What was your other game, Everquest 1? How can you prove that any game except the same game is even comparable?
Nice try, but 2 copies of the game, geographically close with vastly different experiences an SE issue is not.
I am not going to list every game I play, the list would be far too long. And for the record I don't actually have lag issues. But I have seen tons of videos of people who do. They are able to move and cast without any visible lag whatsoever and yet get tagged by AoE they have clearly moved out of. How do you explain that? Their PC/connection happens to throw them a lag spike every time they have just got clear of a red circle? You don't think that's a bit of a stretch?
Then again, they may just not be zooming out enough, amirite?
Snarky comment about the live letter aside, people need to check their house before blaming SE.I am not going to list every game I play, the list would be far too long. And for the record I don't actually have lag issues. But I have seen tons of videos of people who do. They are able to move and cast without any visible lag whatsoever and yet get tagged by AoE they have clearly moved out of. How do you explain that? Their PC/connection happens to throw them a lag spike every time they have just got clear of a red circle? You don't think that's a bit of a stretch?
Then again, they may just not be zooming out enough, amirite?
How can I explain that? The same way I explained my own past issues.
Visible lag is a misnomer. If your lag is SO bad that you can only sprint a foot per second in the game, like I did in game day 1 early access, the game is smart enough to tell your card to hide the lag in other ways. In the end people would just seem to be running faster than you, on screen.I had serious issues with the red rings not properly representing my escape from danger.
2 weeks ago.
Then I removed my router from the equation, connected my modem straight to my PC.
A world of difference. Ease of dodging is significantly, even comically easier now.
TLDR: My router was on the verge of 'dying', and causing added latency. I removed it, latency disappeared.
Check your PC.
Check your Home Network.
Check your ISP.
Check with SE.
In that order. If you choose to skip a step, nobody will take you seriously.
Last edited by Duuude007; 11-12-2013 at 03:38 PM.
Oh right, we're back to 'if it's not an L2P issue it has to be the player's PC/connection issue because it can't possibly be an SE issue'. We're done here; you might find talking in circles entertaining but I'd rather go watch paint dry to be honest.
Are you kidding me? Blame SE all you want, but I did not know what was causing my issue, and confirmed after troubleshooting that it was my own hardware.
speedtest.net didn't tell me where the problem was, so I began ruling out the middlemen between myself and SE.
The PC? good performance and service scans, up to date, solid hardware.
The modem? Working with the cable company strongly indicates no issues.
What was in the middle? The router.
If you want to blame SE before your own house is in order, that's your perogative, but don't expect us, or SE, to care, until you have concrete evidence that isn't purely anecdotal.
Connection issues eh?
I live in Australia. My ping to the servers in Canada (where I play on) is around 290ms, full time. That's about as fast as it possibly gets. My ping time to the USA border router in LA is 190ms on average and rarely budges. That again is basically as good as it gets. I can leave the ping running full time to the Zalera server, and see that it doesn't vary much.
However, when I'm in an instance, my in-game receive time is rarely below 1500ms, and can hover around the 2000ms mark fairly often. This is all while my server ping time at the network level is still around the 290ms mark.
So, tell me again, how is this a network/connection issue at my end (aside from the speed of light limitations to get from one side of the world to the other)?
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