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  1. #21
    Player
    XainTheGreat's Avatar
    Join Date
    Nov 2013
    Posts
    47
    Character
    Xain Ryuchi
    World
    Cactuar
    Main Class
    Lancer Lv 50
    Quote Originally Posted by TaneshimaPopura View Post
    Never ever use Awareness. Because boss skills don't crit only melee attacks crit for at most 1,000dmg. And there is a hidden bug on Awareness (TESTED) it prevents all incoming heals from being criticals. So you are pretty much left to use Featherfoot, Provoke, Internal Release, Convalescence and Second Wind. Mantra is only +5% area healing and has too long a CD. If Awareness didn't have the heal crit prevention bug I would have taken it over Second Wind.
    Bosses abilities do crit, idk wtf you are talking about. Titans Table flips, and skills crit all the time. And i have recieved crit heals during awareness, so idk wtf you are talking about.
    (1)

  2. #22
    Player
    Calib0s's Avatar
    Join Date
    Aug 2013
    Posts
    84
    Character
    Sieglinde Volsungar
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    Quote Originally Posted by XainTheGreat View Post
    Bosses abilities do crit, idk wtf you are talking about. Titans Table flips, and skills crit all the time. And i have recieved crit heals during awareness, so idk wtf you are talking about.
    Sorry, but you're mistaken. Boss attack skills absolutely do not crit.

    Bosses critically hit on autoattacks only.
    (3)

  3. #23
    Player
    Heroicbandit's Avatar
    Join Date
    Sep 2013
    Posts
    51
    Character
    Cyera Vanguardia
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    If Mountain Buster crit, neither tank would survive.
    (3)

  4. #24
    Player
    TaneshimaPopura's Avatar
    Join Date
    Nov 2013
    Posts
    463
    Character
    Taneshima Popura
    World
    Carbuncle
    Main Class
    Marauder Lv 50
    Quote Originally Posted by XainTheGreat View Post
    Bosses abilities do crit, idk wtf you are talking about. Titans Table flips, and skills crit all the time. And i have recieved crit heals during awareness, so idk wtf you are talking about.
    If... Mountain Buster could critical. A warrior would need 9k HP unmitigated to survive it, Paladins would need 7k HP. Twintania will wreck faces with... Game Over Sentence. Go back and play your Lancer, the only skills that critical are caster spammy skills that mobs cast with a 1 second cast time.

    Ok back to the topic, My Warrior has higher base STR and same gear as my Paladin. Butcher's Block (With Maim, SE Buff) is hitting slightly lower than Rage of Halone (Without SE buff). So under normal circumstances without using Berserk, and Inner Beast/Infuriate on 5 Stacks/Infuriate. I really doubt Warriors are pulling much more and least to say if Paladin swaps over to Sword Oath. To top that over Warrior TP starve comes faster than Paladin.
    (1)

  5. #25
    Player
    Leiron's Avatar
    Join Date
    Sep 2013
    Posts
    563
    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Paikis View Post
    A Warrior in the same gear will have 25% more hitpoints than a Paladin. That is the entire point of Defiance. A 5,000hp Paladin is comparable to a 6,250hp Warrior. A 7,000hp PLD would have 8,750hp as a WAR, assuming the same gear. It is slightly more due to WAR having slightly higher base VIT... and then it will be slightly lower, because you're not gearing the same as a PLD... are you?
    You are doing it wrong.
    20% mitigation = 25% more health
    You'll have slightly higher than that as a Warrior due to a slightly higher vitality base, but otherwise the buffs are the exact same.
    (0)

  6. #26
    Player
    Mihael_Longclaw's Avatar
    Join Date
    Aug 2013
    Location
    Limsa~
    Posts
    277
    Character
    Misa Strongarm
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Before endgame I don't see healers making use of the 15% healing gains over Inner Beasts, as for Berserk, this should be used near constantly, pacified means nothing, you still have flash, provoke, and mercy stroke, it's a huge DPS gain, and if you somehow lose aggro after Berserking enmity combos, you're a bad undergeared tank, lol.
    WARs are given offensive cooldowns for a reason, use them consistently, Unchained and Berserk can mean the difference between Phase 4 wiping on Titan or not.

    I think, Storm's Path should have an overheal ability like Thrill of Battle, to a max of 1500 or so.

    Make it so Holmgang, if it's resisted, we're not stuck in place - but also, all damage is converted to HP for it's duration of 6 seconds.

    Inner Beast should do more healing the lower your HP, say 500% at 10% HP.

    Bloodbath raised to 75% (from a trait, make it 40% base).

