I imagine the players who sell for less than it costs to make are used to the method of grinding crafts in most games: Namely, churn out a bunch of crap and try to get at least SOME of that money back. Thing is though, they should be turning items in for leves instead, and not selling for less than the material cost.

I know folks can say "Well yeah you'll lose money buying off the boards, but if you gather the items yourself..." problem with that is a little thing called opportunity cost. You're not "making money crafting" that way. You're making money by farming mobs and using DoL, and then losing some of that potential money by crafting it.

Here's hoping demand for finished goods rises somehow, or that crafters just start being more intelligent with what they make.