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Thread: DPS Rankings

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  1. #1
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    My comments:

    BLM is exceedingly easy to play in terms of 1-2-3-4 execution, but have moderate demands on positioning. Single target DPS is "decent" at the top-end but seems to be lacking. Highest AOE output.

    BRD is exceedingly easy to execute in terms of 1-2-3-4 execution, no demands on positioning. Instead, has some utility demands (silence, songs) that require horizontal / parallel management. Decent ST and AOE, not great in either.

    DRG is the hardest to play in terms of raw 1-2-3-4 execution. Has moderate demands on positioning due to jump animation lock. Low utility aside from buffing BRD damage by ~6.5%. Decent ST and high AOE (second best behind BLM).

    MNK has average execution difficulty for 1-2-3-4 button pressing. Moderate positioning demands due to mechanics continuing to function at all positions. Moderate utility. High ST output, moderate AOE. Miscellaneous comment: Monk "difficulty" is vastly overrated.

    SMN is difficult to play due to the wide array of timing combined with pet management. Below average positioning demands. Moderate "general" utility, high clutch utility (swiftcast rez for example). High ST output, moderate AOE.

    Note: Summoners have excellent multi-target DPS, not AOE . Multi-target DPS involves tab-dotting and other methods (in the SMN case, Bane). Monks have pretty good multi-target DPS as well (Demolish and TOD). Bards also have very good multi-target DPS. BLMs have poor multi-target, and DRGs have "decent".

    Edit: Tweaked MNK, DRG, BLM descriptions to reflect "moderate" positioning demands.
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    Last edited by EasymodeX; 11-14-2013 at 09:33 PM.

  2. #2
    Player
    ZodiacSoldier's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    288
    Character
    Rasler Almasy
    World
    Gilgamesh
    Main Class
    Paladin Lv 80
    Sorry for all these newbie questions, Fate Grinded all my DPS classes, so haven't had much experience actually utilizing all their abilities.

    Quote Originally Posted by Youmu View Post
    Your group shouldnt really be letting HVs get through anyways though.
    My group has me, PLD and only 1 BRD for interrupts. Sadly we let HV go off occassionally, usually when I have to dodge an AoE and can't run back in time or if the BRD is passing Rot / dodging lasers (she plays on PS3)


    Quote Originally Posted by EasymodeX View Post
    DRG is the hardest to play in terms of raw 1-2-3-4 execution. Has moderate demands on positioning due to jump animation lock. Low utility aside from buffing BRD damage by ~6.5%. Decent ST and high AOE (second best behind BLM).
    May you please elaborate on DRG, I was expecting them to me High in ST and at most Decent / Moderate in the AOE department. For AOE do you just spam "Doom Spike" and "Rings of Thorns". I was expecting the AOE / Multi-target DPS ranks to be BLM > SMN >= BRD > DRG >= MNK
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    Last edited by ZodiacSoldier; 11-13-2013 at 11:51 PM.
    http://na.finalfantasyxiv.com/lodestone/character/1560295/

    Tanking is a job, DPSing is a science and Healing is an art.
    If the Tank dies, it's the Healer's fault. If the Healer dies, it's the Tank's fault. If the DPS dies, it's their own damn fault.

  3. #3
    Player
    RhazeCain's Avatar
    Join Date
    Aug 2013
    Posts
    306
    Character
    Rhaze Cain
    World
    Behemoth
    Main Class
    Marauder Lv 60
    Quote Originally Posted by ZodiacSoldier View Post
    My group has me, PLD and only 1 BRD for interrupts. Sadly we let HV go off occassionally, usually when I have to dodge an AoE and can't run back in time or if the BRD is passing Rot / dodging lasers (she plays on PS3)
    3 groups every week for us using PLD/BRD for interrupts. Yeah, HV is missed sometimes, but that's just when someone messes up. You know if an AoE is cast you can run back in instantly even while animation is still going off, right? The AE's like repelling cannon and that star-shaped one don't make you run far, so literally it's 1-2 steps to get back in range. Not personally familiar with PS3 controls, but that sounds like an excuse. Up to your group whether you want to put up with it or not.
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  4. #4
    Player
    ZodiacSoldier's Avatar
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    Aug 2013
    Location
    Ul'dah
    Posts
    288
    Character
    Rasler Almasy
    World
    Gilgamesh
    Main Class
    Paladin Lv 80
    Quote Originally Posted by RhazeCain View Post
    3 groups every week for us using PLD/BRD for interrupts. Yeah, HV is missed sometimes, but that's just when someone messes up. You know if an AoE is cast you can run back in instantly even while animation is still going off, right? The AE's like repelling cannon and that star-shaped one don't make you run far, so literally it's 1-2 steps to get back in range. Not personally familiar with PS3 controls, but that sounds like an excuse. Up to your group whether you want to put up with it or not.
    Yea i know normally I wont miss the interrupt after dodging an AOE, only happens when the boss is on the other tank and we run in opposite direction, doesn't happen too often like I said, maybe only once every ten runs. Also there were a few times where I miss then silence if ADS uses HV when i'm in the middle of using "Rage of Halone", I spam my silence hoping it will go off, but sadly its late sometimes.
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    Last edited by ZodiacSoldier; 11-14-2013 at 05:33 AM.
    http://na.finalfantasyxiv.com/lodestone/character/1560295/

    Tanking is a job, DPSing is a science and Healing is an art.
    If the Tank dies, it's the Healer's fault. If the Healer dies, it's the Tank's fault. If the DPS dies, it's their own damn fault.

  5. #5
    Player
    Allyrion's Avatar
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    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by EasymodeX View Post
    Low positioning demands due to mechanics continuing to function at all positions.
    I won't agree with this. Monk difficulty might be overrated but the positional requirements aren't low.
    All attacks have a positional requirement even if it functions without it.
    You should be doing all positions and at the highest level doing a standard rotation which includes Bootshine.

    I'm not saying it's super hard to stay at a flank most of the time, but you've got a set place to be and you need to learn to stick to it like white on rice as much as you can.
    And you've got to do that for every attack outside of dots and oGCD.

    Every time you missed, you failed.
    Every time you didn't Bootshine cause you couldn't predict it well enough, you could have been better.
    To me, those are still position demands. Maybe we're defining it differently.
    In that regard, there are literally more 'you have to be here' things for a monk.

    NOTE:
    I play on a BLM as well and the "position demands" are a lot.
    Technically, you're only allowed to move on procs to be optimal.
    However, the BLM is balanced around some movement interrupting you as monks are balanced around GL3 dropping occasionally.
    A good BLM will move only during a proc (for a better position) or when they absolutely must.

    Still, I put position demands in quotations because I think there's a difference between that and mobility.
    I don't see the reason for putting them them as the same thing except to use it as a common denominator for all the classes, which is still misleading.

    Position demands, to me at least, would mean you've got a predefined location.
    Mobility would mean it's hard to move.

    For my monk, my movements are predefined. I've got to be in a certain place at a certain time.
    I would say its the class with the most positional demands cause most of their tooltips literally ask you to be somewhere.
    My mobility isn't horrible though. I can sidestep a Titan plume without losing damage.

    My BLM can't do that without losing damage, but I've got a lot more choice where to stand.
    Fight to fight, there may be position demands that I work out with my raid but as a class I pretty much have none.

    Might be semantics but your summary is misleading. Even for a summary.
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