Basically made the same thread:
http://forum.square-enix.com/ffxiv/t...is-problematic.
It will look awfully retarded to have animations be cut off halfway and start another one just to be cut off again.
Your character will look like he/she is having an epileptic fit - Immersion much?
game already does that
my only problem with this ARR and the dev ideology that sluggish unresponsive gameplay makes it challenging, no it doesn't (its dumb)
Someone is about to get facerolled by the boss (down to 100hp) go go benediction...... cmon animations... cm- newp
When I hit my ability I expect them to take effect now, not next week
Bull. A) There's too much going on in combat to really notice such things, and B) Most other games do this, and do you know what they do? They blend the effects, usually.
This. Except that, ya know, not being able to rely on abilities to execute when you hit them, land in time, or take effect at all really does make the game more challenging.my only problem with this ARR and the dev ideology that sluggish unresponsive gameplay makes it challenging, no it doesn't (its dumb)
Someone is about to get facerolled by the boss (down to 100hp) go go benediction...... cmon animations... cm- newp
When I hit my ability I expect them to take effect now, not next week
"Alright, when the boss splits, both tanks should pop their minimal defensive cooldowns. DPS, take a moment, fold your hands, and pray that the server registers the action and doesn't just put the ability on cooldown."
Shield Lob (Can change red text to Tomahawk and it will work perfectly Warriors)
/macroicon "Shield Lob"
/ac "Shield Lob" <t>
/marking attack1 <t>
Better "macro switching", give it a read: http://tinyurl.com/ffxivhotbars
My character will have an epileptic fit from all the gaudy particle effects in the game.
Get a mnk to lvl 50 for dragon kick. The animation is ~3 seconds long and it gets cut off every time I do a skill as soon as GCD is finished. Is it epileptic and weird looking? Dunno, I don't notice it because I don't pay attention to the animations. I prefer to pay attention to things that will keep me alive like avoiding bad things or my threat, or making sure I am doing all my abilities correctly to ensure I am doing max dps. Maybe if more people did that as opposed to watching at the beautiful animations, people would play better thus making everyone's life more enjoyable in the game. Truth be told, I would prefer it if the animations were something simple like a punch or a kick or a flip and that's it for the move. No need for fancy 3 second long animations. As for the off gcd abilities, they need to make those instant and have instant effect just as the op suggests. Trying to stun a 2.5 sec cast with a warrior is really tough when the animation takes 2 seconds and the stun doesn't go off until the animation is finished.
Last edited by Genesiser; 11-18-2013 at 11:40 PM.
That's fine and all, you're entitled to that opinion.
However, I don't think it takes much to see the animations while being aware of your virtual environment. I can appreciate animations while not staring at them in awe.
It's pretty condescending to assume people can't do both. You still have to watch your character's area for aoe and such. If you're not able to see the animations just as a byproduct of being environmentally aware, then you have serious tunnel vision.
I actually like that my abilities aren't all a button press away. There's a balance between game mechanics and trying to keep the fantasy of what you're playing. If you only cared about the former, you might as well just be solving math problems in a corner since that's all it is.
It should just be taken as granted that the ability is done after you character has completed their animation. That's what it takes to get the effect you're looking for. That just means things take longer to get done than you pressing a button. Is that really so unreasonable?
The game just needs to be played with that design in mind. I can understand people complaining about the lag which is an artificial delay, but not the animations which is a design decision.
It just takes being a little more prepared in most cases. Combat in this game ends up being more about timing than button mashing as a result. You more to consider than smashing your keys.
I think it's refreshing.
The Off-GCD abilities not casting right when you press them is something that has bothered me tremendously since I started playing the game. If the button is lit up, pressing it should trigger the ability immediately, not ignore my input and fail silently. Having lit buttons like that just makes it so that the UI is lying to the players, and because of that makes the game feel sluggish and unresponsive. Having buttons that ignore input is horrible UI design and just leads to me mashing the button as fast as I can when I want to use the ability.
To summarize it, you are very displeased with the casting animation that costs unnecessary delay to your non-GCD skills and even unable to heal a player when he is raised.
From a Dragoon perspective,
I agree it gets very disappointing as this majorly applies to Dragoon players who jumps(all jump skills are non-GCD) in the sky and lands in an AOE unable to dodge it on time due to the long casting animation. Leg Sweep stun animation also has an illogical delay for me.
From Raise perspective,
To die again after being raised because of the unnecessary delay for raising as well, yes gets very frustrating, and a 30% penalty implemented after 2nd raise. I guess SE is telling us to also time ourselves with the raise, like don't raise yourself before Titan's Tumult LOLZ.
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