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  1. #1
    Player
    Physic's Avatar
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    Bladed Arms
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    Balmung
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    Monk Lv 70
    they did say certain skills will be limited in certain jobs, they never mention if it will be from the job that unlocked it
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  2. #2
    Player
    Wynn's Avatar
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    Aedan Yarborough
    World
    Balmung
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    Goldsmith Lv 80
    Quote Originally Posted by Physic View Post
    they did say certain skills will be limited in certain jobs, they never mention if it will be from the job that unlocked it
    Quote Originally Posted by Battle Blue Print Letter
    Jobs

    The job system - that series-defining trademark - will be implemented in FINAL FANTASY XIV (details such as specific jobs TBA). Quests to unlock each job will become available once you have reached a certain rank in the corresponding class.
    Rather than being advanced versions of classes, we would like players to think of jobs as specialized playing styles optimized for partying. While playing as a particular job will render you unable to equip certain actions of other classes, you will be compensated with access to exclusive actions, which can be acquired through quests.
    Also, job does not equal class.

    In the most literal sense,these words read to me as: if Conjurer unlocks Black Mage you have to be on Conjurer to equip Black Mage. You are still the class "Conjurer" you just have Black Mage as your defined party role and get buffs and abilities that would befit a Black Mage. It does not remove your original Conjurer abilites. You can't, for example, equip some skills from Lancer or even Thaumaturge, but that doesn't take away your own classes skills.

    However, this assumes that Conjurer keeps the cure spell line. After the battle update, they may rearrange those skills and make Thaumaturge the healer archetype. That part is uncertain. It also assumes Conjurer unlocks Black Mage, which just makes sense given the elemental nukes are Conjurer abilities currently. However, they could decide Thaumaturge unlocks Black Mage for some odd reason. Or they could reassign elemental nukes to Thaums post battle update. We don't know about all that just yet.

    What we do know, according to what has been told to us by these quoted words above is that the only abilities we are locked out of are other classes abilities (read: not the class you are on which unlocked the job, but other classes) in exchange for more specialized abilities from the job. Unless the letter was worded wrong in translation, I have to go by what is literally stated. We really all should, otherwise we will get more "SE lied to us" posts by people that assumed incorrectly.

  3. #3
    Player
    Sorel's Avatar
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    Mar 2011
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    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    Quote Originally Posted by Akihiko_Matsui
    While playing as a particular job will render you unable to equip certain actions of other classes, you will be compensated with access to exclusive actions, which can be acquired through quests.
    Quote Originally Posted by Wynn View Post
    What we do know, according to what has been told to us by these quoted words above is that the only abilities we are locked out of are other classes abilities (read: not the class you are on which unlocked the job, but other classes) in exchange for more specialized abilities from the job. Unless the letter was worded wrong in translation, I have to go by what is literally stated. We really all should, otherwise we will get more "SE lied to us" posts by people that assumed incorrectly.
    Very intriguing. The logic is inescapable.

    So at a minimum, the Class that unlocks a Job will have full access to that Class's abilities while playing that Job. That's at minimum.
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  4. #4
    Player
    Cairdeas's Avatar
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    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Sorel View Post
    Very intriguing. The logic is inescapable.

    So at a minimum, the Class that unlocks a Job will have full access to that Class's abilities while playing that Job. That's at minimum.
    I do not think they would need to use those terminologies unless class and job were not locked with each other. If they are then all they had to say was "Jobs give the class that unlocks them more specialization and skills" which it doesn't.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  5. #5
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    Quote Originally Posted by Cairdeas View Post
    I do not think they would need to use those terminologies unless class and job were not locked with each other. If they are then all they had to say was "Jobs give the class that unlocks them more specialization and skills" which it doesn't.
    We're retaining the ability to equip abilities from classes other than our own. Jobs limit which cross-class abilities we can equip. That doesn't imply that jobs and classes are not locked. Or that they are locked.
    You seem to have moved from "please don't do this" to "they're not doing this" in the absence of sufficient evidence to draw a conclusion either way.
    (1)

  6. #6
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    Quote Originally Posted by Cairdeas View Post
    I do not think they would need to use those terminologies unless class and job were not locked with each other. If they are then all they had to say was "Jobs give the class that unlocks them more specialization and skills" which it doesn't.
    Not really a valid point, considering they could word it a number of ways and it would still be as ambiguous as it is now.

