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  1. #11
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Low_Kick View Post
    I agree with OP that leveling DoH jobs (and everything else like DoM/DoW, and getting AF2/relics) is way too easy. Been playing FFXIV for about 1 month, and already have gsm and weaver to 50, with ltw 47 and all other DoH to 35+. It's just far too easy to level them with repeatable leves. Seen alot of players shout that they are all crafts/2star looking for work. Not only that, but all of them guarantee 100% HQ from all NQ mats.

    Compared to FFXI's crafting system, this game's alot more fun since you get to control crafting, but it's less rewarding since it's quite easy to level crafts to max level, and players can HQ 100% which kills the thrill which you would get from HQ'ing an item in FFXI. If they were to raise the cap down the road, I hope they make leveling more challenging, and HQ'ing top tier gear much harder and never 100%.
    That's tunnel vision. FF14 has WoW syndrome in that leveling is secondary to "end game gearing" content. Anyone that can craft 2star from NQ is really about 2% of the server (non legacy) population, and those with multi-craft 2star are rarer.

    Just because you have a 50 craft doesn't mean you will use it or even able to. Getting a main hand is expensive and then AF gear is class specific which is further made more expensive with melds.

    The cost will eventually hit a breaking point, but then you have a rotating door of players and updates that will further separate things.

    It takes significant cost even after getting the require sub-skills to 2star. Heck on 1 star you still need an af set and relic+militia at the least. That's a good 100k for one class's starting point out of the all the hands and lands.
    (4)

  2. #12
    Player
    Noctrin's Avatar
    Join Date
    Sep 2013
    Posts
    69
    Character
    Noctrin Noire
    World
    Lamia
    Main Class
    Arcanist Lv 50
    crafting in this game is wayyy to easy. People are getting bored and have 100 leves stocked, so getting classes to 50 is quite cake and something to do. I fear that by the time 2.1 hits there will be almost no market. I already have ppl (not person, multiple people) in my FC who will HQ any 2 star for free for us.

    I notice the market becoming flooded more and more each weekend.
    (0)
    Last edited by Noctrin; 11-12-2013 at 03:18 PM.

  3. #13
    Player
    crystalfire808's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    15
    Character
    Elekta Iaera
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    I do find it slightly ridiculous that I got from level 40 to level 48 LTW today in about two hours just grinding the peisteskin leve offered in Whitebrim. You get 25k exp. three times per leve (not to mention the 200% HQ bonus) AND the reward was 15 peisteskins per 5 peiste leathers turned in... it was a fountain of neverending exp.

    This being said, I'm certainly not complaining, and really the only reason I could do that is that I am a legacy player. I have access to thousands of crystals which were way more easily obtained during normal gameplay in 1.0. Further, buying the extra mats needed (in this case, black alumen) is no problem because the lack of gil issues we 1.0 players have.

    So really, it's a little more difficult for newer players to grind up crafts, although not impossible, and definitely much more easily than it was for us in 1.0. But it balances out, I think.
    (0)

  4. #14
    Player
    Low_Kick's Avatar
    Join Date
    Oct 2013
    Posts
    36
    Character
    Low Kick
    World
    Lamia
    Main Class
    Archer Lv 50
    I don't have "A" 50 craft, I have TWO already within 1 month, with 47 ltw and the rest at 35+ You don't need AF to 100% HQ 2stars. I like the patrician set's look better so I am using it, however it is way more expensive because of having to cap stats in everything with forbidden melds. So I farmed my own materia and crafted my own set and accessories, since I want all of my gear to have my sig on it.
    http://na.finalfantasyxiv.com/lodest...acter/5262364/

    100k is about right for the AF sets, another 50k or so for the accessories, so about 150k for your BiS equip. Not that much really, considering HQ 2 star equip for battle classes can cost 500k for 1 piece.

    I need 14 more lvls in crpt for BB, 1 lvl in cul for SHII, 1 lvl in ltw to meld my belt, and craft my militia for wvr+gsm when crpt is 50, then I can 100% HQ 2 stars.

    So yeah crafting in this game is too easy to level, and too easy to 100% HQ things.
    (0)
    Last edited by Low_Kick; 11-12-2013 at 06:36 PM.

