second instead of spamming your moves asap until your fingers bleed,
    the raise issue got recognised and gets fixed soon, you should keep up with the dev posts^^
    Soon(tm)
    (0)
    Last edited by Steeled; 11-20-2013 at 01:23 AM.
    Shield Lob (Can change red text to Tomahawk and it will work perfectly Warriors)
    /macroicon "Shield Lob"
    /ac "Shield Lob" <t>
    /marking attack1 <t>

    Better "macro switching", give it a read: http://tinyurl.com/ffxivhotbars

  2. #52
    Player
    WhoIsTheGuest's Avatar
    Join Date
    Aug 2013
    Posts
    85
    Character
    Lunariel Crystal
    World
    Masamune
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Steeled View Post
    Here's the thing. Cure spells have a cast time, as do nukes. You will always finish waving your staff before your target is healed.
    Know Benediction?
    Ever use Swiftcast + Raise or anything other spell?

    Quote Originally Posted by Steeled View Post
    You are simply wrong. I raise a person. They get up, hp appears, I start to cast a cure and the cure is deflected to me, and yet my pet can heal them before I can.
    A "raising" player is select-able but no action is applicable: damage and heal included, which is why you won't ever see a player dies DURING the "raising" itself. They only die because the timing they are DONE raising coincides with boss's aoe damage skill, they do not have enough time to move out of range with little hp left.
    I play both WHM and SCH, my pet ALWAYS heal before me, because it's AI and AI will act on the exact moment when the target can be healed, while my human timing might be slower. Nothing wrong with that.
    If other players have no problem timing heals after raise but you can't, then practice your timing. There is a hint when you did it right: Your character will turn to face the target. If you don't see that happen, then you are too early and the heal is going to yourself.

    And what the heck is this?
    Quote Originally Posted by Steeled View Post
    I just want you to know that you're saying "SE, please don't give players responsive and reliable combat that other mmos had 6, 10 years ago."
    Combat is responsive and reliable enough outside of the network lag. You are making totally absurd comparisons.
    Likewise, I could say something as absurd to you as this:
    I just want you to know that you're saying "SE, please remove all graphic and animation, just make a screen of numbers and everything is instant."
    See?

    Anyway, this is heading nowhere.

    EDIT:
    Quote Originally Posted by Steeled View Post
    You want more evidence of the silly lag? Fine.

    Cast stoneskin on a target, watch them gain the buff in their short 5-icon bar, they take damage (as in, their hp goes down), and they still have stoneskin.

    Some people's blind stammering defense of this just baffles me. Yeah, there's a dozen people in this thread saying it's fine and good, because the people that truly dislike it will quit. They'll go back to other mmos where combat functions smoothly, because you have the right to expect that.
    This is a case of network lag, everyone's mileage is different. It seems to impact you, but not everyone is experiencing it as severely. To this, I can only say it's most unfortunate, I hope your lag resolved soon.
    Yes, you have the right to expect fluid combat, provided that there's no network lag.
    But as you yourself said, this thread is not about network lag, so don't bring it in.

    It has really becoming a trend, that if somebody is not agreeing with a "problem", then they must be "blindly defend" or a "white knight".
    Whatever floats your boat.

    Seriously, this is heading nowhere...
    (3)
    Last edited by WhoIsTheGuest; 11-20-2013 at 01:29 AM.

  3. #53
    Player
    Steeled's Avatar
    Join Date
    Jun 2013
    Posts
    662
    Character
    Conchobar Pridwen
    World
    Ultros
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by WhoIsTheGuest View Post
    Know Benediction?
    Ever use Swiftcast + Raise or anything other spell?
    Yeah, Swiftcast is special, and awesome. So yes, I should have said "You will always finish waving your staff [regarding cure spells] before your target is healed, unless you used Swiftcast.".

    A "raising" player is select-able but no action is applicable: damage and heal included, which is why you won't ever see a player dies DURING the "raising" itself. They only die because the timing they are DONE raising coincides with boss's aoe damage skill, they do not have enough time to move out of range with little hp left.
    I play both WHM and SCH, my pet ALWAYS heal before me, because it's AI and AI will act on the exact moment when the target can be healed, while my human timing might be slower. Nothing wrong with that.
    If other players have no problem timing heals after raise but you can't, then practice your timing. There is a hint when you did it right: Your character will turn to face the target. If you don't see that happen, then you are too early and the heal is going to yourself.
    Other players are not having "no problem" with timing heals regarding this. I've also seen someone raise and immediately lose their hp as soon as they got it because they accepted at a bad time.

