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  1. #41
    Player

    Join Date
    Mar 2011
    Posts
    837
    You need demand before you make supply.
    (0)

  2. #42
    Player
    Syrous's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    39
    Character
    Syrous Vii
    World
    Hyperion
    Main Class
    Lancer Lv 50
    What people find unappealing in FFXIV imo is mostly related to DoW and DoM and the bland battle system. DoH and DoL seem implemented well enough, they're fun to play, in my experience, and seem to have been more thought out than most crafting/gathering systems you see in other MMORPGs. The Job System is going to be built on top of the existing Class System and cater to those who have been craving for more class differentiation, and strategy in combat. DoH don't have this issue, so at least for now, I don't see them fixing something that isn't broken, by most people's standards.

    Though group crafting and the making of actual visible changes in the world, be it ships, airships, infrastructures or any kind of mechanized mount, maybe even something like an instanced besiege sort of things where crafters had to fix damage made by monsters while DoW and DoM fought them off would be a great idea to implement in my book, I would totally be on board with it.
    (0)

  3. #43
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Mack View Post
    Same way they did in FFXI? dumb response is dumb. Crafters in FFXI were the richest of players, that's because people still bought their stuff. FFXIV has a few untradeable items and crafters are useless now?
    Most of the people in FF11 made money from items that were consumable such as food, arrows, bullets, ninja tools etc, many of which aren't applicable in FFXIV.

    Many made their money from HNM drops and the rest made money through exploits and bad economy.

    I find crafting to be the most enjoyable and personally rewarding activity in the game. Just goes to show how we are all different.
    Doesn't say much about the game does it :P
    (0)
    Last edited by Jinko; 05-27-2011 at 05:38 AM.

  4. #44
    Player
    Sorel's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    Quote Originally Posted by Sorel View Post
    I find crafting to be the most enjoyable and personally rewarding activity in the game. Just goes to show how we are all different.
    Quote Originally Posted by Jinko View Post
    Doesn't say much about the game does it :P
    Touché, Pussy Cat!

    Honestly, my character's primary motivation is crafting. He really only goes out to fight in order to support his crafting and figure out all this Echo nonsense. As a result he does things "Crafts First" in Eorzea. He makes the Bronze Labrys +1 first, THEN goes out hunting for crystals or whatnot.
    (0)

  5. #45
    Player
    AtryxEtair's Avatar
    Join Date
    Mar 2011
    Posts
    143
    Character
    Atryx Etair
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Then how about the inverse of the combats class/job ideas. Make multiple crafts into one job. So if the possibility of group crafting comes about in the future and something like a ship(that would make sense to involve almost every craft) that you wouldn't need a relatively large group of high level crafters, which would be seemingly difficult to put together. If just a couple people had 2 or 3 crafts under one job they could take care of it in a much simpler fashion. Idk, I just had and idea and wondered what everyones thoughts were. I wasn't voicing my dissatisfaction and asking for something to be implemented. Don't get your undies all up in a bunch. Haha
    (0)

  6. #46
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Most people did not make money in FFXI through consumables, some did, but that was really chump change compared to other large sellables like Haubergeon +1 which sold for around a 4million profit, or a HQ elemental staff which use to sell for 1.2-1.8million profit. Where a HQ of food/Ammo would sell for a 10-20k profit usually although a bit faster. In all crafts NQ stuff was sold for a loss.

    FFXI had rare/ex drops that made crafting gear worthless yes, but they where hard as crap to get... time wise. Such as that 4million gil body was worthless compared to a Adaberk from Nid. All Weapons where worthless compared to relics, except HQ staffs, half the AF outclasses all crafted gear.

    FFXI had 4 things that kept crafting highly profitable through 8yrs
    1) The Time constraints of getting the top rare/ex gear stopped alot of people from getting it so they relyed on the HQ crafed gear.
    2) Crafting was harder to level... in FFXIV it is time consuming but anyone can do it, in XI it costed 100s of millions of gil in some cases to level it which prevented alot of people from investing in it. (less crafters = more profitable)
    3) The crafting materials where rare, Carpenter for example. IN XIV you can get up to 5 logs in 1 logging attempt if you are lucky, in XI you would only get 1. So materials are coming in at a much much faster rate making it easy to level up.
    4) Gear sets made each class have up to 3 sets of armor to optimize their job

    Now changing all 4 made ffxiv a ton more casual than XI, but none the less it will devalue crafting in the end, alot.

    If FFXIV continues to have rare/ex drops that are easy to get, then yes crafting will become completely worthless really fast, since the majority will have the non-trade better gear.

    They either need to make all the gear much much harder to get, or make it like Tanaka did where NMS drop alot of craftable gear if they are going to keep crafting profitable.
    (2)
    Last edited by Xatsh; 05-27-2011 at 06:23 AM.

  7. #47
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Nobody wants a Chemist class but me?

    Ok...
    (0)

    Peach Parfait/Khulan Angura on Gilgamesh

  8. #48
    Player

    Join Date
    Mar 2011
    Posts
    837
    Quote Originally Posted by SuzakuCMX View Post
    Nobody wants a Chemist class but me?

    Ok...
    aka alchemist?
    (0)

  9. #49
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by Verecund View Post
    aka alchemist?
    Um, no. More along the lines of Rikku's overdrive from FFX.
    (0)

    Peach Parfait/Khulan Angura on Gilgamesh

  10. #50
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Think he means like a class that can throw potions and what not at people during battle, I think it would be expensive :O

    If FFXIV continues to have rare/ex drops that are easy to get, then yes crafting will become completely worthless really fast, since the majority will have the non-trade better gear.
    Which was my point from the beginning.

    I actually prefer the idea of easy untradeable loot similar to WoW.
    (0)

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