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  1. #1
    Player

    Join Date
    Sep 2011
    Posts
    430
    Quote Originally Posted by Genesiser View Post
    I just watched every one of those videos
    Then the AOE animation needs to be 100% synced with the application of damage otherwise the game feels disjointed hence the complaints.

    http://www.youtube.com/watch?v=PGSnnof--LY

    As an example. Yes, the player could have moved a few MS earlier, but she was very clearly out of the AOE and was still hit.
    (5)

  2. #2
    Player
    Genesiser's Avatar
    Join Date
    Aug 2013
    Posts
    115
    Character
    Flig Neldajoa
    World
    Goblin
    Main Class
    Blacksmith Lv 50
    Quote Originally Posted by Blarp View Post
    Then the AOE animation needs to be 100% synced with the application of damage otherwise the game feels disjointed hence the complaints.

    http://www.youtube.com/watch?v=PGSnnof--LY

    As an example. Yes, the player could have moved a few MS earlier, but she was very clearly out of the AOE and was still hit.
    I agree with you, especially if it would clear up the confusion that many of the player base has concerning why they are/aren't getting hit by aoe moves.
    (0)