Be that as it may this is a different game with a different battle system and a different team is behind it's development. I have hope for correct balancing and implementation of pet jobs. =)

Be that as it may this is a different game with a different battle system and a different team is behind it's development. I have hope for correct balancing and implementation of pet jobs. =)



With the same guy that did FFXI's battle system, which seems to have had a hand in how classes were balanced and designed relative to combat and overall content difficulty. Granted, I don't know if he had a direct hand in pet classes being what they were in XI, but my gut feeling tells me he did.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote


