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  1. #51
    Player
    Hik0's Avatar
    Join Date
    Apr 2012
    Posts
    1,044
    Character
    Seijuro Hiko
    World
    Ragnarok
    Main Class
    Archer Lv 50
    Quote Originally Posted by Lexin View Post
    My only issue with endgame is last time I played WoW and quit was because of this same exact endgame we currently have grind dungeons get points and buy gear.

    Doesn't have to be XI type endgame but something other then this dungeon grind we currently have would be better.
    and that's also why people asking some "oldFFXI endgame style" wont go back to FFXI because adolin is grind currency in dungeons to buy gear!


    Quote Originally Posted by ZohnoReecho View Post
    Most people are just affected by nostalgia.
    Instead of saying "I liked that in that game, do something" (that's the summary of most people suggestions) think about what you are asking to add.

    Dynamis:
    Enter, kill a bunch of trash, some boss, more trash, final boss, all within a time limit. Hmmm sounds familiar. Ya, dungeons.

    Sky, sea:
    Kill a NMs to pop another NM? That wouldn't work with the current claim system. Unless you are suggesting something close to what coil is. An instance where you kill a boss to then advance to the next step to kill another boss.

    Besieged:
    Probably frontlines FATEs are the closest thing that's going to be added.

    Probably the only systems that could be added are:
    - random generated instances (like nyzul)
    - instances where you start with penalties and end with none (like salvage). of course you cannot start without a weapon. maybe without the soul crystal.
    in that way you cant do anything "new" because it will always be : kill stuff, then diferent stuff.

    pointing differences between dyna and a u dungeons
    - trash are worth farming, (and exept xarca you only go to farm 'em)
    - no fixed number of player
    +
    Quote Originally Posted by KHShadowrunner View Post

    Imagine if you entered a dungeon, and EVERY MOB was able to use a L2 LB on you, or their allies. And bosses, all 8 of them, used L3 LB. And the final boss did repetatively.

    Now that sounds more like dynamis.

    EDIT: Oh, and make it an actual race, where you need to deviate to part X in order to increase the time limit. So say, AK, with a time limit of 90m, but you start with only 10 minutes, and the Hippogriph pack that sits past the dullahan on the far side of the courtyard? THere's a 10 minute extension. Where the money chest is? Throw some sort of mini boss and there's a 15 minuter. Things like that. That's dynamis. Pulling the obscure and out of the way mobs for a REASON.
    also some dyna pull had more monster in than whole AK
    (0)
    Last edited by Hik0; 11-14-2013 at 07:57 PM.

  2. #52
    Player
    ZohnoReecho's Avatar
    Join Date
    Aug 2013
    Posts
    958
    Character
    Zohno Reecho
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Arkune View Post
    Some People jsut dont remember how it was to go into Dynamis Sandioria with 30-35 People not having 1 single BRD and the Million-Eyes BST Pets from the Mobs just used Paralyzga and Silencega on the whole PT and no1 could sleep em.

    Ranger Mobs they randomly one-shot People with EES, MNK Mobs they killed your Tanks if no1 used stun. NIN Mobs they used Mijin Gakure which sometimes killed the half alliance by not having up barfire.
    You cannot say that dynamis was hard because you had a bad setup or people didn't do their job.
    Even Titan is invincible if the healers don't full a tank before mountain burst or don't heal enough during stomps or DPSs don't buff theirselves to bring the heart down.

    Quote Originally Posted by Hik0 View Post
    and that's also why people asking some "oldFFXI endgame style" wont go back to FFXI because adolin is grind currency in dungeons to buy gear!
    We got tomestones, people complain that they gotta grind. (adoulin)
    We got coil, people complain that RNG is too random. (old style)
    People will always complain, no matter what.

    Quote Originally Posted by Hik0 View Post
    in that way you cant do anything "new" because it will always be : kill stuff, then diferent stuff.
    I didn't say don't add anything "new", but don't come here saying that sky, sea, dynamis would be new, unless you are just talking about environment.

    Quote Originally Posted by Hik0 View Post
    - trash are worth farming, (and exept xarca you only go to farm 'em)
    Trash was worth farming because you couldn't farm them often and the items were used for relics that required also 1 year to complete. When the bi-weekly cap got removed, prices fell to the ground. If trash can be easily farmed the drops will become trash.
    And the random dropped piece of AF worth lasted longer than XIV will allow.

    Quote Originally Posted by Hik0 View Post
    also some dyna pull had more monster in than whole AK
    Just because the puller was bad or people wanted to skip all of them and you know the latter is something XIV will not allow.
    (2)
    Last edited by ZohnoReecho; 11-14-2013 at 09:57 PM.

