Just because I have a different opinion than you, doesn't mean I've been duped. It just means I disagree with you.No, sorry, you've been duped into thinking that these limitations are features of this system, and that they're optional or desirable.
Penalties for selling in the wrong ward were instated in order to coerce people to place their retainers in the right ward for organization purposes. if the shops didn't have to be rendered, there would be no need to organize them by ward, and there would be no need to penalize for selling in the wrong ward. Excessive zoning is another limitation, because servers and clients cannot handle so many NPCs and PCs in such a small area. Ward limits on the amount of retainers were created because of this.
There is no feasible solution for market wards. If server populations ever fill out to FFXI levels (4000 players), you can expect at least 8000 retainers. The amount of server infrastructure to handle that kind of load is ridiculous. If the server populations fill out even more, to levels of popular MMOs like WOW or Aion or RIFT, where you have 10000+ players per server, it's going to be a nightmare to work with market wards.
Except mine isn't an opinion, it's an objective analysis of a system, backed up with examples.
We're done here. You have no counter argument besides "that's just, like, your opinion man".
What else could it be? The only difference between the wards and everywhere else is that it contains a huge population of NPCs that contain their own database of inventory, geographic location variables, and are subject to interaction, functions, and calls- stuff that normal NPCs are not burdened with.
We've already seen the problems that the game engine has rendering player characters and NPCs. We experience the popup all the time.
Do you really believe that a purely menu-based, text-based market interface system that performs the exact same functions as the current market wars system would crash just as often?
Like everyone else here, I don't know what is causing the crashes. I certainly hope they can fix it though. But I really don't believe throwing the baby out with the bathwater is the solution here.What else could it be? The only difference between the wards and everywhere else is that it contains a huge population of NPCs that contain their own database of inventory, geographic location variables, and are subject to interaction, functions, and calls- stuff that normal NPCs are not burdened with.
We've already seen the problems that the game engine has rendering player characters and NPCs. We experience the popup all the time.
Do you really believe that a purely menu-based, text-based market interface system that performs the exact same functions as the current market wars system would crash just as often?
Besides the crashing, I have no problem what so ever with the market ward. Actually I take that back. If they add the ability to indicate +1s and the like that would be great. But again this is just my opinion and my personal preference. I really don't want to see an AH like we had/have in XI.
the equivalent of why you like AH applied to the rest of the game would turn it into go to an npc counter, select your enemy from a list of all available enemies, choose level, and click to kill it. Its fast, its effecient, its also a pretty empty system. The reason you prefer it is because you dont like those aspects of gameplay and want to diminish it. This is fine, but some people actually like merchanting/selling etc, many people want to see it grow even more, with shop customization, bigger more complex wards, player owned shops, advertising, etc. The perfect AH that you want kills any possibility of this stuff mattering.
So its really just your opinion, on which type of game you would prefer to see created, and the level of immersion you want for that aspect of the game, maybe people share your opinion, maybe they dont.
Most of the people aren't arguing for an AH just like the one in FF11.
Most people are arguing for a system that performs the exact same things that we get from the Market Wards now, except without the hassle of NPC retainers.
Basically, as if you were able to just buy and sell straight from the item search window. Leave everything the same, just get rid of the NPC retainers until they fix game engine stability and server load issues.
Guess what? We don't have to. Everything that Market Wards does now can be replicated in an NPC-less system that's infinitely faster, better, more intuitive, more convenient, and easier and cheaper to maintain.Like everyone else here, I don't know what is causing the crashes. I certainly hope they can fix it though. But I really don't believe throwing the baby out with the bathwater is the solution here.
Besides the crashing, I have no problem what so ever with the market ward. Actually I take that back. If they add the ability to indicate +1s and the like that would be great. But again this is just my opinion and my personal preference. I really don't want to see an AH like we had/have in XI.
You know what it would look like? www.amazon.com. No auctions there and items are sold from user created shops. Want more examples? Neopets' player shops. Examples in another MMO? Dragonica's shop system where you can search, buy, and create a shop from a single interface.
and a lot of people dont want to play amazon.com the game, but even amazon.com doesnt instantly give you the items you purchaseGuess what? We don't have to. Everything that Market Wards does now can be replicated in an NPC-less system that's infinitely faster, better, more intuitive, more convenient, and easier and cheaper to maintain.
You know what it would look like? www.amazon.com. No auctions there and items are sold from user created shops. Want more examples? Neopets' player shops. Examples in another MMO? Dragonica's shop system where you can search, buy, and create a shop from a single interface.
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