    Steel Cyclone should have a debuff, such as silence or slow.
    I think these fixes can make WAR as viable as a PLD
    (0)

  7. #27
    Player
    Steeled's Avatar
    Join Date
    Jun 2013
    Posts
    662
    Character
    Conchobar Pridwen
    World
    Ultros
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by TaneshimaPopura View Post
    Ok back to the topic, My Warrior has higher base STR and same gear as my Paladin. Butcher's Block (With Maim, SE Buff) is hitting slightly lower than Rage of Halone.. I really doubt [without buffs] Warriors are pulling much more and least to say if Paladin swaps over to Sword Oath. To top that over Warrior TP starve comes faster than Paladin.
    The weapon is what matters most. Are you using relic?

    Nothing official as I only killed 10 things but, excluding crits:

    RoH Combo, with Shield Oath up and Curtana +1 (FB, SB, RoH): 112, 148, 195

    Warrior Threat Combo with Defiance up and Garuda's Axe (HS, SS, BB) : 105, 134, 187

    Warrior "DPS boost" Combo: 109, 132, 224

    Warrior Threat Combo with DPS Boost: 136, 162, 270

    Warriors are also much more likely to crit than paladins (not much, but still much more than paladins).

    I didn't use FF, Berserk, or Unchained.

    Quote Originally Posted by Mihael_Longclaw View Post
    I think, Storm's Path should have an overheal ability like Thrill of Battle, to a max of 1500 or so.
    You'd have 8500 hp warriors everywhere, that's getting a bit out of hand, since the effect could be chained continuously. Instead, make it a stoneskin-esque effect (but its own buff so that Adloq/Stoneskin didn't mess with it). Make it so it is chainable, and certainly make it do more than the abysmal amount it does.

    Inner Beast should do more healing the lower your HP, say 500% at 10% HP.
    A 400 crit heals the warrior for 2k? That's a little overpowered.

    Bloodbath raised to 75% (from a trait, make it 40% base)
    I like it.

    Steel Cyclone should have a debuff, such as silence or slow.
    Honestly, just make it so Steel Cyclone doesn't consume wrath and heals for 100% of the damage dealt (sucky single target, great for aoe pack).
    (0)
    Last edited by Steeled; 11-13-2013 at 02:02 PM.

  8. #28
    Player
    TaneshimaPopura's Avatar
    Join Date
    Nov 2013
    Posts
    463
    Character
    Taneshima Popura
    World
    Carbuncle
    Main Class
    Marauder Lv 50
    @Steeled

    I'm using Bravura and Curtana both +0 and as you posted yourself is there any reason why RoH combo should do more damage than Butcher Block? Butcher Block has higher potency multiplier, Maim +20% damage to forgo parts of Defiance. The numbers are just wrong somewhere... It's like defiance is reducing more than just "25%". Mind you Warriors have 10 STR more than Paladin which equates to almost 1 Weapon DMG difference. With Curtana winning out due to quicker swings. Then if we look deeper, Paladin's have 2 skill off the GCD which are spammable with no cost causing 350-550 potency advantage.

    Under perfect conditions I just don't see Warrior being capable of OutDPSing Paladin at all even if I were to Pop Berserk, Brutal Swing on CD, Unchained on CD and Inner Beast on Fury. And the disparity widens when they are asked to DPS as OT. One will not toggle Wrathand can only use Inner Beast every 60 seconds, whilst the other gains 60% auto attack damage with no strings attached.
    (0)
    Last edited by TaneshimaPopura; 11-14-2013 at 04:31 PM.

  9. #29
    Player
    Uliq's Avatar
    Join Date
    Oct 2013
    Posts
    82
    Character
    Atheros Gaian
    World
    Faerie
    Main Class
    Ninja Lv 90
    Quote Originally Posted by TaneshimaPopura View Post

    Under perfect conditions I just don't see Warrior being capable of OutDPSing Paladin at all even if I were to Pop Berserk, Brutal Swing on CD, Unchained on CD and Inner Beast on Fury. And the disparity widens when they are asked to DPS as OT. One will not toggle Berserk and can only use Inner Beast every 60 seconds, whilst the other gains 20% auto attack damage with no strings attached.
    I wanted to argue this but there is no factor that disproves this. As OT the WAR can go either Defiance or no Defiance and it's damage wouldn't change much. It loses it's wrath, which is crit % and an added attack through IB or damage loss negation through Unchained, to swap out a 25% damage increase. Overtime neither using Defiance or not matters and it's only cross-class ability that would help OT is the MNK's IR, so... I'm handing you the win.
    (0)

  10. #30
    Player
    Leiron's Avatar
    Join Date
    Sep 2013
    Posts
    563
    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Uliq View Post
    As OT the WAR can go either Defiance or no Defiance and it's damage wouldn't change much.


    Wow...I should not be surprised but...wow.
    Has to be among the most inaccurate things ever said.
    (1)

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