Quote Originally Posted by Wynn View Post
How do we know what is crashing the wards? How do we know it is the NPCs?
What else could it be? The only difference between the wards and everywhere else is that it contains a huge population of NPCs that contain their own database of inventory, geographic location variables, and are subject to interaction, functions, and calls- stuff that normal NPCs are not burdened with.

We've already seen the problems that the game engine has rendering player characters and NPCs. We experience the popup all the time.

Do you really believe that a purely menu-based, text-based market interface system that performs the exact same functions as the current market wars system would crash just as often?