Quote Originally Posted by Altena View Post
- They have poor spike damage (most of their damage comes from DoT).
This, to me, completely undermines everything else you've said. It's totally incorrect. Mathematically, logically, it's just wrong in every way.

DRG DoTs:
Chaos Thrust = 160 potency for hit + 200 DoT potency (over 30 seconds)
Phlebotomize = 170 potency for hit + 120 DoT potency (over 18 seconds)
Fracture (actually a WAR skill) = 100 potency for hit + 120 DoT potency (over 18 seconds)

That's a total potency of 870 (if the DoTs run their full duration and are done in combos). But that's not really accurate, since 430 of that potency is done as soon as you hit the mob. 440 potency comes from DoTs.

DRG True Thrust combo:
True Thrust = 150 potency
Vorpal Thrust = 200 potency
Full Thrust = 300 potency

DRG Heavy Thrust combo:
Heavy Thrust = 170
Ring of Thorns = 150 potency

DRG Impulse Drive combo:
Impulse Drive = 180 potency
Disembowel = 220 potency

That's 1270 potency right there. None of those are DoTs.

And that doesn't include Dragonfire Dive (250 potency), Jump (200 potency), Spineshatter Dive (170 potency), Doom Spike (160 potency), Leg Sweep (130 potency), or Feint (120 potency).

If you're getting most of your damage from DoTs, then you're not playing your class very well. In fact, I can't even figure out how you could possibly be getting most of your DPS from DoTs. It's just not possible unless you're playing DRG incredibly poorly.