One thing I hate about lockouts is the fact that having multiple classes are useless as well. How are you suppose to gear them all up if there's lockout in Coil and Myths?
I've read a good suggestion somewhere wherein the guy suggested that the lockout should be applied in a class basis and not the character itself. I don't see any drawbacks in that suggestion, unless someone can prove that it's bad for the game or w/e (which I doubt someone can), then please by all means, enlighten me with a better suggestion.