WOW's AH model has little to no limitations and there are very few complaints about the economy in the game. I wonder why.
WOW's AH model has little to no limitations and there are very few complaints about the economy in the game. I wonder why.
I didnt even play wow and i heard numerous people bitchin bout the economy. But if the do add an unbrestriced AH its fine, jusst means they will give up on developing a lot of things. Basically take out the whole merchanting game, or any desire to create content around anything like running or building shops. I look at that as minus even though i probably wouldnt be involved with it.
It still has the possibility of crashing, but it won't be as problematic as the wards are.
If the price history goes back a full year, this won't be a problem.
Spreading uncertainty about an items real market value is not a proper way to run an economy and it causes more problems than it solves.
Compared to the complaints FFXIV got, and is still getting about it's economy, WOW's complaints are minuscule.
The complaints about WoW's economy are small when compared to the complaints about this one.
In addition, the economy of EVE Online is highly praised, and it incorporates such things as a price history, and menu-based item sales.
If there was ever a game to follow for an economy it would be EVE and nothing else.
You & Hamster can say this and be right, but without explaining how or why this system is superior - or more importantly, how SE could incorporate the positive aspects of this system into their game - it's a pretty meaningless sentiment. I'm not about to go look up the historical analysis of EVE's economy. I could (and if I were developing XIV's economy that might be responsible of me) but I'm not and probably no one here is about to.
I know what little I know about it from the links Hamster provided. I played a 2-week trial of EVE but I don't think I really got into the depth of the economy that I've read about in afterward.
I got to say that Renta has come closest to expressing why an Auction House would simply be better than the Wards, but your reasoning is based entirely on assumptions. No one outside of SE can know 100% whether or not implementing an Auction House would be faster or easier for their systems to handle than the Market Ward. If you knew this for 100% certainty than your side of the argument would have the advantage. You don't, though. You can only make an educated guess which I happen to disagree with.
I think it's easier to fix a current system than build one from scratch. That's simply based on how long the battle system is taking and I don't even know how much different it's truly going to be. Do I think (and agree) that a battle system is more integral and complex than an auction house? Yes, I think I can agree to that, but I can't quantify it. Battle System takes 6 months to start implementing... AH takes... 4? I can't know that. I also can't know what difficulties they face implementing an Auction House. No one can unless they publish it.
So you may be correct, but there's no evidence.
I'm still waiting to hear why an Auction House is better rather than why the Market Ward is not as good as it could be. It's as if Renta is saying (and forgive me if I am mistaken, but that's the point of a paraphrase) if the Wards could meet all these expectations you've put in bold then it would be the same as an Auction House and thus acceptable, but an AH would be "easier" (not sure how you quantify that) so just do that.
Am I inferring your meaning correctly?
Did you really read the links I provided? All of it? They clearly state most of the concepts I'm trying to explain here. There are five pages of good, solid info based on real economic principles and real MMO experience. Read it from page 1.
http://www.gamasutra.com/view/featur..._how_mmos_.php
Yes, I really read it.Did you really read the links I provided? All of it? They clearly state most of the concepts I'm trying to explain here. There are five pages of good, solid info based on real economic principles and real MMO experience. Read it from page 1.
http://www.gamasutra.com/view/featur..._how_mmos_.php
Did I paraphrase you correctly?
I'm actually interested in MMO economies, but aside from finding exchange rates and RMT interesting, I don't know the first thing about actually implementing and coding various distribution & exchange systems. I don't know how hard it would be to set up or to put into a game that had no intention of ever having or needing one. That's the real distinction. What about EVE's do you think is good? I don't know how active RMT are in EVE. I don't know how hard it is to make a million or what the going rates are.
You could post to me XI's and talk about how successful it is and if I didn't see first hand how easily it was manipulated, I wouldn't know you were misinformed or only fronting one aspect. I like the Wards the way they are. They work for me. I sell at comparable rates, I do make a profit on NQ gear, I am the master of my consumable materials. I have that capability and I'm just 1 man, playing 4-6 hours a day. I'm not playing 24/7 on a team of 50 running everything like Ul'dah's Syndicate behind the scenes.
Yeah it has problems. I'm not saying it's perfect (and I hate I have to type that every post to fend off flames from idiots). I'm just saying it does a good job of being a fair marketplace for crafters & gatherers and it isn't that hard to find what you're looking for as a buyer either (though that could be streamlined, and should be). Excluding HQ items, obviously.
I'm also not trying to antagonize you AH guys.
I'm just laying it out there as I see it.
I love how I was called an idiot and "probably right" in the same post earlier. I know being an idiot requires assessing a situation accurately and knowing what you're talking about. You don't agree with my assessments - I don't mind. I only get bitchy when people call me names or argue with me about nothing (Kilta, looking at you, there) when I'm trying to make a point that no one is listening to.
I'm trying to stimulate productivity through conversation by challening you who want an AH to present your case, not just whine and cry (Renta, you're excluded from this rant. I'm enjoying our more meaningful exchange of ideas).
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