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  1. #11
    Player
    tymora's Avatar
    Join Date
    Mar 2011
    Posts
    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    It will look awfully retarded to have animations be cut off halfway and start another one just to be cut off again.
    Your character will look like he/she is having an epileptic fit - Immersion much?
    (4)

  2. #12
    Player
    Thunderz's Avatar
    Join Date
    Sep 2012
    Posts
    421
    Character
    Thunderz Canadia
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by tymora View Post
    snip
    game already does that

    my only problem with this ARR and the dev ideology that sluggish unresponsive gameplay makes it challenging, no it doesn't (its dumb)

    Someone is about to get facerolled by the boss (down to 100hp) go go benediction...... cmon animations... cm- newp

    When I hit my ability I expect them to take effect now, not next week
    (9)

  3. #13
    Player
    Steeled's Avatar
    Join Date
    Jun 2013
    Posts
    662
    Character
    Conchobar Pridwen
    World
    Ultros
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by tymora View Post
    It will look awfully retarded to have animations be cut off halfway and start another one just to be cut off again.
    Your character will look like he/she is having an epileptic fit - Immersion much?
    Bull. A) There's too much going on in combat to really notice such things, and B) Most other games do this, and do you know what they do? They blend the effects, usually.

    Quote Originally Posted by Thunderz View Post
    my only problem with this ARR and the dev ideology that sluggish unresponsive gameplay makes it challenging, no it doesn't (its dumb)

    Someone is about to get facerolled by the boss (down to 100hp) go go benediction...... cmon animations... cm- newp

    When I hit my ability I expect them to take effect now, not next week
    This. Except that, ya know, not being able to rely on abilities to execute when you hit them, land in time, or take effect at all really does make the game more challenging.

    "Alright, when the boss splits, both tanks should pop their minimal defensive cooldowns. DPS, take a moment, fold your hands, and pray that the server registers the action and doesn't just put the ability on cooldown."
    (6)
    Shield Lob (Can change red text to Tomahawk and it will work perfectly Warriors)
    /macroicon "Shield Lob"
    /ac "Shield Lob" <t>
    /marking attack1 <t>

    Better "macro switching", give it a read: http://tinyurl.com/ffxivhotbars

  4. #14
    Player

    Join Date
    Sep 2011
    Posts
    430
    Quote Originally Posted by tymora View Post
    It will look awfully retarded to have animations be cut off halfway and start another one just to be cut off again.
    Your character will look like he/she is having an epileptic fit - Immersion much?
    My character will have an epileptic fit from all the gaudy particle effects in the game.
    (3)

  5. #15
    Player
    dejavutwo's Avatar
    Join Date
    Aug 2012
    Posts
    315
    Character
    Kuzie Kukuri
    World
    Cactuar
    Main Class
    Pugilist Lv 70
    The Off-GCD abilities not casting right when you press them is something that has bothered me tremendously since I started playing the game. If the button is lit up, pressing it should trigger the ability immediately, not ignore my input and fail silently. Having lit buttons like that just makes it so that the UI is lying to the players, and because of that makes the game feel sluggish and unresponsive. Having buttons that ignore input is horrible UI design and just leads to me mashing the button as fast as I can when I want to use the ability.
    (8)

  6. #16
    Player
    SilverRhythm's Avatar
    Join Date
    Oct 2013
    Posts
    156
    Character
    Adun Centennial
    World
    Tonberry
    Main Class
    Lancer Lv 50
    To summarize it, you are very displeased with the casting animation that costs unnecessary delay to your non-GCD skills and even unable to heal a player when he is raised.

    From a Dragoon perspective,

    I agree it gets very disappointing as this majorly applies to Dragoon players who jumps(all jump skills are non-GCD) in the sky and lands in an AOE unable to dodge it on time due to the long casting animation. Leg Sweep stun animation also has an illogical delay for me.

    From Raise perspective,

    To die again after being raised because of the unnecessary delay for raising as well, yes gets very frustrating, and a 30% penalty implemented after 2nd raise. I guess SE is telling us to also time ourselves with the raise, like don't raise yourself before Titan's Tumult LOLZ.
    (2)

  7. #17
    Player
    WhoIsTheGuest's Avatar
    Join Date
    Aug 2013
    Posts
    85
    Character
    Lunariel Crystal
    World
    Masamune
    Main Class
    Conjurer Lv 50
    We don't care about our animations

    Raising targets and the inability to heal them for...5 seconds afterward
    YOU don't care about your animation. I care.
    I don't want my character still waving staff, but my target already healed before it's done. That doesn't look right, and downright weird. The current state is fine.

