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  1. #111
    Player
    Dano's Avatar
    Join Date
    Jun 2012
    Posts
    513
    Character
    Danorille Pandemonium
    World
    Tonberry
    Main Class
    Blacksmith Lv 61
    it's not like this is the first time they've released a console mmo. After a decade or two they'll ditch the old console anyway.
    (0)

  2. #112
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by IgnatiusCrumwald View Post
    Please identify the limitations on the PC version caused by the PS3 version.

    Please, let's refute this one at a time so that even the tater-tot and puffy sticker crowd can understand it.
    • Zone size
    • Texture resolution
    • Character creation options
    • Inventory layout
    • Armor and weapon model variety
    • UI Scaling
    • Overuse of instancing
    (17)

  3. #113
    Player
    waldo's Avatar
    Join Date
    Nov 2011
    Posts
    287
    Character
    Lilly Grace
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Hvinire View Post
    One goal of the UI team is to make it possible for players to enjoy the game on various platforms, and in doing so they want to keep the UI fundamentally the same. With that goal in mind, certain aspects of the current PS3 UI will be addressed.
    Seems like an answer to the question is right here, translation:
    PS3 currently has limitations that we (SE) are working on. The UI will be mostly the same for all platforms no matter the limitations.

    My take I it anyhow.
    (1)

  4. #114
    Player
    Silversnow's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    129
    Character
    Silver Snow
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Dreamer all of that that could also be blamed on people with a potato for a computer. If an almost 7 year old console can run this then almost any computer people are using in this day and age should be able to run the game. Yet I still saw people at launch wondering why they were getting bad frames.
    (1)

  5. #115
    Player
    Kittra's Avatar
    Join Date
    Apr 2011
    Posts
    349
    Character
    Kittra Thelder
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by IgnatiusCrumwald View Post
    Just so everyone knows, the number units sold of a particular spec of graphics card is well known to devs and the decision to scale back the PC version was made on those grounds - not because of the PS3, which has a very different and very optimized client. They failed to take into the account the number of users that could actually run 1.0 was close to nil upon its release and the client didn't scale very well at all.

    So, again, people with crappy PC's are holding back the PC version, not the PS3.
    I just wanted to address this part.

    Originally I started playing the initial beta and official release of FFXIV 1.0 with an old Core 2 Duo @ 2.5ghz and a GTS 450 (Not a powerful video card) to support it and I had absolutely 0 problems running the game on Maximum settings while getting a constant 30-45fps. Dropping it down to standard (which still looked really really good) I could manage 50-60fps constantly.

    The price of the PC was $420 which, at the time that I bought it, was cheaper than the going rate of a PS3, lol...

    I'll never understand statements like "You need a monster PC to even begin thinking about playing FFXIV 1.0!" when that isn't the truth at all, it's just people being picky (like me) who spent thousands of dollars to play the game "perfectly" at maximum.

    Hell! by the time version 1.23 rolled around, they had optimized the game so much graphically that the same $420 PC could play the game at maximum as well as my newly created $2400 PC...
    (1)

  6. #116
    Player
    mindful's Avatar
    Join Date
    Aug 2013
    Posts
    345
    Character
    Mindful Pizza
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    When the new client comes out for the PC and PS4 version. The only thing holding the game back will be bad CPU set ups. PS3 version they can slowly just let it go to the way side. And force updates only on the pc and ps4 side and have those on the PS3 upgrade to the ps4. If they want new updates or DLCs. Not like this game been on the PS3 that long. Only reason on the PS3 was the contract from sony that forced them put the game on the PS3. A couple minor tweaks for the ps3 to get it to run ok then just let it rot. I am on the PS3 version and it is a 10 year console spec wise. The game works and that all we can ask for. They should not put a ton resources into getting it working amazingly well on the PS3. Just playable and ok on the PS3. I do not expect to have all the content the CPU or the PS4 will get. Down the road.
    (0)

  7. #117
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Hvinire View Post
    One goal of the UI team is to make it possible for players to enjoy the game on various platforms, and in doing so they want to keep the UI fundamentally the same. With that goal in mind, certain aspects of the current PS3 UI will be addressed.
    Could you please consider this instead:

    Current situation: a 60/100 UI on all platforms
    • Low spec people enjoy it 60/100
    • High spec people enjoy it 60/100

    Alternative situation: a 60/100 UI for low spec people, capable to scale up to more functionality/display to provide a 80/100 UI for mid-spec people and 100/100 UI for high spec people
    • Low spec people enjoy it 60/100
    • Mid spec people enjoy it 80/100
    • High spec people enjoy it 100/100

    Because that is what an add-on framework should be able to achieve. We can select the computation-intensive add-ons that provide advanced functions or display extra information that our spec can handle.

    Since add-ons are going to provide customized UI (i.e. different levels of enjoyment), why not provide some basic levels of customization on the default UI, too?

    Please give me 100-slot bag display and 175-slot inventory display, no more tabs. Sorting will only help people who invest the time to write their own package of sorting commands that will float the wanted item to the front each time. A 100/175 full display of inventory will allow manual sorting that is intuitive ("I usually put crafting mats to the right corner, old gear to the bottom-left corner, consumables at the top row" etc). And it's even easier than implementing item sort.

    Or are you going to enforce strict auditing of all add-ons such that every single add-on should be able to perform exactly the same on all platforms, too?
    (0)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  8. #118
    Player
    BalthierLove's Avatar
    Join Date
    Oct 2013
    Posts
    60
    Character
    Vanille Oerba
    World
    Malboro
    Main Class
    Conjurer Lv 50
    Wow this is... Pathetic, the worst possible thread I could have ever seen crawl on the forums.
    (6)

  9. #119
    Player
    IgnatiusCrumwald's Avatar
    Join Date
    Aug 2013
    Posts
    59
    Character
    Ignacia Crumwald
    World
    Goblin
    Main Class
    Botanist Lv 50
    Quote Originally Posted by Reiterpallasch View Post
    1.0 (before PS3) had massive zones. In comes the PS3, and boom tiny zones.


    Most would argue that it was significantly better. It got worse with the PS3.


    Yet now that we have the PS3, even less of these items are actually shown on the character.


    See above comment by a community rep.


    1.0 didn't have nearly as much. It's literally everywhere now that the PS3 is involved.
    You might want to take note of the fact that 1.0 was created with cross platform and PS3 in mind. You might also take note of the fact that it was only put on hold due to the poor reception 1.0 received on PC.

    I mean, you could do that if you weren't just trying to find a reason to be butthurt over stuff you clearly don't understand.

    The community rep is outlining the fact that they want to bring the PS3 up to par with the PC version in terms of UI versitility. It's difficult because the PS3 is an ancient platform with 512MB of total ram, but also very possible because the PS3 being a standard platform can be highly optimized without regard to variations in OS, drivers and hardware.

    SE is NEVER going to approve of third party UI of any kind ever. That's not how they are. You're going to have to eat vanilla and it has nothing to do with the PS3 at all.
    (4)
    Last edited by IgnatiusCrumwald; 11-09-2013 at 04:13 PM.

  10. #120
    Player
    Crimson-Falcon's Avatar
    Join Date
    Aug 2013
    Posts
    737
    Character
    Veera Aurora
    World
    Omega
    Main Class
    Pugilist Lv 70
    stop this bullshit

    i can play fine and better than many PC players

    killed titan HM without getting single hit by plumes or bombs
    (3)

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