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  1. #51
    Player
    Impurrrsive's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    121
    Character
    Coleo Softpaw
    World
    Masamune
    Main Class
    Scholar Lv 80
    Quote Originally Posted by LucasB View Post
    This is what I'm talking about, what's wrong with this community?
    lol that why i love reading forum in this game XD... a match can be a firestorm
    love u guys

    i totally agree... u can let them die if they act out of place
    but its better if u warn them...however trolling is fun XD
    if they're agro next set of mobs becoz u're racing with stalker in WP its ok
    if not let tank agro first..
    (0)
    Last edited by Impurrrsive; 11-14-2013 at 01:54 AM.

  2. #52
    Player
    Bamboofox's Avatar
    Join Date
    Nov 2013
    Posts
    139
    Character
    Rio D'khan
    World
    Goblin
    Main Class
    Warrior Lv 90
    I haven't had a lot of problems with other players initiating pulls for me - it's happened, but only maybe every 1 out of 30 runs where it actually hurt our progress - and if it does happen, I just do the usual "aggro, come back to me D:<!" routine and roll with it. If it becomes a problem, I ask them politely to stop. If they don't... well, it's a PUG/DF group, worse things could be going on right now.

    I don't let people die as punishment for stealing aggro (unless the rest of the party is in immediate danger). Mistakes happen, people get tired and derp sometimes. If a mob isn't mine, I'll always try to get it back, unless:

    1. I'm dead.
    2. The mob will be dead in 1-2 hits anyway.
    3. I've spent 3 or more GCDs trying to take aggro back, but can't because the player's reaction to stealing aggro is to hit it harder. At that point, I'm going back to the rest of the mobs, not because I hate the player's guts and want them to eat dirt, but because I'm worried the healer will pull aggro next from trying to keep the DPS alive.
    (0)

  3. #53
    Player
    Jaine's Avatar
    Join Date
    Aug 2013
    Posts
    60
    Character
    Jaine Deaux
    World
    Siren
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Terius View Post
    People dont even wait for me to cast protect anymore, and its usually the tank running off towards the mob. o.O
    Swiftcast+Protect. This is what I do. Problem solved.
    (1)

    Dear Party,
    Turn your wounds into wisdom. Stay out of the red so I don't beat you myself.
    Love from your Healer, Jaine Deaux

  4. #54
    Player
    Firefly's Avatar
    Join Date
    Mar 2011
    Posts
    62
    Character
    Vic Velarius
    World
    Faerie
    Main Class
    Marauder Lv 50
    Quote Originally Posted by ilitirit View Post
    All I ask is that when you join a dungeon using DF, please communicate at the start. It's sooo annoying to do runs without any sort of communication from the Tank, who is generally accepted as the party leader.
    I was going to say something to this effect, minus the part about the tank. I think communication needs to come from all sides of the party. That's essential for good teamwork. There are new tanks who shoot up to high levels and don't know what other classes are capable of, so probably wouldn't be a good fit as team leader. The healer could just as easily be the leader, or for that matter a well-experienced DPS who understands other roles. The leader is just the player who takes the initiative and says, "Hey, this is how it should work out in this dungeon. Watch out for traps here, wanderers there, these ones you can't sleep, etc." For me the other day that was the BLM who had run the dungeon before when it was my first time. Yes, the tank should be first into the fight, grab adds and wanderers before they kill someone else, and basically keep the enemies bashing on him/her while DPS focus on killing and healer focus on healing (not to say healer and tank can't DPS too). But you can have a dumb brute (me, the marauder/warrior) or shining knight (gladiator/paladin) tanking for you; both of which btw are meant to take orders, unless they have the rank of second lt :P. The point is, stop assuming people know what they are doing and take 2-5 minutes before running a dungeon to make sure everyone is on the same page.
    (1)

  5. #55
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by juniglee View Post
    However when I'm playing a BLM, I sleep pull mobs, because I feel my tank is too slow, I find most tanks just stand around looking at a mob group. So I get impatient and sleep pull them... >.<
    No offense, but since you know better, it's pretty stupid to pull them yourself. The tank may be standing there so that they can mark everything, I know that I will run up to a pull, stop just out of their range, mark them, and then proceed. Sometimes a DPS runs past me and pulls them, which is a royal pain since I'm in mid mark and have to switch hot bars and then wade in flashing my butt off...

