I'm just talking about removing the forced stop when running, and reducing the lag between active mode and passive mode.Now with the new system, and auto attack, these things may need to be re examined, or maybe they have decided that these things arent that important, and will make the game more fun, but it is going to "dumb down" the effect of having to choose between active and passive modes.
I've never understood why active/passive mode isn't handled more like a traditional 'in combat' or 'out of combat', with a seamless transition. It's always felt very clunky.
Kindred - www.kindredlinkshell.com • My XIVPad - http://www.xivpads.com/?profile/1592...onsong/balmung
Server side interface, you need a response to even switch modes, compared to if it was client side you'd have to wait for a response to have the "effect", i.e in/out of battle parameters. Kind of like in FFXI where if you engage battle but your engage animation hasn't played out you'll still be attacking because the server already has your packets that you're attacking, but in FFXIV it needs a response to even play the animation, let alone sending datapackets.
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