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  1. #1
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by NeoAmon View Post
    sigh, since when did Fire 3 do 700? Fire 3 does 1k+ none crit, avg dmg = Fire I avg dmg.
    The damage of each of the BLM's attacks have to scale well.
    The damage gained to each cast has to be equal to the damage gained from multiple damage sources that the other classes use such as dots, auto attacks and more abilities per minute.
    The regen phase and transitions also break up the damage greatly. BLM is simply designed to allow for otherwise ridiculous numbers.

    THAT SAID
    I do wonder about the scaling, but I haven't tested it enough to go one way or the other.
    I'll take the word of more experienced people that it's not horribly imbalanced.

    My own experience, however, is that in turn 4 I was doing around 280 in all darklight except for pants and belt (they were AK) and relic (no +1 since all myth goes to my monk).
    I also had a cheap HQ zircon ring (bite me).
    Then I replaced the ring with a ilvl90 from turn 1.
    Next time in turn 4, I was doing 330-350 consistently.

    NOTE
    I am not comparing these numbers to other classes. AoE is number padding, so I'm only comparing to myself.
    I think this is simply a byproduct of how AoE works in this game since there is no max damage cap.
    It's pretty crazy though, and my single target did go up considerably.

    I'm not saying the scaling is imbalanced, but every upgrade for a BLM feels pretty meaningful.
    I'm not just talking about its big numbers per hit, but dps wise.
    I haven't seen a BLM that's very geared, but I'd like to to see how they stand.
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  2. #2
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Allyrion View Post
    My own experience, however, is that in turn 4 I was doing around 280 in all darklight except for pants and belt (they were AK) and relic (no +1 since all myth goes to my monk).
    I also had a cheap HQ zircon ring (bite me).
    Then I replaced the ring with a ilvl90 from turn 1.
    Next time in turn 4, I was doing 330-350 consistently.
    Turn 4 DPS numbers are highly variable depending on how long you spend in each phase, RNG crits, fight approach, and other things. Our BLM has varied up to 50 DPS on a Turn 4 parse while he basically did the same thing both times (I think he misfired like 1 Flare on the low parse though, but 1 Flare does not make a 50 DPS difference). In addition, the way the damage output is done in Turn 4 leads to a situation where the performance of other classes will directly impact affect how long the BLM has on each phase.

    As a simple example, if a BLM has a lower parse, it could be because the other classes did more AOE damage during phase 1/4, and have literally nothing to do with the BLM's performance themselves. Like all of a sudden the Dragoon remembered how to play their class and hit a BFB'd DFD during P1/4. With two button presses of another class, the BLM could lose 15-20 DPS. Or hey, the Bard remembered to use BV on their FR (or remembered to use FR at all instead of mana/TP?). Boom, 5-10% total DPS gain.

    Personally, I virtually ignore T4 parses for any reliable data unless you're consistently getting the same result over like 10-20 attempts after your group has stabilized the overall fight pattern. Even then, I would ignore DPS numbers by "same class in different groups" unless they have the same comp and use the same fight pattern (kill order, etc) ... which doesn't happen.

    For example, some groups could have the BLM kite the soldier in P5 or P6. This is a DPS loss for the BLM. A group could have the mages in P6 attack the Dread until the Knights are dead, then AOE the Soldiers + Spiders. This would inflate BLM DPS. Shrug.

    Edit: T2 is a bit of a mess since different targets will have different damage resistances from the mechanics. T1 is the most stable ST DPS check, unless you're cool enough to deep dive into parses and check DPS against individual mobs like each miniADS separately, etc.
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    Last edited by EasymodeX; 11-15-2013 at 03:51 AM.

  3. #3
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by EasymodeX View Post
    Snip
    You're right for the most part. I don't have a huge sample size to justify the disparity.
    It's the same group and same strategy though. However, people's damage varies and there could have been more requiem after I got the ring anyway.

    It's just sort of weird that with the same group and strat, with only a ring upgrade - I went from always being in the 200's to always in the 300's.
    Again, that's probably just because of how aoe is in this game.

    I don't think SE's balance is bad. I'm actually impressed with it for a launch.
    I wouldn't be surprised though, if BLMs did have a slightly better scaling that becomes more apparent in full ilvl 90s.
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