Results 1 to 10 of 236

Dev. Posts

Hybrid View

  1. #1
    Player ashikenshin's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    366
    Character
    Kyuyuna Shadowsun
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    so basically it's: raise the myth cap so we can get more gear for our main and start getting gear for our alts... until crystal tower then you can lower it again because, you know, crystal tower is a place to get gear for your main and alts...
    (0)

  2. #2
    Player
    StarMarmot's Avatar
    Join Date
    Sep 2013
    Posts
    156
    Character
    Dark Wind
    World
    Cerberus
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by ashikenshin View Post
    so basically it's: raise the myth cap so we can get more gear for our main and start getting gear for our alts... until crystal tower then you can lower it again because, you know, crystal tower is a place to get gear for your main and alts...
    Not like that, no. What's being asked for is one cap per class, instead of one cap for all classes to share. I.e. you can grind out 300 myths for your PLD and when you're done there you could also grind out 300 for your DRG. However, you can't spend all 600 on your PLD, the points you got on your DRG can only be used by the DRG and so on.

    The rest of the post is not targeted at you directly.

    I honestly don't see why people are opposed to the idea of having one myth cap per class. If someone wants to play more than you and gear up another class too, what's negative about that? If I were to reveal to you that I, as we speak, am grinding mythology stones on a separate alt character, even though I already capped my 300 stones on my main, your concern would probably be very mild. If I ask to do the grind on my main character's alt class instead, it's suddenly DEFCON 1. I just can't see why, all I see is "Darklight is enough".

    Currently, someone might do their weekly coil run, cap their 300 myth tomes, and then log out for the week because progression wise, that's all they are allowed (this is unrelated, but since you're going to bring it up - they already have their crafts at 50, they have smelled all the flowers in the Black Shroud and they set aside some gil for a pretty house in 2.1. Simply put, don't avoid the subject by suggesting other things one could do, this discussion is about whether the shared cap is good or bad - nothing else).

    To me, it's like you'd do your valor grind in WoW, do the one raid, and after that, you'd have to stop playing for the week because you already have your 5-man dungeon sets on your alts, and alts can't progress further once you picked a class to raid on. Had it been like that, I can safely say I had paid Blizzard considerably less over the years.

    If people could also spend time working on alts in FFXIV, they'd have so much more content to occupy themselves with, even if it's very artificial and grindy. It's not extra power in any way, it's literally doing the exact same thing for another class for those that want to. You would have the same 300 myth limitation as your main, and the points can't be spent on any other class than the one that earnt them. Simply give the alts equal footing to the main class you play. Like it's been said before, you can already roll another character for this purpose - but with this awesome armory system in place, why not make full use of it?

    EDIT: I should add I'm nowhere near this point myself yet. I still have ways to entertain myself immensly in the game, I'm just thinking about what I'd like the game to be long term as far as alts are concerned.
    (1)
    Last edited by StarMarmot; 11-12-2013 at 06:30 AM.