
 
			
			
				If he's having to use a 3rd party program to reduce latency then it falls on SE and the routes that are being taken to get to the server. Its within SEs power to find the most efficient routes to be taken to reach their servers.



 
			
			
				SE doesn't control the routing outside of their network. It's your ISP that has a lot of the control over the routes.

 
			
			
				It's totally within their ability to they themselves call up providers and talk to them about nodes making it difficult to reach their servers and get said providers to fix the problem. Yes they don't control the routing but yes they can help do something about it by being proactive themselves.



 
			
			
				Little problems with game now compared to beta, however there's a big problem where servers are located for EU. Harder battles such as titan or coil don't give a lot of reaction time so I can see players with higher latency having problems.
I live in Ottawa, which is very close to where the servers are located so I obviously don't have issues avoiding attacks: http://www.youtube.com/watch?v=wyoxQMBxrU0
There are three west coast players in my group too that are avoiding attacks fine.
Last edited by Pseudopsia; 11-12-2013 at 02:14 PM.
While the issue does exist for some, in many cases it's a lack of understanding in the mechanic. Whether you do or do not get hit is not exclusively related to the "red circle." The cast bar of the ability is what matters - if you are inside the "red" zone when the cast finishes, you're getting hit whether you stand there or are 40 yalms from the spot. You can see in a number of the Titan videos (some of them have been posted in this thread) that the player is clearly standing in the zone when the cast finishes. Understanding this greatly improved my gameplay.
That said, it would be much more intuitive if the cast were to be in sync with the red zone. Whether this is a good, bad, lazy, awesome design is really just subjective.
I'm not denying the existence of the lag, it is out there, but the majority of videos and complaints I see are simply people not watching the cast and claiming lag.
So to sum up the point of this thread in what I've gathered: Though many people are experiencing this lag it's their problem please work with ISP to fix it. Even if all other game, including those that require good ping, works fine on their connection and they're still getting lag killed it is still their connection problem. Gotcha.



 
			
			
				Nah guys the devs were lying when they said there is .3 sec server delay..which is why we can't move out of the red at the last second if we choose. They're all dirty liars!!!
My VPN estimates the location of the servers I connect to when playing. When in the outside world it estimates I'm connected to servers in Toronto, Canada.
When in a dungeon it estimates I'm connected to servers in Tokyo, Japan...
They need to fix how the game communicates with the client to be sure. But they could start with an easy fix and not route American players to their Japanese servers.


 
			
			
				If you start casting, aoe appears, and while you move out, surprise it finishes casting, you better instant cast RIGHT THEN, or you eat the aoe. Even if you were out when cast finished. Because your own cast screwed you.While the issue does exist for some, in many cases it's a lack of understanding in the mechanic. Whether you do or do not get hit is not exclusively related to the "red circle." The cast bar of the ability is what matters - if you are inside the "red" zone when the cast finishes, you're getting hit whether you stand there or are 40 yalms from the spot. You can see in a number of the Titan videos (some of them have been posted in this thread) that the player is clearly standing in the zone when the cast finishes. Understanding this greatly improved my gameplay.
So now casters have to wait until the boss aoes to cast (and for that you have to know the fight, or you waste a ton of GCDs more). Or they eat the aoe.
So in Titan HM, I go in the fight, Eye the tank. Then move until I see landslide anywhere. Move out of it if its on me, and THEN I have a window of opportunity to cast maybe twice...and I have to mentally discipline myself to always wait (I'm used to not wasting GCDs, not 'waiting so I don't die because of aoe positioning bugs').
Normal behavior I'd have: interrupt my cast and move out right off.
Behavior I need to have: not cast at all until the aoe is already there (and me not in it).

 
			
			
				I'm relatively sure there is a bunch of people trying to run this game with a WIFI connections (or just plain bad connection) or even a PC/Laptop that struggles to play this game and are trying to flat out blame SE because of the lag.
Also people saying that SE should contact every ISP (NA/EU) so that they can make sure the connections are routed correctly for "every FFXIV user" are pretty delusional in their request
Cmon - anyways in time we will see how this turns out
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			 Originally Posted by Duuude007
 Originally Posted by Duuude007
					
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