    As for raising, it's easy to time: only start casting heal/whatever when you see the character HP bar has some white in it.
    And the additional wait-time for raising, nothing wrong with that. It makes players need to have situation awareness about who's raising who at where. Healer should make macro with some <se.#> to alert the target being raised.
    Nothing you can't overcome with a bit more awareness and focus.

    SE, please don't keep feeding everything on silver-plate to players...
    (4)

  8. #18
    Player
    Miiu's Avatar
    Join Date
    Jul 2012
    Posts
    372
    Character
    Shila Lail
    World
    Shiva
    Main Class
    Sage Lv 90
    Quote Originally Posted by SilverRhythm View Post
    [...]

    From Raise perspective,

    To die again after being raised because of the unnecessary delay for raising as well, yes gets very frustrating, and a 30% penalty implemented after 2nd raise. I guess SE is telling us to also time ourselves with the raise, like don't raise yourself before Titan's Tumult LOLZ.
    Raise is fine as it is. People need more fight awareness thats all. Same goes for the healers. Be smart about the position where you cast raise because thats where the person will end up. Short Garudafight example. Don't stand near the other players when casting raise. So the chances of the revived guy eating Garudas random aoe attack is much lower.
    (2)

  9. #19
    Player
    Steeled's Avatar
    Join Date
    Jun 2013
    Posts
    662
    Character
    Conchobar Pridwen
    World
    Ultros
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by WhoIsTheGuest View Post
    YOU don't care about your animation. I care.
    I don't want my character still waving staff, but my target already healed before it's done. That doesn't look right, and downright weird. The current state is fine.
    Here's the thing. Cure spells have a cast time, as do nukes. You will always finish waving your staff before your target is healed.

    The same is true for all GCD abilities, and as I've stated before.

    You also can't use an ability while *casting* a spell because you can't do 2 actions at once, so your hand-waving is safe.

    As for raising, it's easy to time: only start casting heal/whatever when you see the character HP bar has some white in it.
    You are simply wrong. I raise a person. They get up, hp appears, I start to cast a cure and the cure is deflected to me, and yet my pet can heal them before I can.

    SE, please don't keep feeding everything on silver-plate to players...
    I just want you to know that you're saying "SE, please don't give players responsive and reliable combat that other mmos had 6, 10 years ago."

    * * *

    Anyone may call XI's combat whatever they wish, but it was more responsive than this. Never once playing paladin, white mage, scholar, red mage, even friendly blm, did I see a cure go off and a target die to a hit that did less damage than the cure.

    XI knew how to blend particle effects. You could stack berserk, aggressor, and warcry in the same macro and while it wasn't fast enough to see all 3 at once, 1 would overlap with 2 and 2 would with 3. Someone else's Warcry, -Circle effect (lol), Rampart, or Pt/Shell did not interrupt my character's current animation.
    (6)
    Last edited by Steeled; 11-18-2013 at 11:27 PM.
    Shield Lob (Can change red text to Tomahawk and it will work perfectly Warriors)
    /macroicon "Shield Lob"
    /ac "Shield Lob" <t>
    /marking attack1 <t>

    Better "macro switching", give it a read: http://tinyurl.com/ffxivhotbars

  10. #20
    Player
    Nero's Avatar
    Join Date
    Mar 2011
    Posts
    1,671
    Character
    Karon Mephisto
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Steeled View Post
    This thread has little/nothing to do with red telegraphed areas and the latency issues relating

    First, I love the design of the combat. Tera (a "AAA" mmo) and other AA titles did it better with free-targeting, but I like, design-wise, how this combat is done. I like the dancing and dodging.
    Stopped at that point.. I will not go into Tera's Combat and how blunt it is, but there is something you need to realize before comparing it to FFXIV.

    Tera = Action Combat
    FF ARR = Passive Combat

    2 different Types of Combat, so you are basically comparing Karate to Judo and complain about Judo not being offensive enough.
    (1)

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