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  1. #1
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Low_Kick View Post
    I agree with OP that leveling DoH jobs (and everything else like DoM/DoW, and getting AF2/relics) is way too easy. Been playing FFXIV for about 1 month, and already have gsm and weaver to 50, with ltw 47 and all other DoH to 35+. It's just far too easy to level them with repeatable leves. Seen alot of players shout that they are all crafts/2star looking for work. Not only that, but all of them guarantee 100% HQ from all NQ mats.

    Compared to FFXI's crafting system, this game's alot more fun since you get to control crafting, but it's less rewarding since it's quite easy to level crafts to max level, and players can HQ 100% which kills the thrill which you would get from HQ'ing an item in FFXI. If they were to raise the cap down the road, I hope they make leveling more challenging, and HQ'ing top tier gear much harder and never 100%.
    That's tunnel vision. FF14 has WoW syndrome in that leveling is secondary to "end game gearing" content. Anyone that can craft 2star from NQ is really about 2% of the server (non legacy) population, and those with multi-craft 2star are rarer.

    Just because you have a 50 craft doesn't mean you will use it or even able to. Getting a main hand is expensive and then AF gear is class specific which is further made more expensive with melds.

    The cost will eventually hit a breaking point, but then you have a rotating door of players and updates that will further separate things.

    It takes significant cost even after getting the require sub-skills to 2star. Heck on 1 star you still need an af set and relic+militia at the least. That's a good 100k for one class's starting point out of the all the hands and lands.
    (4)

  2. #2
    Player
    Low_Kick's Avatar
    Join Date
    Oct 2013
    Posts
    36
    Character
    Low Kick
    World
    Lamia
    Main Class
    Archer Lv 50
    I don't have "A" 50 craft, I have TWO already within 1 month, with 47 ltw and the rest at 35+ You don't need AF to 100% HQ 2stars. I like the patrician set's look better so I am using it, however it is way more expensive because of having to cap stats in everything with forbidden melds. So I farmed my own materia and crafted my own set and accessories, since I want all of my gear to have my sig on it.
    http://na.finalfantasyxiv.com/lodest...acter/5262364/

    100k is about right for the AF sets, another 50k or so for the accessories, so about 150k for your BiS equip. Not that much really, considering HQ 2 star equip for battle classes can cost 500k for 1 piece.

    I need 14 more lvls in crpt for BB, 1 lvl in cul for SHII, 1 lvl in ltw to meld my belt, and craft my militia for wvr+gsm when crpt is 50, then I can 100% HQ 2 stars.

    So yeah crafting in this game is too easy to level, and too easy to 100% HQ things.
    (0)
    Last edited by Low_Kick; 11-12-2013 at 06:36 PM.

  3. #3
    Player
    Classikal's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    112
    Character
    Daq Kiri
    World
    Hyperion
    Main Class
    Archer Lv 60
    I played FFXI since the official NA release, and I can say, coming from that game, crafting here does feel a bit watered down, I am used to 1-2% being the normal for high level gear, and 10-11% actually being a really good HQ rate rate for it(if you could hit that threshold), So the ability to actually expect HQ items off the materials you are using every time does feel a bit over-powered.

    Since I started crafting I do feel it has been pretty easy to level, I've been doing them all simultaneously, and between the gathering crafts and my 42 BRD, I've barely spent a dime leveling them, and can't use leves up fast enough, I've been hovering at about 70-90 leves the whole time.

    Now the leveling fast part is fine, it's pretty much the same with DoW/DoM jobs as well. But it doesn't seem like DoH jobs have the same "wall" at DoW/DoM jobs have when they hit the level cap. They can exceed that wall and conquer the higher level synths they are given way too easily.
    (0)

  4. #4
    Player
    Simaril's Avatar
    Join Date
    Aug 2013
    Posts
    405
    Character
    Simaril Ratbane
    World
    Goblin
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by kukurumei View Post
    ...leveling is secondary to "end game gearing" content.
    I'm hoping they add more end game craftables (and assuming they will). I have all DoH lv 30-37. I could easily spam triple turn-in leves, use engineering manuals and food to level one of them to 50, but I enjoy the natural progression, and hope that building such the strongest base possible will allow me to have better end game viability.
    (0)

  5. #5
    Player
    Jedediah's Avatar
    Join Date
    Nov 2013
    Posts
    10
    Character
    Jedediah Strike
    World
    Cerberus
    Main Class
    Thaumaturge Lv 50
    I agree that crafting is TOO easy. With the right number of leve's I could level from 1-50 in a DAY..! At the moment I'm making money, but more and more of my customers are becoming my competitors, because like me, they decided to insta-level a craft rather than buy items from the MB's.

    This makes me worry for the future as everyone will become self-sufficient and the economy side of the game will be ruined. The crafter's can't even rely on the DOW's or DOM's as a source of income because what do they actually buy from us that they can't get from collecting tomes..?

    I'm just grinding out my luminary's for now, waiting to see what the future expansion brings.
    (0)

  6. #6
    Player
    Bufkus's Avatar
    Join Date
    Aug 2013
    Posts
    305
    Character
    Hermennes Cletrindale
    World
    Leviathan
    Main Class
    Lancer Lv 15
    Quote Originally Posted by kukurumei View Post
    That's tunnel vision. FF14 has WoW syndrome in that leveling is secondary to "end game gearing" content.
    If leveling secondary to endgame is "WoW syndrome" then honey, I hate to break it to you, but every MMO out there has WoW syndrome.
    (0)

  7. #7
    Player
    Selvara's Avatar
    Join Date
    Oct 2013
    Posts
    6
    Character
    Selvara Seraph
    World
    Lamia
    Main Class
    Weaver Lv 50
    Easy or hard really makes no difference. I'm sure it was harder for the early release (and those who started at the beginning of legacy) to level crafts than it is right now due to the lack of easy to obtain materials, yet they still leveled.

    You have to realize; crafters will craft. I've leveled all but one DoH and two separate DoL classes and my main class is only level 34 (yes that means I did it without Coerthas or Mor Dhana leves.

    On a server with 50,000 players, I would say fewer than a thousand will level more than 1 or 2 crafts and I'd put it at under 75% leveling any craft at all.

    Grinding is situational, and I know people who will stand in 1 general spot for 6 hours straight shooting arrows at the same fire spirit to gather fire crystals to sell and complain about the grind after 5 minutes of using those crystals to make Iron ingots. To them killing isn't a grind and selling the crystals on the market so they can level another warrior class suits them just fine.
    (0)

  8. #8
    Player
    Simaril's Avatar
    Join Date
    Aug 2013
    Posts
    405
    Character
    Simaril Ratbane
    World
    Goblin
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Bufkus View Post
    If leveling secondary to endgame is "WoW syndrome" then honey, I hate to break it to you, but every MMO out there has WoW syndrome.
    Pretty much every MMO out there currently has WoW syndrome.

    In some older MMOs leveling basically WAS the game. There was little or no endgame content, or what was there tooka week to spawn and had no gear requirements or drops that mattered... it was just rewarding to do. Current games seem absurdly tilted towards semi-casual endgame - but that's what's needed to keep subscribers. I think some of us were hoping FFXIV would be different instead of another WoW imitater (in many many many many ways).

    It's weird that so much area and content is devoted to leveling, which at the same time is so trivial and de-emphasized.


    As more and more endgame content is added, there is more to do for a new 50, and leveling becomes less and less part of the game.
    (0)