Easy or hard really makes no difference. I'm sure it was harder for the early release (and those who started at the beginning of legacy) to level crafts than it is right now due to the lack of easy to obtain materials, yet they still leveled.
You have to realize; crafters will craft. I've leveled all but one DoH and two separate DoL classes and my main class is only level 34 (yes that means I did it without Coerthas or Mor Dhana leves.
On a server with 50,000 players, I would say fewer than a thousand will level more than 1 or 2 crafts and I'd put it at under 75% leveling any craft at all.
Grinding is situational, and I know people who will stand in 1 general spot for 6 hours straight shooting arrows at the same fire spirit to gather fire crystals to sell and complain about the grind after 5 minutes of using those crystals to make Iron ingots. To them killing isn't a grind and selling the crystals on the market so they can level another warrior class suits them just fine.
You can do that with crafting too and it will take a lot longer to get it done. Try the Weaver Luminary. You can farm Fleece, Snurble Tufts and Lightening and wind shards for a few months to get the Achievement slots filled. Do the lightening and wind while you are running the 21,000 tic's off in Mining and another in Botany. I can't promise you anything on the reward feel. So far I made it to Thanalan Mining IV with 1000/4000 in the last tier and I just feel like ripping my hair out.
And no, Selvara 1.00 was not "harder". Leve quests gave you all mats and shards, you just needed to bank the points and do them.
Also, I think the reason this thread is scraping me the wrong way is
this is me,
http://na.finalfantasyxiv.com/lodest...acter/1445972/
As you can see, all I have done is craft and I'm quite proud of K. It doesn't feel "easy" to me. Nothing was handed to me on a platter. I went out yesterday and mined 180 HQ Wyvern Obsidian and 144 HQ Walnut Logs, mashed through 1500 wind shards to make bats to get those levels. It's all in what you make it. Having someone tell me I had it handed to me feels insulting.
Last edited by Ksenia; 11-13-2013 at 06:51 AM.
This is such a terrible argument. The game would have been a joke if that level 75 content was all that was left. That clearly wasn't the case. Show me a PLD soloing the fracture bosses and you might actually have a point.
The game evolved because people wanted something new. You can debate whether or not the developers were successful in creating new content, but complaining about content that was already outdated before the level cap increase serves no purpose. Divine Might was difficult. . . 7 years ago. I might not like some of the newer content, but I certainly would not want the game to have remained stagnant.
Unfortunately you seem to be the minority. I managed to take Alchemist from 18 to 50 and Armorer from 38 to 50 in the same day, and I've met several players that have leveled their DoH without much trouble. If that isn't considered easy, I honestly don't know what is...
Edit: If you don't believe me, feel free to check the date of my leveling Achievements, they are near the top of the list (The Riddle of Steel IV and V, and Tis True without Lying II, III, IV and V).
http://na.finalfantasyxiv.com/lodest...2/achievement/
Last edited by Raskbuck; 11-13-2013 at 07:28 AM.
If all crafting is to someone is an objective it really doesn't matter how long it takes to complete the objective.
I find people who smash through 400 levels of crafting in a week are no threat to me as a crafter. They won't stop and make the set of 20 gear for the new guy just because. They won't take the time to inspect him to see he is in a hodge podge loot set. I will and have. I don't even need to go looking for work, people come to me to have stuff crafted. They know I do it by choice and they know I will set them up.
Being a crafter in an MMO is 90% reputation. You don't build that reputation in a week by flashing a 50 in front of people. Any more than you become the go to guy for dungeon runs by flashing a 50 Paladin in public.
And what makes you say that, pray tell? It's an unfounded argument with nothing but attributions over people who level faster. I'd stop assuming thing about others; especially if you don't know how they play the game.
I'm a crafter main, similar to you, and I do the same things you mention. Do I need to be level 50 to build that reputation? No, but it does help to expand your possibilities. Is leveling a little too easy? Yes, otherwise we wouldn't be having the amount of high level crafters we have now.
May I ask for the statistics behind that affirmation? Or is it just you assuming something?
What does someone's level has anything to do with it? I must've imagined helping all those people who where in a similar spot, and the same can apply to others who have maxed everything.
Do you want to know why I took the time to level everything to 50? So I can do exactly that and expand my possibilities. At first I started as a Weaver because it seemed the most broad option, but then my friends starting needing other things like accessories and weapons. I find it slightly offensive that you come here with those assumptions against people "flashing a 50 in front of people." But hey, you pose "no threat to me as a crafter" either, so let's be on our way.I don't even need to go looking for work, people come to me to have stuff crafted. They know I do it by choice and they know I will set them up. Being a crafter in an MMO is 90% reputation. You don't build that reputation in a week by flashing a 50 in front of people. Any more than you become the go to guy for dungeon runs by flashing a 50 Paladin in public.
The point is, leveling is a bit too easy with the current system. We've reached a point where you can HQ a two-stars recipe with your eyes closed if you have the necessary skills. It trivializes the content and provide little challenge once you get the hang of it.
Last edited by Raskbuck; 11-13-2013 at 03:46 PM.
That's BS. The gil sink is huge to bumrush to a 2 star worthy status, and since AF is 1 class only, 2 star on multiple classes is still a very very high teir status.
The gil sink to rush through triple leves is also extreme. Unless you sit there and craft all day, you can't say easy when you probably spent 3x as much gil in then out(wvr triple for instance you'll proabably loose double in pure shard cost, even if you farm all your own materials, that's rough), and then 10x as much gil in then out on getting your 2star gear.
Talk the talk, but stop BSing the walk.
I don't mind the speed of leveling... it's just that there's not really much to do with a max level character in the game right now... so all there really is to do is leveling...
Pretty much every MMO out there currently has WoW syndrome.
In some older MMOs leveling basically WAS the game. There was little or no endgame content, or what was there tooka week to spawn and had no gear requirements or drops that mattered... it was just rewarding to do. Current games seem absurdly tilted towards semi-casual endgame - but that's what's needed to keep subscribers. I think some of us were hoping FFXIV would be different instead of another WoW imitater (in many many many many ways).
It's weird that so much area and content is devoted to leveling, which at the same time is so trivial and de-emphasized.
As more and more endgame content is added, there is more to do for a new 50, and leveling becomes less and less part of the game.
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