    Still would like to know your system's answer to job-specific armour and weapons (weapons alone should suggest they're a specific role, unless you want to suggest every class gets new weapons for every specialisations). In the case of the above 'Divine Lancer', would it also get its own unique gear? As well as Divine Marauder or whatever? Pretty much kills the 'FF' feel of it if so, and it's totally unrealistic.

    Could someone
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  7. #7
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    Quote Originally Posted by Sephr View Post
    Not really a valid point, considering they could word it a number of ways and it would still be as ambiguous as it is now.

    Still would like to know your system's answer to job-specific armour and weapons (weapons alone should suggest they're a specific role, unless you want to suggest every class gets new weapons for every specialisations). In the case of the above 'Divine Lancer', would it also get its own unique gear? As well as Divine Marauder or whatever? Pretty much kills the 'FF' feel of it if so, and it's totally unrealistic.

    Could someone
    I think the relevant part of Matsui-san's post is the following:

    Now, you didn’t hear this from me, but there are also rumors circulating that quests for obtaining job-exclusive equipment are also in the pipes.
    Note that he said "equipment", not "armour and weapons". I think the simplest possibly explanation to your question is that job-specific equipments could be armour (and jewelry) only. In fact, it seems pretty clear that there will be job-specific armors, as Yoshi-P posted up picts of concept art for Black Mages a while back.

    There could be job-specific weapons, thought, and that needn't lock the jobs to a particular class. Just because there is a Dragoon-only Lance needn't mean that Dragoon couldn't be paired with a sword. Probably the job-specific weapon would make that job/class pairing a little 'better', or advantageous in certain situations, but no one (I think) is arguing that every job / class combo would (or should) be equally viable.

    To make clear, this is just speculation on how it could be, in response to Sephyr's question. I really don't know if job / class will be locked or not. The wording is ambiguous (in my opinion). I just personally hope that they are not locked.

    Fin.
    (0)

  8. #8
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    Quote Originally Posted by Amineri View Post
    I think the relevant part of Matsui-san's post is the following:



    Note that he said "equipment", not "armour and weapons". I think the simplest possibly explanation to your question is that job-specific equipments could be armour (and jewelry) only. In fact, it seems pretty clear that there will be job-specific armors, as Yoshi-P posted up picts of concept art for Black Mages a while back.

    There could be job-specific weapons, thought, and that needn't lock the jobs to a particular class. Just because there is a Dragoon-only Lance needn't mean that Dragoon couldn't be paired with a sword. Probably the job-specific weapon would make that job/class pairing a little 'better', or advantageous in certain situations, but no one (I think) is arguing that every job / class combo would (or should) be equally viable.

    To make clear, this is just speculation on how it could be, in response to Sephyr's question. I really don't know if job / class will be locked or not. The wording is ambiguous (in my opinion). I just personally hope that they are not locked.

    Fin.
    That would be a negative.

    -NEW-
    Stage by stage implementation of job-specific weapons and armor
    From the Letter from the Producer X.

    Again, what you're saying seems like freedom for the sake of freedom. "It should be possible, it doesn't have to be good though" seems like a point in favour of the other system more than anything. Why implement a system thats so clunky that most options don't actually perform well and also don't actually give specialisation in any form?
    As I keep saying, a dragoon wielding an axe isn't a dragoon in the traditional FF sense of the word, and that's what they're shooting for.
    (0)

  9. #9
    Player
    SuzakuCMX's Avatar
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    Apr 2011
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    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by Sorel View Post
    Very intriguing. The logic is inescapable.

    So at a minimum, the Class that unlocks a Job will have full access to that Class's abilities while playing that Job. That's at minimum.
    Yes but they also said they're changing classes as well...so we may very well see both Cure and Sacrifice moved to one DoM class.
    (0)

    Peach Parfait/Khulan Angura on Gilgamesh