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  1. #1
    Player
    Astarica's Avatar
    Join Date
    Oct 2013
    Posts
    484
    Character
    Olan Durai
    World
    Midgardsormr
    Main Class
    Goldsmith Lv 50
    If you've been playing tank consistently in MMORPGs you'd realize there's a trend toward making tanks irrelevent which is why if you're actually good enough to play a tank back in the old days where tanking was hard, you'd gradually graviate toward another class (almost certainly DPS) once you realize your class's role is marginalized. Take the hardest 4-man DF content, AK. The hardest boss, Demon Wall, doesn't even have an aggro list (his nuking patter is random). The final boss, Anataboga, basically features the tank standing in a spot and never moving. This is because devs eventually realized that making tanking a bottleneck fails in two ways. First, you'd actually need someone good to be a tank, and second, if you've someone good at a tank, then that guy can often carry the whole group by himself and you don't want that either. This design, however, inevitably leads to a shortage in tank. Increasing the DPS to tank ratio wouldn't help much, because if you need less tanks, more tanks will realize their irrelevance and reroll as DPS and thus skewing the ratio. You can't live without tanks, but they don't need to be great players, which is why you don't have very many tanks.
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    Last edited by Astarica; 11-14-2013 at 02:07 AM.

  2. #2
    Player
    Hanabira's Avatar
    Join Date
    Jul 2012
    Posts
    454
    Character
    Hanabira Asashi
    World
    Hyperion
    Main Class
    Marauder Lv 50
    I dunno if this has been mentioned, but making parties 1 tank 1 healer and the rest DD would pretty much turn battles into every other game. Where basically the tank holds the mob away, the healer spamscure on them, and the DDs just spam away. The way we have it now, you can act as 2 smaller parties with different roles and the battles can be much more creative, IE coil. (split mechanics, ADS stacking mechanics) etc
    (1)

  3. #3
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Hanabira View Post
    I dunno if this has been mentioned, but making parties 1 tank 1 healer and the rest DD would pretty much turn battles into every other game. Where basically the tank holds the mob away, the healer spamscure on them, and the DDs just spam away. The way we have it now, you can act as 2 smaller parties with different roles and the battles can be much more creative, IE coil. (split mechanics, ADS stacking mechanics) etc
    None of those mechanics are actually new, and a 5 (or 6) person standard party transformed into a 10 or 20 or 25 (or whatever) raid has led to some extremely creative mechanics in the games you've decided are nothing more than tank and spank.
    (1)

  4. #4
    Player
    zdub303's Avatar
    Join Date
    Sep 2013
    Posts
    309
    Character
    Zahra Dubs
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Naunet View Post
    None of those mechanics are actually new, and a 5 (or 6) person standard party transformed into a 10 or 20 or 25 (or whatever) raid has led to some extremely creative mechanics in the games you've decided are nothing more than tank and spank.
    I agree, in most other games (that i've played), the 20 man raids usually only had and/or needed 2-3 tanks anyways. In FF14 a 24 man raid will have 6 (SIX!!!) tanks. Tbh that seems a little silly.
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  5. #5
    Player
    Hanabira's Avatar
    Join Date
    Jul 2012
    Posts
    454
    Character
    Hanabira Asashi
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Naunet View Post
    None of those mechanics are actually new, and a 5 (or 6) person standard party transformed into a 10 or 20 or 25 (or whatever) raid has led to some extremely creative mechanics in the games you've decided are nothing more than tank and spank.
    I never said it was new, but stuff like that is impossible with a single tank and healer. the fights have to be designed in a way where the battles are relatively safe because a single healer wont be able to keep the tank and the dps alive. And 10,20 and 25 man parties have creative mechanics because like a ffxiv 8 man, multiple tanks, multiple healers can be used to form smaller parties and introduce new mechanics to battle than just a simple hold hate and hit hard. you proved my point.

    I agree, in most other games (that i've played), the 20 man raids usually only had and/or needed 2-3 tanks anyways. In FF14 a 24 man raid will have 6 (SIX!!!) tanks. Tbh that seems a little silly.
    i bet you those battles will have some very interesting mechanics that utilize all of them. of course better parties will be able to reduce it to likely 4 tanks, but you know what i mean.
    (0)

  6. #6
    Player ashikenshin's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    366
    Character
    Kyuyuna Shadowsun
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Tanks are hard to come by in dungeons. For raids you are not needed anymore. Anyone wants a warrior for titan? anyone? I'm pretty geared! no? okay ok, so coils! anyone want a warrior for coils? no? paladin? you are full on tanks? okay
    (1)

  7. #7
    Player
    Ri_ri's Avatar
    Join Date
    Sep 2013
    Posts
    959
    Character
    Kaguya Houraisan
    World
    Behemoth
    Main Class
    Thaumaturge Lv 61
    How about you threat tanks and healers better, so more people are willing to play them?
    (0)

  8. #8
    Player
    CianaIezuborn's Avatar
    Join Date
    Sep 2013
    Posts
    192
    Character
    Ciana Iezuborn
    World
    Cactuar
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Klutz64 View Post
    This post has 2 likes, but don't worry, there's nothing wrong with the community >.<
    I don't agree with the presentation, but I can understand the sentiment.

    I played Rift previous to this, and due to the ability to change roles in the middle of a dungeon and the wildly differing requirements from encounter to encounter, you had to be adaptable for raids. Tanks had to be able to dps or heal, healers needed to be able to dps, dps needed to be able to heal, support needed to be able to do something else.

    I've had to deal with raiders that refused to ever switch from their desired role to the detriment of the other 19 folks in the group. Those were the first folks that got dropped when we had over 20 raiders on. They were most often dps that didn't want to pick up a support/heal/tank role, but I ran into tanks that only wanted to be MT and healers that only wanted to tank heal.

    Not being adaptable in a team based game and then complaining that you're left on the bench is essentially what they're doing. On the other hand trying to change the size of the team so more folks can play is at least positive.
    (0)

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