very funny, I dont know how I missed that little gem of a video
very funny, I dont know how I missed that little gem of a video
I hope you don't forget the raid dungeon post made by Mocchi, that one sounds important as well!
Apparently it was something saying that the dungeon experience wouldnt be the same every time (multiple ways to complete it).
こんにちは。
昨日に続き、レイドダンジョンの情報をください!!と吉田Pにオートアタックしてみたところ、じゃあちょっとだけね。と前置きをしつつ、「マップは固定で自動生 成ではない。」と言うことと「攻略ルートは1本ではない。」とのコメントをもらうことができました。
いずれにしても一日で状況が大きく変化することはありませんので、より細かい情報をお伝えするためにもう少しだけ時間をください。わくわくしながら待っていただ けるように私たちも頑張ります。
"There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".
http://neogaf.guildwork.com//
Exactly like that one, but I so wanted to start a new thread too because we need another 500 threads before it gets noticed. I've gone off-topic, I digress.like this one?
Reading that giant list that Mocchi posted, the best thing I've read so far is that they're removing the action gauge (stamina bar).
Good! I'm glad they're getting rid of the stamina bar. While it's another thing to help with Strategy, it also seems a bit pointless to have both recast timers and a stamina bar
SacredDawnFC.enjin.com
Insulting people in the counter argument isn't going to change their minds. It will make them stick harder to their opinion regardless of whether or not it's right, and think less of your opinion simply because you insulted them. In essence, if you want to try and change someone's mind, come up with a well thought-out response and don't be a dick.
Probably wouldnt work that great with the auto attack, and since its a brand new battle system, its probably best that they start from scratch instead of adapting old functions.
I'm assuming they'll have to adjust all enemy behaviors/difficulty as well, so it seems like a big undertaking when you think about it...kind of a remake of how the entire game works.
"There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".
http://neogaf.guildwork.com//
Yep from what I read it's basically all for the good of the new system.Probably wouldnt work that great with the auto attack, and since its a brand new battle system, its probably best that they start from scratch instead of adapting old functions.
I'm assuming they'll have to adjust all enemy behaviors/difficulty as well, so it seems like a big undertaking when you think about it...kind of a remake of how the entire game works.
Mocchi also mentioned that the team is looking into fixing the action bar so that it is always visible on the screen regardless of if you're currently targeting anything, and having all 3 bars on screen at the same time.
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