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  1. #391
    Player
    Wynn's Avatar
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    Mar 2011
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    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by Wolfie View Post
    No, sorry, you've been duped into thinking that these limitations are features of this system, and that they're optional or desirable.

    Penalties for selling in the wrong ward were instated in order to coerce people to place their retainers in the right ward for organization purposes. if the shops didn't have to be rendered, there would be no need to organize them by ward, and there would be no need to penalize for selling in the wrong ward. Excessive zoning is another limitation, because servers and clients cannot handle so many NPCs and PCs in such a small area. Ward limits on the amount of retainers were created because of this.

    There is no feasible solution for market wards. If server populations ever fill out to FFXI levels (4000 players), you can expect at least 8000 retainers. The amount of server infrastructure to handle that kind of load is ridiculous. If the server populations fill out even more, to levels of popular MMOs like WOW or Aion or RIFT, where you have 10000+ players per server, it's going to be a nightmare to work with market wards.
    Just because I have a different opinion than you, doesn't mean I've been duped. It just means I disagree with you.

  2. #392
    Player Wolfie's Avatar
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    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Wynn View Post
    Just because I have a different opinion than you, doesn't mean I've been duped. It just means I disagree with you.
    Except mine isn't an opinion, it's an objective analysis of a system, backed up with examples.

    We're done here. You have no counter argument besides "that's just, like, your opinion man".
    (0)

  3. #393
    Player
    Shai's Avatar
    Join Date
    Mar 2011
    Location
    Hawaii
    Posts
    714
    Character
    Shai Hulud
    World
    Hyperion
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Wolfie View Post
    Except mine isn't an opinion, it's an objective analysis of a system, backed up with examples.

    We're done here. You have no counter argument besides "that's just, like, your opinion man".
    That's the argument you used. How come you can use it and Wynn can't? ; ;
    (0)

  4. #394
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Wynn View Post
    How do we know what is crashing the wards? How do we know it is the NPCs?
    What else could it be? The only difference between the wards and everywhere else is that it contains a huge population of NPCs that contain their own database of inventory, geographic location variables, and are subject to interaction, functions, and calls- stuff that normal NPCs are not burdened with.

    We've already seen the problems that the game engine has rendering player characters and NPCs. We experience the popup all the time.

    Do you really believe that a purely menu-based, text-based market interface system that performs the exact same functions as the current market wars system would crash just as often?
    (2)

  5. #395
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by Rentahamster View Post
    What else could it be? The only difference between the wards and everywhere else is that it contains a huge population of NPCs that contain their own database of inventory, geographic location variables, and are subject to interaction, functions, and calls- stuff that normal NPCs are not burdened with.

    We've already seen the problems that the game engine has rendering player characters and NPCs. We experience the popup all the time.

    Do you really believe that a purely menu-based, text-based market interface system that performs the exact same functions as the current market wars system would crash just as often?
    Like everyone else here, I don't know what is causing the crashes. I certainly hope they can fix it though. But I really don't believe throwing the baby out with the bathwater is the solution here.

    Besides the crashing, I have no problem what so ever with the market ward. Actually I take that back. If they add the ability to indicate +1s and the like that would be great. But again this is just my opinion and my personal preference. I really don't want to see an AH like we had/have in XI.

  6. #396
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Wolfie View Post
    Except mine isn't an opinion, it's an objective analysis of a system, backed up with examples.

    We're done here. You have no counter argument besides "that's just, like, your opinion man".
    the equivalent of why you like AH applied to the rest of the game would turn it into go to an npc counter, select your enemy from a list of all available enemies, choose level, and click to kill it. Its fast, its effecient, its also a pretty empty system. The reason you prefer it is because you dont like those aspects of gameplay and want to diminish it. This is fine, but some people actually like merchanting/selling etc, many people want to see it grow even more, with shop customization, bigger more complex wards, player owned shops, advertising, etc. The perfect AH that you want kills any possibility of this stuff mattering.

    So its really just your opinion, on which type of game you would prefer to see created, and the level of immersion you want for that aspect of the game, maybe people share your opinion, maybe they dont.
    (5)

  7. #397
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Wynn View Post
    I really don't want to see an AH like we had/have in XI.
    Most of the people aren't arguing for an AH just like the one in FF11.

    Most people are arguing for a system that performs the exact same things that we get from the Market Wards now, except without the hassle of NPC retainers.

    Basically, as if you were able to just buy and sell straight from the item search window. Leave everything the same, just get rid of the NPC retainers until they fix game engine stability and server load issues.
    (0)

  8. #398
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by Wolfie View Post
    Except mine isn't an opinion, it's an objective analysis of a system, backed up with examples.

    We're done here. You have no counter argument besides "that's just, like, your opinion man".
    *Examples backed by assumptions
    (0)

    Peach Parfait/Khulan Angura on Gilgamesh

  9. #399
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Wynn View Post
    Like everyone else here, I don't know what is causing the crashes. I certainly hope they can fix it though. But I really don't believe throwing the baby out with the bathwater is the solution here.

    Besides the crashing, I have no problem what so ever with the market ward. Actually I take that back. If they add the ability to indicate +1s and the like that would be great. But again this is just my opinion and my personal preference. I really don't want to see an AH like we had/have in XI.
    Guess what? We don't have to. Everything that Market Wards does now can be replicated in an NPC-less system that's infinitely faster, better, more intuitive, more convenient, and easier and cheaper to maintain.

    You know what it would look like? www.amazon.com. No auctions there and items are sold from user created shops. Want more examples? Neopets' player shops. Examples in another MMO? Dragonica's shop system where you can search, buy, and create a shop from a single interface.
    (3)

  10. #400
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Wolfie View Post
    Guess what? We don't have to. Everything that Market Wards does now can be replicated in an NPC-less system that's infinitely faster, better, more intuitive, more convenient, and easier and cheaper to maintain.

    You know what it would look like? www.amazon.com. No auctions there and items are sold from user created shops. Want more examples? Neopets' player shops. Examples in another MMO? Dragonica's shop system where you can search, buy, and create a shop from a single interface.
    and a lot of people dont want to play amazon.com the game, but even amazon.com doesnt instantly give you the items you purchase
    (0)

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