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  1. #21
    Player
    Noshpan's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,538
    Character
    Ganth Fyrion
    World
    Leviathan
    Main Class
    Red Mage Lv 90
    I'm too busy focusing on completing the dungeon to ever want to send a tell to anybody. Chances are, even if sending tells were available in dungeons, I still wouldn't send/reply to one until I was finished with the dungeon.
    (0)
    I LIKE the fence. I get 2 groups to laugh at then.

  2. #22
    Player
    TaranNos's Avatar
    Join Date
    Aug 2013
    Location
    til sea swallows all!
    Posts
    60
    Character
    Taran Nos
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    I agree with OP.
    (2)

  3. #23
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Karbine View Post
    Nobody is taking it way serious. I'm not threatening to quit. I'd just like to see tells implemented. If you don't thats fine then don't like the question. All I'm doing here is asking for an update in the LIVE Letter I don't think thats a big deal.
    Sorry, that wasn't really aimed at you, as your original post was fine on that matter. But I guess use of general terms includes you as a default lol. All things considered, I really wouldn't expect a change on the matter until the RMT situation is in a better standing... not to mention the extremely aggressive nature our peers tend to portray among each other (which was the primary reason it was disabled). In other words, it might be a while lol.

    I'm just neutral on the matter... actually, I'm neutral on practically all matters when it comes to the game, since I can easily work around whatever is in place. For example, I could just create an LS for specific people to get around the /tell limitation. More steps for me that seem "unnecessary"? Sure... but I'm not so inconvenienced that I feel like ignoring my options and choose to only whine about it like some people do (again, not aimed at you).
    (0)

  4. #24
    Player
    Karbine's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    266
    Character
    Karbine Vashai
    World
    Excalibur
    Main Class
    Miner Lv 50
    Yea they have some stuff to address for sure. Lets hope they atleast touch on RMT and player abuse in some of the Letter cause I know everyone is tired of it.
    (0)

  5. #25
    Player
    Alcyon_Densetsu's Avatar
    Join Date
    Aug 2013
    Posts
    331
    Character
    Alcyon Densetsu
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Welsper59 View Post
    The social argument is somewhat weak when it comes to /tell in a dungeon. For starters, you're not isolated from others by being in a dungeon... you're already grouped with other players (social activity). If you're being anti-social to your group/LS/FC, but not to a /tell, something tells me that the anti-social behavior isn't due to a temporary lack of /tell.

    An opt-in/out would be great, but since it's not part of the game yet, I don't really see that much of a problem behind it. It's a bit of an inconvenience, but nothing game breaking. Don't over-exaggerate the concern, it just makes it sound like you only talk to people through /tells while you dungeon. Why someone would choose ONLY dungeon moments to send a /tell to someone is beyond me.
    Mmmh… I don't think you got my points right. Let me elaborate.

    When playing ARR, most of my friends are active. If it's not crafting, it's usually running a dungeon or a Primordial fight. So it makes people unavailable a good 50% of the time, and more if you count that not everybody is busy simultaneously (takes two people to talk… ^^; ). I don't make it sound worse than it is, I'm telling you exactly what I observed. I heard people clearly complain about it, on this forum, as well as in my FC.

    Besides, it's not about telling "only" in dungeons (never implied so), it's about being able to actually talk to people when you want, how you want… not all your friends are in your FC/LS, and beyond that you may not want to say everything publicly… I wager you don't use Twitter to talk to your friends, you rather use a private means such as texting or a Facebook chat or equivalent, right? You don't say things to your best friend or girlfriend/boyfriend out loud so everyone can hear it either, do you? That's exactly the same idea. It's a very weird limitation. I understand that some may wish to not be disturbed (I do, at times, especially when raiding), but then we use a dedicated feature in most MMO's: "/dnd" (do not disturb), and people who /tell you receive a message that "XYZ is busy". Simple as that.

    Also, let's talk about relative takes on social interactions (the nub of the issue, sociologically). To me, refusing to be /tell'ed in a MMO is not just weird, honestly I find it a bit anti-social, unless you're genuinely busy (and then, back to an opt-in/out feature, such as a simple /dnd). Note that I'm not judging your take, we all have different social needs/limits, but if I accept yours, you should accept mine I suppose. Especially considering it's the norm in all other MMORPG to just let people talk as they wish without holding their hand that far. Honestly, I find it borderline invasive from SE to actually even do that, who do they think they are to decide of our privacy settings? See, different takes on social interactions: I'm not saying they meant to patronise us, I really don't think they meant anything but well, but I really don't agree with them on this.

    I agree that it's not game-breaking, it's an inconvenience, but to a different degree depending on the person. I was really annoyed that I had to stop talking with some friends simply because they, or I, was entering an instance. Maybe I like having a very nice time with a special person (in which case the game is a bit secondary), maybe I simply don't want SE to control that part of my life. :/

    Likewise, when you're in a dungeon, sometimes you want to tell something to a specific person within that dungeon without publicly exposing them on a public channel (should it be a piece of advice, things like that), but you just can't… it's weird, really. My rather extensive experience of Japanese culture tells me that it's probably acceptable there, that people will just roll with it without even thinking of complaining; but as seen from the west, it's a weird limitation of freedom, borderline intrusive. You should at least be able to choose it, and by default it should be allowed since that's the case in all online games —and harassment is a 1% of the time issue, this is not DOTA or LoL or CoD (well, this community may not be the nicest in MMO's, but nevertheless all other points stand).

