Nobody wants a Chemist class but me?
Ok...
Nobody wants a Chemist class but me?
Ok...
Peach Parfait/Khulan Angura on Gilgamesh
No I totally do, it would be a pretty cool class. Rikku was actually one of my favorite characters from FFX. The gist of it would be that they could make items actually useful as well as possibly using them AoE. They could be a pretty versatile class depending on what items/combos they could use. It would be nice to have them considering most items now (like potions) are pretty useless.
Being able to consume multiple Ethers to have an AoE Ether with a greater effect could be a lifesaver in a pinch. At that point all we'd need are offensive items, though maybe they could make better use of some throwing weapons (added effects?). Of course they'd likely be the most expensive class as they would be heavily item based.
Something tells me then that if they make some kind of buffing class, that chemist might be a job specialization for it, in which you can mix and match items just like that to produce different types of effects. In fact, maybe I'm crazy, but I vaguely remember Tanaka or Komoto making a statement saying how they were thinking of that type of crafting class integration. Of course I don't remember the source, but maybe someone else does.No I totally do, it would be a pretty cool class. Rikku was actually one of my favorite characters from FFX. The gist of it would be that they could make items actually useful as well as possibly using them AoE. They could be a pretty versatile class depending on what items/combos they could use. It would be nice to have them considering most items now (like potions) are pretty useless.
Being able to consume multiple Ethers to have an AoE Ether with a greater effect could be a lifesaver in a pinch. At that point all we'd need are offensive items, though maybe they could make better use of some throwing weapons (added effects?). Of course they'd likely be the most expensive class as they would be heavily item based.
Well they'd probably use base materials (like elytrons and ores) and then mix them into a battle item.No I totally do, it would be a pretty cool class. Rikku was actually one of my favorite characters from FFX. The gist of it would be that they could make items actually useful as well as possibly using them AoE. They could be a pretty versatile class depending on what items/combos they could use. It would be nice to have them considering most items now (like potions) are pretty useless.
Being able to consume multiple Ethers to have an AoE Ether with a greater effect could be a lifesaver in a pinch. At that point all we'd need are offensive items, though maybe they could make better use of some throwing weapons (added effects?). Of course they'd likely be the most expensive class as they would be heavily item based.
I think that was the idea of Player Companies.Actually, what Sorel is talking about is how I thought of this once.
I doubt it will happen (like most of you) but a "weaver" is not a sail maker, though the skills are similar.
You could specialize in group activities (like making a ship) and such.
Considering Jobs & Abilities will be quested, it would not be all that unreasonable that if a Weaver wants to make sails (better/faster/stronger) they could take a Job Quest to specialize and quest for some sail making specific abilities.
I think it's a stretch, because "Job" system is supposed to bring back some Final Fantasy flare (like White Mage, Thief & Monk) and there was no such "traditional Job" for "weaver" in the past. Still, it could be done and done well and fun for Crafters to collect more skills and specializations for "group crafting."
Peach Parfait/Khulan Angura on Gilgamesh
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