Quote Originally Posted by Ralemont View Post
Think of it in terms of cheeseburgers. You have 10 buns, 10 slices of cheese, 35 patties. With this you can make 10 double cheeseburgers...or 10 triple cheeseburgers. In the latter scenario you have the same amount of sandwiches made, but instead of having 15 patties sitting around not being eaten, now you only have 5.
This analogy works great for dead pieces of meat, not so much for people.

People that came to this game intending to tank rolled a tank.

People that switched to a tank at a later point were likely either:
1. Tired of long queues
2. Tired of bad tanks
3. Pressured into tanking by FC mates/friends

Larger group sizes aren't going to do much for this. I've tanked in games with 4/5/6 man groups and it's always quick groups for tanks, medium speed for heals, and slow groups for dps.

Small groups fill faster (I don't think anyone can argue it's faster to pull 4 people together than 6 people). They require a bigger percentage of responsibility from each member, especially dps. They're also better for smaller sets of friends and guilds.

It doesn't matter how large a force you're trying to put together, if you're smart about it you'll always gather the pivot roles first then fill in with the less key positions(usually dps) after filling those roles.