Quote Originally Posted by Shan View Post
I used to be a "white knight", i subbed for six months, purchased useless in-game items (digital collector edition)
but love can turn into hate.

Same as Benediction
People are really quitting because of these real issues.
(you died because of these bad designs, & waste another 20mins to fight the boss again,
10 times=200mins,wasted 3+ hours because of stupid designs,my FC mates wasted 1 week because they can't dodge the Titan AOE,
just don't have time for these crap)

if you don't like hear something like this, fine, good luck, and bye

Again, I maintain my criticism. You are fine to be frustrated. Your mannerisms need a LOT of improvement.

And you list two separate problems, one not even valid under your OP, and lump them as one.


Latency is an issue, a major one I agree they should work on. Be it their update references or congestion, they need to keep addressing it. Not just once and say it's fixed, because the population is still likely to grow, even with you quitting. They need to future-proof, continually. Right now it still feels like they're playing catch-up.

The other, what you call 'bad design' is subjective, and people are going to leave over it no matter what. Benediction, Hallowed Ground, etc, needing a wind up? That's design decision. You are very likely going to get a 'working as intended' retort to it, and I'm warning you ahead of time that that may be the case. Will they adjust it? I don't know I don't read their minds, and I frankly don't care either way on that. That's a design choice, not an actual broken part of the game, like the Latency issue. If we're weighing priorities, Latency should win out over skill wind up hands down.

For me, however, there's a larger underlining problem here, and it's on the player's side: The Phobia of failure.

We've got people already complaining that they're done with the game, burned out in content, tired of all the same-old. Yet, you complain at the same time that your progression gets held back for any 'unacceptable' reason. Latency is valid, IMO, wind up is not. It took weeks, months for some to get my rag tag bunch of friends through some of the primal fights in 1.0, some never even got through by the time the servers closed. Sure, it was frustrating, but we made sure to have fun first, worry about the progress later.

Here we're complaining on something that has a no deadline, there should be far, far less pressure to progress than you're implying. Hours spent failing Titan? To me, it's Hours spent playing with friends - win or loss.

And this is talking as someone who has very limited free time as it is.

Fixes take time. Adjustments to game design, even longer. It's ok to be frustrated, but be reasonable. Things may likely not turn out the way exactly you want them, and you may still run into issues that you feel plague the game for years. I accepted this before I registered my six months. I knew it from previous MMOs. Patience seems to be lost on people these days.