  3. #53
    Player
    BoltNixter's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    133
    Character
    Bolt Narshe
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    /signed!

    Loved XI endgame, hate the conventional reputation/tomes grind from rehashed content (HM dungeons) (HM Primals)

    Again like OP said, Coils is fun but we need more diversity then running the same instance over and over and over...

    What the future hold is uncertain, but the way we see things going, it seems that it's going to be rehashed content over and over and over...

    Please look into this Yoshi-P!

    (It's better to have 500K subs year long then 1M for 2 months.)
    (6)

  4. #54
    Player
    KHShadowrunner's Avatar
    Join Date
    Aug 2013
    Posts
    109
    Character
    Dalia Shadowrunner
    World
    Behemoth
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by ZohnoReecho View Post
    I didn't say don't add anything "new", but don't come here saying that sky, sea, dynamis would be new, unless you are just talking about environment.



    Trash was worth farming because you couldn't farm them often and the items were used for relics that required also 1 year to complete. When the bi-weekly cap got removed, prices fell to the ground. If trash can be easily farmed the drops will become trash.
    And the random dropped piece of AF worth lasted longer than XIV will allow.



    Just because the puller was bad or people wanted to skip all of them and you know the latter is something XIV will not allow.
    Again, nothing in this game even comes close to dynamis. Nothing. the closest would be coil. And that's sort of a maybe because it's broken down into multiple parts and not just one really long timed instance. I hope they introduce it. Raiding Gridania and Limsa sounds like tons of fun.
    (0)

  5. #55
    Player
    ZohnoReecho's Avatar
    Join Date
    Aug 2013
    Posts
    958
    Character
    Zohno Reecho
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by KHShadowrunner View Post
    Again, nothing in this game even comes close to dynamis. Nothing. the closest would be coil. And that's sort of a maybe because it's broken down into multiple parts and not just one really long timed instance. I hope they introduce it. Raiding Gridania and Limsa sounds like tons of fun.
    Ok, nothing is like dynamis because SE didn't reskin yet an existing area in XIV to make a dungeon. got it. I guess we can stop here since both parts have their own views.
    (0)

  6. #56
    Player
    Malamasala's Avatar
    Join Date
    Aug 2013
    Posts
    348
    Character
    Lalah Elakha
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    I'd say it is less about reskinning and more about adding something with more than 8 players inside.
    (0)

  7. #57
    Player ashikenshin's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    366
    Character
    Kyuyuna Shadowsun
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    you mean like CT with 24 people? or have I missed something here

    btw dynamis sucked sooooooooo much I barely stayed awake during those runs. FUUUN
    (1)

  8. #58
    Player
    Nuffy's Avatar
    Join Date
    Oct 2013
    Posts
    95
    Character
    Nuffy Chan
    World
    Coeurl
    Main Class
    Archer Lv 50
    Yoshi ease release T6-10 so I have something to do aside from AFK in mordhona
    (0)

  9. #59
    Player rtpsoulx's Avatar
    Join Date
    Mar 2013
    Location
    Limsa Lominsa
    Posts
    191
    Character
    Tikara Mikani
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by ashikenshin View Post
    you mean like CT with 24 people? or have I missed something here

    btw dynamis sucked sooooooooo much I barely stayed awake during those runs. FUUUN
    that was XI's slow gameplay <.< if it was fast paced like ARR it would have been amazing~ i should lvl PLD for all the white knighting i've been doing today ._.;;
    (0)

  10. #60
    Player
    Dale's Avatar
    Join Date
    May 2012
    Posts
    238
    Character
    Jeremy Dale
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    HNM camping on 11 sucked. I agree with that. In fact I think it was the fatal flaw that held the game back from being the success it could have.

    But 11 did a LOT of things right. The emphasis on group-mechanics for one. At least in the early days. It was possible to solo but it was tough and a group was desired. It was a far superior system to the modern MMORPG where you can just mindlessly solo your way to max level so you can rinse and repeat the same couple of "instances" over and over.

    And as a result the world on 11 actually felt alive with groups of other players. And there was a real sense of "we are all in this together". Something you just don't get on the modern theme-park MMO, which is largely sharded with everyone doing their own thing. 14 feels more like a single-player game with a co-op mode attached to it. The FATE system is a poor substitute.

    The class system in 11 was also way better. Sub jobs were important and shaped your character in defining ways. The sub-job system on 14 is pathetic and really isn't worth the memory its code takes up in my opinion.

    Just so I don't sound wholly negative:
    14 IS a good game. It has solid gameplay, beautiful graphics and sound and enjoyable in small doses. But it lacks the depth and ambition of its predecessor. I think they would be very wise to borrow from it in many different areas.
    (5)
    Last edited by Dale; 11-15-2013 at 04:50 AM.

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