  5. #15
    Player
    Classikal's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    112
    Character
    Daq Kiri
    World
    Hyperion
    Main Class
    Archer Lv 60
    I played FFXI since the official NA release, and I can say, coming from that game, crafting here does feel a bit watered down, I am used to 1-2% being the normal for high level gear, and 10-11% actually being a really good HQ rate rate for it(if you could hit that threshold), So the ability to actually expect HQ items off the materials you are using every time does feel a bit over-powered.

    Since I started crafting I do feel it has been pretty easy to level, I've been doing them all simultaneously, and between the gathering crafts and my 42 BRD, I've barely spent a dime leveling them, and can't use leves up fast enough, I've been hovering at about 70-90 leves the whole time.

    Now the leveling fast part is fine, it's pretty much the same with DoW/DoM jobs as well. But it doesn't seem like DoH jobs have the same "wall" at DoW/DoM jobs have when they hit the level cap. They can exceed that wall and conquer the higher level synths they are given way too easily.
    (0)

  6. #16
    Player
    Classikal's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    112
    Character
    Daq Kiri
    World
    Hyperion
    Main Class
    Archer Lv 60
    At this stage it's probably a little too late to go back and adjust the difficulty of the 1 and 2 star synths to make them harder, but maybe they can learn from the mistakes of 1 and 2 start synths, and make 3/4 star synths(if that is the route they are going) on a much higher tier of difficulty, where, even with the best in-slot gear and melds you still need a little bit of luck in order to get Quality high enough to get a decent chance at HQ.
    (0)
    Last edited by Classikal; 11-12-2013 at 09:39 PM.

  7. #17
    Player
    Simaril's Avatar
    Join Date
    Aug 2013
    Posts
    405
    Character
    Simaril Ratbane
    World
    Goblin
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by kukurumei View Post
    ...leveling is secondary to "end game gearing" content.
    I'm hoping they add more end game craftables (and assuming they will). I have all DoH lv 30-37. I could easily spam triple turn-in leves, use engineering manuals and food to level one of them to 50, but I enjoy the natural progression, and hope that building such the strongest base possible will allow me to have better end game viability.
    (0)

  8. #18
    Player
    Jedediah's Avatar
    Join Date
    Nov 2013
    Posts
    10
    Character
    Jedediah Strike
    World
    Cerberus
    Main Class
    Thaumaturge Lv 50
    I agree that crafting is TOO easy. With the right number of leve's I could level from 1-50 in a DAY..! At the moment I'm making money, but more and more of my customers are becoming my competitors, because like me, they decided to insta-level a craft rather than buy items from the MB's.

    This makes me worry for the future as everyone will become self-sufficient and the economy side of the game will be ruined. The crafter's can't even rely on the DOW's or DOM's as a source of income because what do they actually buy from us that they can't get from collecting tomes..?

    I'm just grinding out my luminary's for now, waiting to see what the future expansion brings.
    (0)

  9. #19
    Player
    Ksenia's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,100
    Character
    Ksenia Solo
    World
    Sargatanas
    Main Class
    Weaver Lv 100
    I don't worry about people becoming self-sufficient. I applaud it. It's why I leveled crafting and it's why everyone else leveled crafting. So now lets nerf it and hold everyone who didn't level crafting at ransom?

    No, I don't think so. Keep crying nerf though. It will translate to even more people leveling out the crafting classes in case Square take this serious.
    (3)

  10. #20
    Player
    Jedediah's Avatar
    Join Date
    Nov 2013
    Posts
    10
    Character
    Jedediah Strike
    World
    Cerberus
    Main Class
    Thaumaturge Lv 50
    I never said that it should be nerfed, I only suggested that it is TOO easy. I actually feel robbed that I have so many crafting classes to 50. I actually expected to choose ONE and spend the next 6-12 months levelling my chosen craft as high as possible. I just want the game to make me feel like I 'earned' something. That's why I'm going to mine over 20,000 rocks to get a tool that actually gives me NO benefit over other players at all, but at least I'll have a sense of achievement when I equip the luminary for the first time.

    If crafting was any easier it would be something that you set in your character creation page, "what level would you like your carpenter..? 50, yes please". I see no future in this game without change, that's all. I don't want to be better than the rest, just rewarded for dedication and effort.
    (1)

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