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  1. #1
    Player
    Miiu's Avatar
    Join Date
    Jul 2012
    Posts
    372
    Character
    Shila Lail
    World
    Shiva
    Main Class
    Sage Lv 90
    Quote Originally Posted by SilverRhythm View Post
    [...]

    From Raise perspective,

    To die again after being raised because of the unnecessary delay for raising as well, yes gets very frustrating, and a 30% penalty implemented after 2nd raise. I guess SE is telling us to also time ourselves with the raise, like don't raise yourself before Titan's Tumult LOLZ.
    Raise is fine as it is. People need more fight awareness thats all. Same goes for the healers. Be smart about the position where you cast raise because thats where the person will end up. Short Garudafight example. Don't stand near the other players when casting raise. So the chances of the revived guy eating Garudas random aoe attack is much lower.
    (2)

  2. #2
    Player
    WhoIsTheGuest's Avatar
    Join Date
    Aug 2013
    Posts
    85
    Character
    Lunariel Crystal
    World
    Masamune
    Main Class
    Conjurer Lv 50
    We don't care about our animations

    Raising targets and the inability to heal them for...5 seconds afterward
    YOU don't care about your animation. I care.
    I don't want my character still waving staff, but my target already healed before it's done. That doesn't look right, and downright weird. The current state is fine.

    As for raising, it's easy to time: only start casting heal/whatever when you see the character HP bar has some white in it.
    And the additional wait-time for raising, nothing wrong with that. It makes players need to have situation awareness about who's raising who at where. Healer should make macro with some <se.#> to alert the target being raised.
    Nothing you can't overcome with a bit more awareness and focus.

    SE, please don't keep feeding everything on silver-plate to players...
    (4)

  3. #3
    Player
    Steeled's Avatar
    Join Date
    Jun 2013
    Posts
    662
    Character
    Conchobar Pridwen
    World
    Ultros
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by WhoIsTheGuest View Post
    YOU don't care about your animation. I care.
    I don't want my character still waving staff, but my target already healed before it's done. That doesn't look right, and downright weird. The current state is fine.
    Here's the thing. Cure spells have a cast time, as do nukes. You will always finish waving your staff before your target is healed.

    The same is true for all GCD abilities, and as I've stated before.

    You also can't use an ability while *casting* a spell because you can't do 2 actions at once, so your hand-waving is safe.

    As for raising, it's easy to time: only start casting heal/whatever when you see the character HP bar has some white in it.
    You are simply wrong. I raise a person. They get up, hp appears, I start to cast a cure and the cure is deflected to me, and yet my pet can heal them before I can.

    SE, please don't keep feeding everything on silver-plate to players...
    I just want you to know that you're saying "SE, please don't give players responsive and reliable combat that other mmos had 6, 10 years ago."

    * * *

    Anyone may call XI's combat whatever they wish, but it was more responsive than this. Never once playing paladin, white mage, scholar, red mage, even friendly blm, did I see a cure go off and a target die to a hit that did less damage than the cure.

    XI knew how to blend particle effects. You could stack berserk, aggressor, and warcry in the same macro and while it wasn't fast enough to see all 3 at once, 1 would overlap with 2 and 2 would with 3. Someone else's Warcry, -Circle effect (lol), Rampart, or Pt/Shell did not interrupt my character's current animation.
    (6)
    Last edited by Steeled; 11-18-2013 at 11:27 PM.
    Shield Lob (Can change red text to Tomahawk and it will work perfectly Warriors)
    /macroicon "Shield Lob"
    /ac "Shield Lob" <t>
    /marking attack1 <t>

    Better "macro switching", give it a read: http://tinyurl.com/ffxivhotbars

  4. #4
    Player
    WhoIsTheGuest's Avatar
    Join Date
    Aug 2013
    Posts
    85
    Character
    Lunariel Crystal
    World
    Masamune
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Steeled View Post
    Here's the thing. Cure spells have a cast time, as do nukes. You will always finish waving your staff before your target is healed.
    Know Benediction?
    Ever use Swiftcast + Raise or anything other spell?

