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  1. #171
    Player
    Borfin's Avatar
    Join Date
    Oct 2013
    Posts
    211
    Character
    Rijda Highstaff
    World
    Ultros
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Genesiser View Post
    How is it willful ignorance?
    Because it makes the (rather large) assumption that the red zone is an indicator of whether or not you get hit. It isn't, as my instant-cast testing indicates.

    Suggesting otherwise is defending the game code as it currently is. Sorry dude, but you're wrong and you've ignored COUNTLESS posts of evidence to the contrary.

    In other words, willful ignorance. You're ignorant and choosing to remain so.

    [quote]
    Quote Originally Posted by Tiggy View Post
    I agree. They were blatantly still in the AoE area in nearly every one of those instances when the cast bar and AoE marker disappeared. Too many people think the animation matters when it doesn't at all.
    Oy, read already!

    Next time you're dodging something you know you can dodge, cast something while in it. Anything. Doesn't matter what. Don't cast anything afterward, but still dodge the ability. Tell me what happens.
    Next time you're dodging something you know you can dodge, cast something while in it. Anything. Doesn't matter what. Don't cast anything afterward, but still dodge the ability. Tell me what happens.
    Next time you're dodging something you know you can dodge, cast something while in it. Anything. Doesn't matter what. Don't cast anything afterward, but still dodge the ability. Tell me what happens.
    Hell, cast it on the move even.
    (2)
    Last edited by Borfin; 11-13-2013 at 06:15 AM.

  2. #172
    Player
    Genesiser's Avatar
    Join Date
    Aug 2013
    Posts
    115
    Character
    Flig Neldajoa
    World
    Goblin
    Main Class
    Blacksmith Lv 50
    Quote Originally Posted by Lelouch001 View Post
    Look at the second video, near the end the player moves from the aoe when the cast bar is at 50% and is out of it before it hits 80% and still gets hit. How damn soon do you need to move out of the aoe if you're out before the cast bar is done and still get hit? Might want to watch the video again and see that the problem clearly wasn't because the player didn't move in time. Or you could just keeping typing crap and trying to justify this problem by blaming the player.
    You're right, that guy was out of it. But at the same time he was experiencing delay on everything so I would expect him to have issues.
    (0)

  3. #173
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Lelouch001 View Post
    Or you could just keeping typing crap and trying to justify this problem by blaming the player.
    This was the only video that actually showed the problem in that whole list above. Out of that whole list only one genuinely good example, and you have absolutely no idea what kind of computer and network situation that particular player has. You can't act as if that single video proves something when all the others couldn't. It is circumstantial and nothing more than a reason to do some local trouble shooting and perhaps if that doesn
    t pan out a post to the technical forums. For you, as the person who didn't make that video, you have no clear information that this proves anything more than at that exact moment that particular player had issues. However, all the other videos shown in the post clearly show bad players not getting out of the AoE on time. You can not put that one single video on a pedastool and act like it means anything. You sir are the one "typing crap and trying to justify this problem."
    (1)

  4. #174
    Player
    Genesiser's Avatar
    Join Date
    Aug 2013
    Posts
    115
    Character
    Flig Neldajoa
    World
    Goblin
    Main Class
    Blacksmith Lv 50
    Quote Originally Posted by Borfin View Post
    Because whether you like it or not, the fact is your statement implies the game is fine. It is not fine. I strongly suggest the experiment I provided. The circle going away isn't an indicator of whether or not you got out in time. The attack connecting is.

    Suggesting otherwise is defending the game code as it currently is.
    I'm not saying the system itself is fine. But what I am saying is people are totally misunderstanding the situation. It appears people don't understand that you have to get out of the aoe before the aoe indicator goes away as opposed to the animation itself. Should they make it so the indicator is synced up with the animation? Yes - BUT the fact of the matter is, is that people are not getting out of the aoe in time and it's their lack of reaction that is getting them killed and not lag or anything else they blame.
    (0)

  5. #175
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Borfin View Post
    stuff
    Oh do please repeat the same thing three times. That certainly makes it more real, and clearly makes me understand your point in all its intricacies.

    "There's no place like home. There's no place like home. There's no place like home."
    (2)

  6. #176
    Player
    Elim's Avatar
    Join Date
    Sep 2013
    Posts
    1,852
    Character
    Elim Lovecraft
    World
    Faerie
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Genesiser View Post
    It appears people don't understand that you have to get out of the aoe before the aoe indicator goes away as opposed to the animation itself.
    I'm going to go out on a limb here and say that some(or even a greater amount than that) do indeed realize that you need to be out of the AoE before the indicator goes away.

    Just...just putting that out there cus...ya know...yeah...
    (1)

  7. #177
    Player

    Join Date
    Sep 2011
    Posts
    430
    Quote Originally Posted by Genesiser View Post
    I just watched every one of those videos
    Then the AOE animation needs to be 100% synced with the application of damage otherwise the game feels disjointed hence the complaints.

    http://www.youtube.com/watch?v=PGSnnof--LY

    As an example. Yes, the player could have moved a few MS earlier, but she was very clearly out of the AOE and was still hit.
    (5)

  8. #178
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Elim View Post
    I'm going to go out on a limb here and say that some(or even a greater amount than that) do indeed realize that you need to be out of the AoE before the indicator goes away.

    Just...just putting that out there cus...ya know...yeah...
    I wish I could agree, but then I see posts with people posting videos of "proof" where they screw up in exactly this way and yet still think it means the game messed up. *shakes head*
    (0)

  9. #179
    Player
    Genesiser's Avatar
    Join Date
    Aug 2013
    Posts
    115
    Character
    Flig Neldajoa
    World
    Goblin
    Main Class
    Blacksmith Lv 50
    Quote Originally Posted by Blarp View Post
    Then the AOE animation needs to be 100% synced with the application of damage otherwise the game feels disjointed hence the complaints.

    http://www.youtube.com/watch?v=PGSnnof--LY

    As an example. Yes, the player could have moved a few MS earlier, but she was very clearly out of the AOE and was still hit.
    I agree with you, especially if it would clear up the confusion that many of the player base has concerning why they are/aren't getting hit by aoe moves.
    (0)

  10. #180
    Player
    Elim's Avatar
    Join Date
    Sep 2013
    Posts
    1,852
    Character
    Elim Lovecraft
    World
    Faerie
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Tiggy View Post
    I wish I could agree, but then I see posts with people posting videos of "proof" where they screw up in exactly this way and yet still think it means the game messed up. *shakes head*
    If he had said SOME people don't realize it then I'd agree.

    I have a crappy ping to the server, but I can go through Titan without being hit once due to memorizing his rotation and moving quicker than most people have to. Though I do still play the game, I think that sucks. I raid weekly on SW:TOR and do not encounter this problem. The weird thing is the FF14 servers are closer to me than the SW:TOR ones.

    I don't think anyone in this thread can 110% say that they know exactly what everyone in this threads issues are. They could be experiencing this simply because they're on wireless, their ISP sucks, routing or server issues. Denying the existence of one or the other I think, frankly, doesn't do anything but upset people.
    (1)
    Last edited by Elim; 11-13-2013 at 06:39 AM.

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