Quote Originally Posted by Kitru View Post
As to mechanics, you have to play a delicate game but you can do some really weird stuff that really hasn't ever been done before. Imagine a tank with cloth defense, 65% evasion, and 100% +hp: measured against WARs and PLDs, it would take damage in very burst amounts and get healed for percentage-of-total-life less than either WAR or PLD (both of which are often considered to be *very bad*) but the fact that their mean mitigation is so high means that the healing is acting against a similar amount of incoming damage as a WAR or PLD. This imaginary tank would be a fully functional tank that uses a mechanical construct that I'm not sure has ever been used.
This was essentially my thought process when I was putting together my idea for how a Dancer tank would work (link in my signature). The amount of damage they sustained would be about on par with the Warrior and Paladin, because while getting struck would make them take more damage than a heavy-armored tank, those infrequent, clean hits have to get through their protective network of Dodge, Parry, and Perry Strength.