    Quote Originally Posted by Steeled View Post
    You are simply wrong. I raise a person. They get up, hp appears, I start to cast a cure and the cure is deflected to me, and yet my pet can heal them before I can.
    A "raising" player is select-able but no action is applicable: damage and heal included, which is why you won't ever see a player dies DURING the "raising" itself. They only die because the timing they are DONE raising coincides with boss's aoe damage skill, they do not have enough time to move out of range with little hp left.
    I play both WHM and SCH, my pet ALWAYS heal before me, because it's AI and AI will act on the exact moment when the target can be healed, while my human timing might be slower. Nothing wrong with that.
    If other players have no problem timing heals after raise but you can't, then practice your timing. There is a hint when you did it right: Your character will turn to face the target. If you don't see that happen, then you are too early and the heal is going to yourself.

    And what the heck is this?
    Quote Originally Posted by Steeled View Post
    I just want you to know that you're saying "SE, please don't give players responsive and reliable combat that other mmos had 6, 10 years ago."
    Combat is responsive and reliable enough outside of the network lag. You are making totally absurd comparisons.
    Likewise, I could say something as absurd to you as this:
    I just want you to know that you're saying "SE, please remove all graphic and animation, just make a screen of numbers and everything is instant."
    See?

    Anyway, this is heading nowhere.

    EDIT:
    Quote Originally Posted by Steeled View Post
    You want more evidence of the silly lag? Fine.

    Cast stoneskin on a target, watch them gain the buff in their short 5-icon bar, they take damage (as in, their hp goes down), and they still have stoneskin.

    Some people's blind stammering defense of this just baffles me. Yeah, there's a dozen people in this thread saying it's fine and good, because the people that truly dislike it will quit. They'll go back to other mmos where combat functions smoothly, because you have the right to expect that.
    This is a case of network lag, everyone's mileage is different. It seems to impact you, but not everyone is experiencing it as severely. To this, I can only say it's most unfortunate, I hope your lag resolved soon.
    Yes, you have the right to expect fluid combat, provided that there's no network lag.
    But as you yourself said, this thread is not about network lag, so don't bring it in.

    It has really becoming a trend, that if somebody is not agreeing with a "problem", then they must be "blindly defend" or a "white knight".
    Whatever floats your boat.

    Seriously, this is heading nowhere...
    (3)
    Last edited by WhoIsTheGuest; 11-20-2013 at 01:29 AM.

  5. #5
    Player
    Steeled's Avatar
    Join Date
    Jun 2013
    Posts
    662
    Character
    Conchobar Pridwen
    World
    Ultros
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by WhoIsTheGuest View Post
    Know Benediction?
    Ever use Swiftcast + Raise or anything other spell?
    Yeah, Swiftcast is special, and awesome. So yes, I should have said "You will always finish waving your staff [regarding cure spells] before your target is healed, unless you used Swiftcast.".

    A "raising" player is select-able but no action is applicable: damage and heal included, which is why you won't ever see a player dies DURING the "raising" itself. They only die because the timing they are DONE raising coincides with boss's aoe damage skill, they do not have enough time to move out of range with little hp left.
    I play both WHM and SCH, my pet ALWAYS heal before me, because it's AI and AI will act on the exact moment when the target can be healed, while my human timing might be slower. Nothing wrong with that.
    If other players have no problem timing heals after raise but you can't, then practice your timing. There is a hint when you did it right: Your character will turn to face the target. If you don't see that happen, then you are too early and the heal is going to yourself.
    Other players are not having "no problem" with timing heals regarding this. I've also seen someone raise and immediately lose their hp as soon as they got it because they accepted at a bad time.

