I'm too busy focusing on completing the dungeon to ever want to send a tell to anybody. Chances are, even if sending tells were available in dungeons, I still wouldn't send/reply to one until I was finished with the dungeon.
I'm too busy focusing on completing the dungeon to ever want to send a tell to anybody. Chances are, even if sending tells were available in dungeons, I still wouldn't send/reply to one until I was finished with the dungeon.
I LIKE the fence. I get 2 groups to laugh at then.
I agree with OP.
Sorry, that wasn't really aimed at you, as your original post was fine on that matter. But I guess use of general terms includes you as a default lol. All things considered, I really wouldn't expect a change on the matter until the RMT situation is in a better standing... not to mention the extremely aggressive nature our peers tend to portray among each other (which was the primary reason it was disabled). In other words, it might be a while lol.
I'm just neutral on the matter... actually, I'm neutral on practically all matters when it comes to the game, since I can easily work around whatever is in place. For example, I could just create an LS for specific people to get around the /tell limitation. More steps for me that seem "unnecessary"? Sure... but I'm not so inconvenienced that I feel like ignoring my options and choose to only whine about it like some people do (again, not aimed at you).
Yea they have some stuff to address for sure. Lets hope they atleast touch on RMT and player abuse in some of the Letter cause I know everyone is tired of it.
Mmmh… I don't think you got my points right. Let me elaborate.
When playing ARR, most of my friends are active. If it's not crafting, it's usually running a dungeon or a Primordial fight. So it makes people unavailable a good 50% of the time, and more if you count that not everybody is busy simultaneously (takes two people to talk… ^^; ). I don't make it sound worse than it is, I'm telling you exactly what I observed. I heard people clearly complain about it, on this forum, as well as in my FC.
Besides, it's not about telling "only" in dungeons (never implied so), it's about being able to actually talk to people when you want, how you want… not all your friends are in your FC/LS, and beyond that you may not want to say everything publicly… I wager you don't use Twitter to talk to your friends, you rather use a private means such as texting or a Facebook chat or equivalent, right? You don't say things to your best friend or girlfriend/boyfriend out loud so everyone can hear it either, do you? That's exactly the same idea. It's a very weird limitation. I understand that some may wish to not be disturbed (I do, at times, especially when raiding), but then we use a dedicated feature in most MMO's: "/dnd" (do not disturb), and people who /tell you receive a message that "XYZ is busy". Simple as that.
Also, let's talk about relative takes on social interactions (the nub of the issue, sociologically). To me, refusing to be /tell'ed in a MMO is not just weird, honestly I find it a bit anti-social, unless you're genuinely busy (and then, back to an opt-in/out feature, such as a simple /dnd). Note that I'm not judging your take, we all have different social needs/limits, but if I accept yours, you should accept mine I suppose. Especially considering it's the norm in all other MMORPG to just let people talk as they wish without holding their hand that far. Honestly, I find it borderline invasive from SE to actually even do that, who do they think they are to decide of our privacy settings? See, different takes on social interactions: I'm not saying they meant to patronise us, I really don't think they meant anything but well, but I really don't agree with them on this.
I agree that it's not game-breaking, it's an inconvenience, but to a different degree depending on the person. I was really annoyed that I had to stop talking with some friends simply because they, or I, was entering an instance. Maybe I like having a very nice time with a special person (in which case the game is a bit secondary), maybe I simply don't want SE to control that part of my life. :/
Likewise, when you're in a dungeon, sometimes you want to tell something to a specific person within that dungeon without publicly exposing them on a public channel (should it be a piece of advice, things like that), but you just can't… it's weird, really. My rather extensive experience of Japanese culture tells me that it's probably acceptable there, that people will just roll with it without even thinking of complaining; but as seen from the west, it's a weird limitation of freedom, borderline intrusive. You should at least be able to choose it, and by default it should be allowed since that's the case in all online games —and harassment is a 1% of the time issue, this is not DOTA or LoL or CoD (well, this community may not be the nicest in MMO's, but nevertheless all other points stand).