    Combat is responsive and reliable enough outside of the network lag. You are making totally absurd comparisons.
    Likewise, I could say something as absurd to you as this:
    I just want you to know that you're saying "SE, please remove all graphic and animation, just make a screen of numbers and everything is instant."
    See?
    Actually, what I'm saying in the "TL;DR:" of this thread is "SE, please make the game as responsive as other mmo's of this quality on the market are, and have been for years."
    (0)
    Last edited by Steeled; 11-20-2013 at 01:32 AM.
    Shield Lob (Can change red text to Tomahawk and it will work perfectly Warriors)
    /macroicon "Shield Lob"
    /ac "Shield Lob" <t>
    /marking attack1 <t>

    Better "macro switching", give it a read: http://tinyurl.com/ffxivhotbars

  4. #54
    I won't argue for a single second that beyond the combat, which TERA did better than anyone
    Actually Age of Conan got the best combat system up to date. Tera doesn't hold up the comparison the thing I really liked with Tera tho was that you couldn't "finish" your combo on an escaping target, that was pretty neat.

    Otherwise for my "precision" argue, I was mainly talkin about timings and everything for any fight in any dungeon. Lag is a completely different issue and while it's a shame for those who are affected by and got some really crazy happenings because of, those who don't have any are actually truelly enjoyin.

    Dont throw stones on me, I'm just sayin !
    (0)

  5. #55
    Player
    Araye's Avatar
    Join Date
    Aug 2013
    Posts
    81
    Character
    Masha Araye
    World
    Midgardsormr
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Ri_ri View Post
    Don't use Rage of Halone when you think you'll need a cooldown. You don't have to press it because the button lightened up.
    No, you press it when you need 5 X DAM enmity, which is every time it is available.
    (2)

  6. #56
    Player
    StarMarmot's Avatar
    Join Date
    Sep 2013
    Posts
    156
    Character
    Dark Wind
    World
    Cerberus
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Sygmaelle View Post
    Yeah its called personnal timing not setted up correctly. Fights and cooldowns in this game are extremely precise, its up to you to optimise what to do within the timeframes. Blamin gamedesign because well, you suck, sound like a bit exagarated.
    I don't have any issues stunning or silencing while I do other things personally. I can adapt to the messy animation locks, the slow activations and the finicky off GCD actions. I just think it makes for very clunky gameplay when abilities won't happen when you press the key, or won't happen at all when you press the key because the designers thought it to be more important to show complete animations than to have responsive controls. It's not a matter of my performance. It's a matter of my enjoyment.

    If you think the game is "extremely precise", that's all well, but your definition of precise gameplay is probably not the same as mine. To me, this game is the least precise MMO I've ever tried. It's like the first Castlevania. You could argue that game is super precise, but really, it's extremely clunky and annoying to play. Castlevania also makes heavy use of animation locks for everything you do.

    I don't hate FFXIV. I'm having a lot of fun. I just would like for the controls to be better.
    (1)

  7. #57
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    A lot of credibility is lost when someone says "like they should be" or things along those lines.
    (0)

  8. #58
    Player
    DSanchez's Avatar
    Join Date
    Aug 2013
    Posts
    121
    Character
    Dirty Sanchez
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    All I want for Christmas is a non-shitty combat system in FFXIV.
    (2)


  9. #59
    Quote Originally Posted by StarMarmot View Post

    I don't hate FFXIV. I'm having a lot of fun. I just would like for the controls to be better.
    Ha, ok ... my bad sir. You know there's something I noticed today, actually skill / spell speed make "chaining" of skills less "clunky". Like I dont know how to explain it, on my scholar when I have to do Ruin + Ruin 2 + Energy Drain for example, without the spell speed buff given by Selene I can't really do it flawlessly. However, with it activated it's just super smooth.

    Weird ? definitely
    (0)

  10. #60
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    If you hate latency/lag issues in FF14 I'm not sure why TERA is in any way considered a better combat system.
    (0)

Page 6 of 6 FirstFirst ... 4 5 6