Quote Originally Posted by Kitru View Post
every attack into a coin flip of "no damage" compared to "full damage" it tends to get pretty irksome.
hmm yes. If we were to implement a maintenance mechanism, stacks per say, where one would have to maintain stacks to keep mitigation, not dodge, at a certain level. Maybe through damage. Now there is a stat that not many games take advantage of, and that is glancing, a great way to incorporate a dodge rate and mitigation at the same time. One can then stack dex. dex can raise glancing percentage of dmg. like STR to block. Now add an ability with a stacking glance parameter and has a proc in which gives you an invincible dodge rate for a certain amount of time. GOD MODE if you will. Sacred ground. This will create a nice juggle for you to play with while evading/glancing/tanking. I believe this can fall into the 58-60/"leather"/100hp. i agree leather would be the right choice here and a little less dodge. Do you think this would break the balance?