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  1. #41
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Though I understand why people don't like when DDs rush ahead of them (I don't like it either), I'm fine with DDs making the dungeon quicker. Pulling the Succubus, AOEing everything down, etc. all makes AK go by in the blink of an eye. If they pull aggro while they're trying to help then I'll do my best to get Cover on them as quick as possible (or Provoke it back, depending on what s/he aggro'd). It's easy, however, to see when a DD is incompetent rather than trying to help. If a DD is running ahead of you trying to aggro mobs for you and bringing them to you it's... honestly not helping. I get pulling one singular mob, such as Succubus, but when you pull packs to an undergeared tank you're just going to cause issues. For example, right before the Demon Wall you can spawn the Wyverns and completely avoid the guard and all the mobs in the middle - an experienced tank and healer can handle all of that and kill it all at once, but if you see your tank getting the Wyverns and ignoring the rest then don't make it your job to go rounding it all up. Let the tank set the pace unless you are 100% competent you can handle the group you pulled on your own (which I'm fine with but I don't think it actually helps as you're seperating your damage from the pack the tank pulled to the pack you pulled making it either take as long as it would normally or even slower.)
    (0)

  2. #42
    Player
    LucasB's Avatar
    Join Date
    Nov 2013
    Posts
    40
    Character
    Lucas Ash
    World
    Tonberry
    Main Class
    Armorer Lv 50
    Most of the peoples really out of topic, it is totally against the purpose I posted. First, majority of the healers might dislike team member leaving the zone while BUFFING. Second, it doesn't matter how experience you're for AK when you think yourself alone can handle those mods, but it will only looks stupid to another 3 players like seeing a monkey keep jumping trying hard to get his banana!

    This is what I'm talking about, what's wrong with this community?
    (1)

  3. #43
    Player
    saber_alter's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,811
    Character
    Lyrre Myste
    World
    Cactuar
    Main Class
    Dark Knight Lv 80
    for the most part, i let DPS attack what they want unless i am marking mobs. if i am, i will not be building threat on any other mob and will not pull the mob back until they realize what they are doing wrong. (healer is always excluded from this, unless they are dpsing as well)

    and i don't let dps pull. ever. they get one warning when they try the first time, and if they pull again i sit down and let them die.
    (0)

  4. #44
    Player
    ShadowDan's Avatar
    Join Date
    Nov 2013
    Location
    Ul'dah
    Posts
    275
    Character
    Kirina Falkov
    World
    Malboro
    Main Class
    Thaumaturge Lv 100
    As a DD, the only time I pull on purpose in AK is if the Tank somehow can't, or doesn't know he can, reach the Succubi to drag them away from the other foes.

    Accidental pulls are one thing I struggle against constantly, so why would I ever want to make things harder on myself and the team by pulling aggro before the tank?
    (0)

  5. #45
    Player
    baopee's Avatar
    Join Date
    Sep 2013
    Posts
    377
    Character
    Baopee Dhen
    World
    Diabolos
    Main Class
    Gladiator Lv 50
    I am still new to tanking, I have been tanking Ifrit HM and Garuda HM, before I start every fight I always politely run through the plan and ask DOSs allow me to finish my first rotation, before they go all out on their rotations.

    As for Ak/ WP, just like shadowDan mentioned, I would ask DPS to pull for me then grab the aggro from them, it is a join effort, everyone needs to understand their role in the group and how the plan needs to be followed. Let inexperienced player die, it might teach them a lesson but might not help them to get better with the game, the best way to do it IMO is to explain how things work in the group and help them grow.
    (0)

  6. #46
    Player
    Kazamoto's Avatar
    Join Date
    Aug 2013
    Posts
    294
    Character
    Kazamoto Futatabi
    World
    Hyperion
    Main Class
    Pugilist Lv 51
    Quote Originally Posted by saber_alter View Post
    and i don't let dps pull. ever. they get one warning when they try the first time, and if they pull again i sit down and let them die.
    It's a good thing that death really isn't a penalty in this game, could return and die again a dozen times without really affecting your gear.
    (0)

  7. #47
    Player
    Elurra's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    161
    Character
    Elurra Maluta
    World
    Famfrit
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Gardes View Post
    I dont get healers who just stand there and do nothing when everybody is clearly not in the cutscenes anymore. They just stand there for like 10 seconds and only start casting protect the moment I, or any other tank, starts thinking that this healer isnt going to cast any protect at all.
    I like my party list ordered a certain way, so I usually have to go into the social lists and make those changes. That's usually what I'm doing. Or I'm sure there could be any number of other reasons. Sometimes I just forget, haha.


    Quote Originally Posted by juniglee View Post
    Funnily enough, I do the same thing when I'm playing as a tank. I don't spend time standing around idling however - once a group is dead, I immediately proceed to the next group, and expect the rest to keep up with me. I used to think I was going too fast, but most groups I've gone with have told me that the pacing I've set is fine.

    However when I'm playing a BLM, I sleep pull mobs, because I feel my tank is too slow, I find most tanks just stand around looking at a mob group. So I get impatient and sleep pull them... >.<
    Kind of the same thing, if I'm standing there like that, I'm probably deciding/targeting which one to mark first. When a dps pulls, it usually sends everything into chaos. I'm trying to get the mob back that the dps just attacked while also trying to mark it or another one to get everyone focused, but the healer has to heal the dps that pulled, so they get hate on the rest of the mob group and everyone ends up running in different directions, and I feel like I'm running around with my head cut off trying to flash, shield lob, provoke everything to get it back. Not saying that's how it happens with you, just in general that's how it goes.
    (0)

  8. #48
    Player
    ilitirit's Avatar
    Join Date
    Oct 2013
    Posts
    18
    Character
    Fishenn Chippes
    World
    Shiva
    Main Class
    Arcanist Lv 50
    All I ask is that when you join a dungeon using DF, please communicate at the start. It's sooo annoying to do runs without any sort of communication from the Tank, who is generally accepted as the party leader.

    On a speed run for example scholar healer for example needs to know if they should use their Aetherflow on DPS, Sacred Soil, or Lustrate if you plan on doing a multi-mob pull. If you plan on skipping a mob, let SMN/SCH know beforehand so they can dismiss their pets. If your multi-mob pull strats mean you need access to 700HPS and 900DPS, ask at the start if the group can provide that. Don't just expect the DPS and Healer to carry you through pulls without communicating.
    (1)

  9. #49
    Player
    Zakalwe's Avatar
    Join Date
    Aug 2013
    Posts
    431
    Character
    Lapsed Pacifist
    World
    Adamantoise
    Main Class
    Botanist Lv 51
    Quote Originally Posted by saber_alter View Post
    for the most part, i let DPS attack what they want unless i am marking mobs. if i am, i will not be building threat on any other mob and will not pull the mob back until they realize what they are doing wrong. (healer is always excluded from this, unless they are dpsing as well)

    and i don't let dps pull. ever. they get one warning when they try the first time, and if they pull again i sit down and let them die.
    Even with marked mobs the tank does need to lay down some aggro on mobs not yet the target even if DPS totally avoid aoes and all stay on target, even if only with occasional flashes. Otherwise healer aggro will sooner or later (probably sooner) pull them.
    (0)
    Last edited by Zakalwe; 11-14-2013 at 01:23 AM.

  10. #50
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    If DPS are taking aggro before you, maybe they want to tank. Let them. I find that either they figure it out, or they don't and die. Either way, there's fun to be had.
    (1)

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