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  1. #18
    Player
    Kazamoto's Avatar
    Join Date
    Aug 2013
    Posts
    294
    Character
    Kazamoto Futatabi
    World
    Hyperion
    Main Class
    Pugilist Lv 51
    While the argument about having to rebalance current content for differing party sizes is valid.

    4-person -> 6-person
    8-person -> 12-person
    24-person -> 24-person!!!

    Would it not be easier to do now, rather than when more content is added. There are only a few events that need to be adjusted now, as compared to how it would be later.

    --

    Also, think about MMO-Archtypes..

    Tank- I want to protect my friends.
    Healer- I want to heal and restore my friends.
    DD- I wanna kill stuff.

    Which group do you think players gravitate towards more easily?

    While yes, there will always be a tank/healer bottleneck, a larger party allows more along for the ride per run.

    --

    Rather than a cheeseburger, think of an instance like a bus for a field trip.

    The bus requires a driver, and a teacher to lead the trip.
    Then students.

    Currently we have a bus with seating for 4.
    If we had seating for 6, more students could go per bus.

    --

    With the arguments about needing super-powered healers and tanks because of the additional dps output.

    Why?

    Every player has their own hate bar, and should be managing it. Just because there are 2 more people with hate bars does not mean the tank has to work any harder.

    This would apply some to fights where everyone is hit (like titan), so it could put more stain on healers, but in runs like these, perhaps run with an extra healer like people do now, with 3/8 being healers.

    Quote Originally Posted by CianaIezuborn View Post
    And my argument is that a large influence on how many people switch from dps to tanks/heals is based on scarcity of tanks/heals.

    This is always a problem in every game, the only solution is to tank/heal yourself or get a friend to tank/heal.

    Edit: I'm also assuming you're putting together a group yourself. I'll concede that queue times would most likely drop for dps if there were more slots per tank/healer in an auto-filled group.
    It is for those people in DF that this was written for, and this is proof that there is more than one solution.
    (5)
    Last edited by Kazamoto; 11-13-2013 at 05:41 AM.