    On a side related note, a reason for this is possibly that they wanted to have less "harassment cases" to deal with, you know, considering DF puts you in place with other servers (thus harassment can be seen without consequence by some), and their customer service is awfully understaffed already. I don't know. But it's really strange to actually take the time to code this limitation when, by default, tells just worked.

    _____
    EDIT: can't reply anymore
    (SE says I've posted too much today…
    which I WON'T comment upon because I would rant say it's yet another form of social restriction that's really uncalled for… haha
    )

    —Sooo dear Welsper, I'll just reply to you here, hopefully you'll see it.

    @Welsper59: I like how you think. You're practical
    I agree with you that it can be circumvented in the specific case of in-dungeon advice. But that was just an example, and well… Overall I think you're right not to bother, I wish I could but it's just one of these tiny little things, "quality of life" as they say, that add up together until they form a big bloat of no-longer-so-minor inconvenience. Though, honestly, I can live with it, I wouldn't have quit the game over these —at worst it made me ignore parts of the game, such as crafting which I felt too tedious to bother with due to an insanely long and messy item management that I hadn't experienced in many years.
    And overall I think it's too bad, sincerely, because the game has some truly great things to explore (such as the crafting mini-game with skills and such), but it feels too much like SE is trying to make our life way more complicated than it has to be (read: when compared to pretty much all AAA MMO since ~2010).
    But oh well… nevermind…
    (3)
    Last edited by Alcyon_Densetsu; 11-16-2013 at 08:08 AM.

  6. #26
    Player
    Esrahadon's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    88
    Character
    Virgil Waurd
    World
    Coeurl
    Main Class
    Marauder Lv 80
    Its a minor inconvenience to make half a dozen different linkshells just to talk to specific people. Game breaking? No. Rage worthy? No, not really. From an organization standpoint its annoying to form groups and not be able to communicate freely with all the people who may or may not be joining for that day/night.

    The argument "Well just make a linkshell/FC to talk to the people you want!" is true on paper but when you come down to it not all the people you interact with are people you want to interact with >all the time< also people just being people, not all the people I want to talk to get along with each other, some things that get discussed are things that not everyone needs to see/know, and sometimes its just a pain when you can't communicate freely with who you want, when you want.

    Keeping in mind that everyone has their own agenda, its hard to guarantee all the people you need to talk to will be in the same FC. Do you then make a LS just to communicate with that 1 person who you only talk to every other day? Meh.

    Not game breaking or even a huge issue, but something that should be changed. Need to be able to communicate when we want how we want in a social MMO.
    (3)
    Last edited by Esrahadon; 11-16-2013 at 06:15 AM.

  7. #27
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Alcyon_Densetsu View Post
    Snip
    Don't get me wrong, I also experience that inconvenience all the same. And I do utilize a /t function in other games for the point of assistance to group members, but I just don't find it to be problematic to not have it here I guess. In the case of a party, if people want to be sensitive on the matters of advice or whatnot, there's ways around it just by reworking how you say it.

    Recently, I didn't really want to single out someone, so I just laid out a plan for the party to the chat. The issue was that the Paladin was having a hard time with holding multiple mobs (because he wasn't using Flash at the start to grab multiple mobs). "tank rounds up adds with ranged and flash on occasion, heals hold back if you can until flash goes off, dps focus on marked". Mind you, I know that's not perfect advice for the tank, but you really don't want to over-complicate things when people are learning.

    For the most part, there are work arounds to things, which is probably why I'm content even without the /tell function. And I get the idea of social methodology for people differing, but unless something is game-breaking to the individual, it's really not needed for them. Just because other games have the function avail, doesn't mean this one has to if they don't want it. WoW has functions like Recruit-A-Friend and account-bound friend chatting, but it doesn't mean this game needs it (yes, I know /tell chatting is a much more primitive function than those). If the devs don't want it, despite some players being verbal about their dislike of it (which they are aware of and have replied to), then that's just how it's going to be here... at least for now.

    Don't mistake this into thinking I'm saying to not express a wanting for it, I'm just saying that it's not necessary as exclusively negative, as there are arbitrary ways to circumvent... heck, you don't even have to look at it positively to be honest lol.
    (1)

  8. #28
    Player
    ninesunz's Avatar
    Join Date
    Aug 2011
    Location
    U-DA!
    Posts
    339
    Character
    Nine Sunz
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    I've often wanted to send tells in an instance. usually to ppl within the instance to say thanks, but mostly to give advice. Advice through tell is much more formal and personal and doesn't feel like you're calling the person out.
    (3)

  9. #29
    Player
    RowanLauron's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    358
    Character
    Rowan Lauron
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    Yeah I want to be able to whisper to my friends and bad mouth the scrub fresh 50's in my duty finder WP speed run.
    (1)

  10. #30
    Player Divinemight's Avatar
    Join Date
    Aug 2013
    Location
    Windurst
    Posts
    606
    Character
    Saviour Divinemight
    World
    Leviathan
    Main Class
    Archer Lv 60
    Not sure, if you are in a dungeon and you are afford to spend time on chatting...... there is really something wrong here. Where is the respect to other 3 people in the party?
    (1)

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