Just curious: how was FF11s netcode? Is it similar to other mmorpgs or FF14?

Just curious: how was FF11s netcode? Is it similar to other mmorpgs or FF14?
Playing white mage on 11, even with 80% fastcast, I don't remember frequently seeing a cure land on a dead player -- the server cancels the spell before it completes if the target dies while casting (even if the spell takes less than ~100ms to cast). It seemed that any amount cured showed on the client did accurately reflect the server's state. Really the only questionable syncrhonization issue I've seen is something that SE ninja-patched in a few years ago involving zoning: previously a warp or zone change would be successful even if you died slightly before the warp resolves, and you'd end up dead at your destination. Now if you die even while warp takes effect, it's canceled.
Last edited by Diraco; 11-18-2013 at 08:43 AM.
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