Quote Originally Posted by Ehayte View Post
A) Yes, I am angry at people spouting theorycraft that damages public opinion of WAR way past what it should be (WAR is NOT as viable as PLD, but its closer than people think).
B) Her math was not all inclusive, it did not take into account the increased healing % you get from a wrath stack, the +crit % you get from a wrath stack, the additional uses of IB you can get from quicker Wrath regen, or the fact that DPS is not entirely what makes a WAR effective.
C) You still attack during paci, Kitru stated herself that you still retain 25% of your dps through auto-attacks. Also, what do you consider an attack? Is brutal swing an attack? Flash?
Well, I personally don't use berserk for Inner Beast exclusively. I use it as a way to boost my Enmity, and Spike damage when I know I won't be in trouble from Pacification. No one is saying the skill is bad, but more so Flawed by comparison to Paladin's FoF. I personally think that Warriors are great, and I'm just curious of exactly whats about to change for us soon.

What do I want? Either no pacification, or compensation for the time I am stuck with non Weapon skills. I understand your utilizing it in it's greatest possible aspect, but that doesn't change the fact that Paladins can use FoF on cooldown without thinking, It seems however we need to have these amazingly perfect situational setups to make our skills nearly as viable as Paladins.

A) Don't be angry, the Theory Craft is why we are getting buffed next patch. Without it, no one would have looked at us again.
B) You can't take 1 Wrath Stack into account for the DPS boosting. There are a lot of times where it's used at 5 already, or right after an infuriate anyway in order to maximize our DPS During the Burst period to gain the added Crit%. What her math goes by is it's raw sustained DPS boost over a long duration fight. It was never meant to prove anything else. But you seem to be angry that her 1 statistical analysis isn't magically able to accommodate every unique usage of the skill. If I were to mathematically tell you that Holmgang is worthless, you can argue the same thing because I'm not taking into account special cases. basically, don't get worked up over an analysis of 1 part of the skill.
c) Attacking is not the problem, it's using clutch Weapon Skills when they are needed. You can't always anticipate someone pulling aggro from another enemy off you, and sometimes Flash at that time isn't enough, Brutal Swing is our absolute best option in that case, but it could be on cool down too. Just like you can argue for the best case scenario usage of the skill, anyone else can argue for the worst case. It's taking the total usability and reflecting on all of it combined that truly rates a skill's implementation.