And I suppose sense these new "Jobs" aren't really anything more than some extra abilities they're not worth the secondary grind.
Then again, if they can make the first not feel like a grind, why would the theoretical secondary, or even a different class be different?
You've given me much to think about.
Because people quickly recognize a second grindAnd I suppose sense these new "Jobs" aren't really anything more than some extra abilities they're not worth the secondary grind.
Then again, if they can make the first not feel like a grind, why would the theoretical secondary, or even a different class be different?
You've given me much to think about.A better way would be to have you unlock extra job abilities by leveling up the class tied to it, then completing another job quest for that ability. It feels more immersive and makes it so you did more than just grind for some cool (hopefully) new skills.
Peach Parfait/Khulan Angura on Gilgamesh
Well now that you explain it like that, I think I'm a little more open to the idea.Because people quickly recognize a second grindA better way would be to have you unlock extra job abilities by leveling up the class tied to it, then completing another job quest for that ability. It feels more immerse and makes it so you did more than just grind for some cool (hopefully) new skills.
I still think we need long term goals, however.
Last edited by Gramul; 05-29-2011 at 04:41 PM.
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