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  1. #16
    Player
    Alzithe's Avatar
    Join Date
    Sep 2013
    Posts
    18
    Character
    Zephyr Reaper
    World
    Behemoth
    Main Class
    Archer Lv 50
    Quote Originally Posted by EasymodeX View Post
    post
    You got me wrong, I think.
    I don't mind that accuracy is "a minimum mandatory threshold" but the only place you'll need it for is coil. Prior to that you can very well ignore it. There's no tiers with accuracy so devs just throw it off as a stat that you must reach because... ??? This means all content after coil 5 will have the exact same ACC cap and so on. There's no progression with ACC, it's not like "I'll finally stop using ACC food because I got an upgrade" it's backwards actually in some cases.
    I propose you this, what if the current content had it's own accuracy caps (respective to the ilvl needed) and that all gear gave it, just that higher lvl gear has more accuracy. So all the accuracy is distributed among all pieces of armor equally.
    As it is, it's just "okay, this allagan/AF+1 piece is crap" and it's just discarded into oblivion, maybe just there for future vanity.
    Consequence would be that the content actually reflects the ilevel of the instance/dungeon/ect and pieces would be even more interchangeable.
    It's not a hard task, needs some number balancing but if you're happy by everything being homogenenous then I'd see why you're highly against this.
    (0)
    Last edited by Alzithe; 11-13-2013 at 08:28 AM.