    I keep saying I will adopt the "you spank it, you tank it" point of view, but so far haven't, perhaps I should...
    (1)

  6. #56
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Kosmos992k View Post
    I keep saying I will adopt the "you spank it, you tank it" point of view, but so far haven't, perhaps I should...
    You should, it's tons of fun. You'll probably be accused of not doing your job by a PO'd DD, but you can laugh knowing that it's really them that have no restraint.
    (0)

  7. #57
    Player
    Argent_Wings's Avatar
    Join Date
    Jul 2012
    Posts
    46
    Character
    Rei Munashii
    World
    Leviathan
    Main Class
    Thaumaturge Lv 50
    DDs are a dime a dozen. Who cares if they die for being ridiculous/impatient? This is coming from a BLM.
    (0)

  8. #58
    Player
    Traison's Avatar
    Join Date
    Aug 2013
    Posts
    62
    Character
    Syhril Lahnia
    World
    Famfrit
    Main Class
    Pugilist Lv 60
    These tanks who say they will just let DDs die really confuse me. You should at least try to get threat, this game is so easy 99% of the time think of it like a challenge pull or something. Every pull is almost always the same to where you should be happy to have some sort of change in the order of things, I know when I tank I do my best to keep threat all the time, and if someone pulls and I am unable to pull threat off them and they die as a result then that is fine, it was just over the groups head, but to just let them die because you need to feed some sort of god complex just makes me wonder why you tank at all.

    Also just to note, if I was ever with any tank that just let me die because I either stole threat or pulled cause I was able to judge that we could handle it (ie. more than enough dps and hps and generally moving fast through the instance,) I would stay dead and let you guys 3 man the rest of the dungeon, until the tank left. Sure it sucks for everyone else, but there are so many tanks that think they are the only person in the group.
    (0)

  9. #59
    Player
    ShinkuTachi's Avatar
    Join Date
    Aug 2013
    Posts
    333
    Character
    Pyro Frost
    World
    Ultros
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Molly_Millions View Post
    You should, it's tons of fun. You'll probably be accused of not doing your job by a PO'd DD, but you can laugh knowing that it's really them that have no restraint.
    Not everyone that does that, does it with malicious intent or anything though.

    Personally speaking, I've done WP so much that I can do it in my sleep. When we get to the part after the Pudding boss (where the first oil drops), if I see that Tonberry Stalker turn the corner, I always run to the second oil drop immediately (there are two tonberries at the door, it's always the one on the right). That's not something I do to try to show off some bad-assery or anything. It's something I do to help push the group along and get the door open so we can de-pop the Stalker.

    It's not like I have time to instruct the tank on what to do when the group is at the point. The Stalker is practically there and we need to move. So when I do that, I just step out on faith and hope the tank takes the hint. However, it's not like I'm constantly running off ahead and just pulling stuff.
    (0)

  10. #60
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Traison View Post
    Also just to note, if I was ever with any tank that just let me die because I either stole threat or pulled cause I was able to judge that we could handle it (ie. more than enough dps and hps and generally moving fast through the instance,)
    No offense, but it's not your job to determine the pace of the dungeon. The tank is the one that controls the pace and initiates the pull. That's their role. The aggro system in this game pretty much mandates that the tank does the initial pull so that they can establish the aggro. Pulling aggro back after someone else pulls and grabs it is not exactly a walk in the park on more than a single target.

    If you as a DD run ahead and pull things because in your judgement you can handle it, go ahead and handle it, you just initiated the pull, so you get to handle the aggro. Oh, wait you can't of course, because you will die unless the tank saves your overconfident butt by taking back the aggro. Simple fix, wait 10 seconds for the tank to mark and pull.

    If you haven't the patience to wait 10 seconsd for the tank to mark and pull, then you're totally unwelcome in any party of mine.
    (2)

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