    Combat is responsive and reliable enough outside of the network lag. You are making totally absurd comparisons.
    Likewise, I could say something as absurd to you as this:
    I just want you to know that you're saying "SE, please remove all graphic and animation, just make a screen of numbers and everything is instant."
    See?
    Actually, what I'm saying in the "TL;DR:" of this thread is "SE, please make the game as responsive as other mmo's of this quality on the market are, and have been for years."
    (0)
    Last edited by Steeled; 11-20-2013 at 01:32 AM.
    Shield Lob (Can change red text to Tomahawk and it will work perfectly Warriors)
    /macroicon "Shield Lob"
    /ac "Shield Lob" <t>
    /marking attack1 <t>

    Better "macro switching", give it a read: http://tinyurl.com/ffxivhotbars

  6. #6
    Player
    Nero's Avatar
    Join Date
    Mar 2011
    Posts
    1,671
    Character
    Karon Mephisto
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Steeled View Post
    This thread has little/nothing to do with red telegraphed areas and the latency issues relating

    First, I love the design of the combat. Tera (a "AAA" mmo) and other AA titles did it better with free-targeting, but I like, design-wise, how this combat is done. I like the dancing and dodging.
    Stopped at that point.. I will not go into Tera's Combat and how blunt it is, but there is something you need to realize before comparing it to FFXIV.

    Tera = Action Combat
    FF ARR = Passive Combat

    2 different Types of Combat, so you are basically comparing Karate to Judo and complain about Judo not being offensive enough.
    (1)

  7. #7
    Player
    Steeled's Avatar
    Join Date
    Jun 2013
    Posts
    662
    Character
    Conchobar Pridwen
    World
    Ultros
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Nero View Post
    Stopped at that point.. I will not go into Tera's Combat and how blunt it is, but there is something you need to realize before comparing it to FFXIV.

    Tera = Action Combat
    FF ARR = Passive Combat

    2 different Types of Combat, so you are basically comparing Karate to Judo and complain about Judo not being offensive enough.
    I was only pointing out that I like very active combat. I like moving around, I like dodging. I like when I'm responsible for the damage I take more often than how lucky I am on mitigation (blocking, parry, dodge) proc'ing. Both games had that and I like it.
    (0)
    Shield Lob (Can change red text to Tomahawk and it will work perfectly Warriors)
    /macroicon "Shield Lob"
    /ac "Shield Lob" <t>
    /marking attack1 <t>

    Better "macro switching", give it a read: http://tinyurl.com/ffxivhotbars

  8. #8
    Player
    Codek's Avatar
    Join Date
    Sep 2013
    Posts
    511
    Character
    Dalek Codex
    World
    Leviathan
    Main Class
    Astrologian Lv 60
    Dear SE: Please keep it the way it is, I enjoy the challenge of anticipation while others squirm while they play off their twitch reactions.

    ~Thank You!
    (4)
    Always remember the Silver Rule:
    "Treat others as they treat you!" ...or something like that.

  9. #9
    Player
    diulalasing's Avatar
    Join Date
    Oct 2013
    Posts
    212
    Character
    Yaladilae Hallucinate
    World
    Cerberus
    Main Class
    Culinarian Lv 50
    raise animation fix coming soon, so thats 1 off your list
    (1)

  10. #10
    Player
    Kazamoto's Avatar
    Join Date
    Aug 2013
    Posts
    294
    Character
    Kazamoto Futatabi
    World
    Hyperion
    Main Class
    Pugilist Lv 51
    My favorite example of this was during a HM Garuda fight.

    DF group was having a hard time, a wipe was imminant, but we had lv3 LB and I was a BRD and still near full health. (<3 Quelling Strikes)

    2nd to last player dies, leaving only me. I pop Healer LB3, see everyone start to get up, party's health bars all white... Garuda kills me... fade to black and resets the fight.

    The whole party still has raise sickness except for me.


    So, the game knew they were raised. But still reset the grid. Why?
    (7)

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