On a side related note, a reason for this is possibly that they wanted to have less "harassment cases" to deal with, you know, considering DF puts you in place with other servers (thus harassment can be seen without consequence by some), and their customer service is awfully understaffed already. I don't know. But it's really strange to actually take the time to code this limitation when, by default, tells just worked.
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EDIT: can't reply anymore
(SE says I've posted too much today…
which I WON'T comment upon because I wouldrantsay it's yet another form of social restriction that's really uncalled for… haha)
—Sooo dear Welsper, I'll just reply to you here, hopefully you'll see it.
@Welsper59: I like how you think. You're practical
I agree with you that it can be circumvented in the specific case of in-dungeon advice. But that was just an example, and well… Overall I think you're right not to bother, I wish I could but it's just one of these tiny little things, "quality of life" as they say, that add up together until they form a big bloat of no-longer-so-minor inconvenience. Though, honestly, I can live with it, I wouldn't have quit the game over these —at worst it made me ignore parts of the game, such as crafting which I felt too tedious to bother with due to an insanely long and messy item management that I hadn't experienced in many years.
And overall I think it's too bad, sincerely, because the game has some truly great things to explore (such as the crafting mini-game with skills and such), but it feels too much like SE is trying to make our life way more complicated than it has to be (read: when compared to pretty much all AAA MMO since ~2010).
But oh well… nevermind…
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Last edited by Alcyon_Densetsu; 11-16-2013 at 08:08 AM.
Its a minor inconvenience to make half a dozen different linkshells just to talk to specific people. Game breaking? No. Rage worthy? No, not really. From an organization standpoint its annoying to form groups and not be able to communicate freely with all the people who may or may not be joining for that day/night.
The argument "Well just make a linkshell/FC to talk to the people you want!" is true on paper but when you come down to it not all the people you interact with are people you want to interact with >all the time< also people just being people, not all the people I want to talk to get along with each other, some things that get discussed are things that not everyone needs to see/know, and sometimes its just a pain when you can't communicate freely with who you want, when you want.
Keeping in mind that everyone has their own agenda, its hard to guarantee all the people you need to talk to will be in the same FC. Do you then make a LS just to communicate with that 1 person who you only talk to every other day? Meh.
Not game breaking or even a huge issue, but something that should be changed. Need to be able to communicate when we want how we want in a social MMO.
Last edited by Esrahadon; 11-16-2013 at 06:15 AM.
Don't get me wrong, I also experience that inconvenience all the same. And I do utilize a /t function in other games for the point of assistance to group members, but I just don't find it to be problematic to not have it here I guess. In the case of a party, if people want to be sensitive on the matters of advice or whatnot, there's ways around it just by reworking how you say it.
Recently, I didn't really want to single out someone, so I just laid out a plan for the party to the chat. The issue was that the Paladin was having a hard time with holding multiple mobs (because he wasn't using Flash at the start to grab multiple mobs). "tank rounds up adds with ranged and flash on occasion, heals hold back if you can until flash goes off, dps focus on marked". Mind you, I know that's not perfect advice for the tank, but you really don't want to over-complicate things when people are learning.
For the most part, there are work arounds to things, which is probably why I'm content even without the /tell function. And I get the idea of social methodology for people differing, but unless something is game-breaking to the individual, it's really not needed for them. Just because other games have the function avail, doesn't mean this one has to if they don't want it. WoW has functions like Recruit-A-Friend and account-bound friend chatting, but it doesn't mean this game needs it (yes, I know /tell chatting is a much more primitive function than those). If the devs don't want it, despite some players being verbal about their dislike of it (which they are aware of and have replied to), then that's just how it's going to be here... at least for now.
Don't mistake this into thinking I'm saying to not express a wanting for it, I'm just saying that it's not necessary as exclusively negative, as there are arbitrary ways to circumvent... heck, you don't even have to look at it positively to be honest lol.
I've often wanted to send tells in an instance. usually to ppl within the instance to say thanks, but mostly to give advice. Advice through tell is much more formal and personal and doesn't feel like you're calling the person out.
Yeah I want to be able to whisper to my friends and bad mouth the scrub fresh 50's in my duty finder WP speed run.
Not sure, if you are in a dungeon and you are afford to spend time on chatting...... there is really something wrong here. Where is the respect to other 3 people in the party?
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