Here's the thing. Cure spells have a cast time, as do nukes. You will always finish waving your staff before your target is healed.
The same is true for all GCD abilities, and as I've stated before.
You also can't use an ability while *casting* a spell because you can't do 2 actions at once, so your hand-waving is safe.
You are simply wrong. I raise a person. They get up, hp appears, I start to cast a cure and the cure is deflected to me, and yet my pet can heal them before I can.As for raising, it's easy to time: only start casting heal/whatever when you see the character HP bar has some white in it.
I just want you to know that you're saying "SE, please don't give players responsive and reliable combat that other mmos had 6, 10 years ago."SE, please don't keep feeding everything on silver-plate to players...
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Anyone may call XI's combat whatever they wish, but it was more responsive than this. Never once playing paladin, white mage, scholar, red mage, even friendly blm, did I see a cure go off and a target die to a hit that did less damage than the cure.
XI knew how to blend particle effects. You could stack berserk, aggressor, and warcry in the same macro and while it wasn't fast enough to see all 3 at once, 1 would overlap with 2 and 2 would with 3. Someone else's Warcry, -Circle effect (lol), Rampart, or Pt/Shell did not interrupt my character's current animation.